Item Set Bonus

TPOX

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I have 4 items that after you collect all 4 you get bonuses. How can I do this everything ive tried never worked. How does dota do it? They have it either u get so many items it creates a new item or u have a few items and buy a scroll to get the item.
 
DotA undoubtedly uses a very complicated system of triggers. Your best bet would be to use one of the pre-rolled inventory systems, like InvX.
 
man i didnt understand how to do the set thing for that system. i dont want to touch Jass yet, guess ill try to do something.
 
E: Unit acquires an item
A: If/Then/Else
-If
C: Item-type of (Item being manipulated) equal to <ItemA>
C: (Hero manipulating item) has item of type <ItemB>
-Then
A: Unit - add ability <+5 Armor>
A: Unit - add ability <20% speed>
-Else
--If
C: Item-type of (Item being manipulated) equal to <ItemB>
C: (Hero manipulating item) has item of type <ItemA>
--Then
A: Unit - add ability <+5 Armor>
A: Unit - add ability <20% speed>
--Else
A: Do nothing

That will add +5 armor and 20% bonus attack or movement speed when you acquire itemA or B... then use this to remove them:

E: Unit loses an item
C: Item-Type of (Item being manipulated) equal to <ItemA>
-OR-
C: Item-Type of (item being manipulated) equal to <ItemB>
A: Unit - Remove <+5 armor>
A: Unit - Remove <20% speed>

This is only off the top of my head, so if it doesnt work let me know ;)
 
You need code tags to dispel those smilies. Or you could actually put spaces after the colons.
 
Are they not fixed? I fixed them less than 30 seconds after I submitted... you may have seen them before that though :rolleyes:
 
lol im an idiot, i was working on another trigger when all of a sudden this popped into my head... it works perfectly, and yet so easy.

Code:
Valor Set
    Events
        Unit - A unit Acquires an item
    Conditions
        And - All (Conditions) are true
            Conditions
        ((Triggering unit) has (Item carried by (Triggering unit) of type Boots of Valor)) Equal to True
        ((Triggering unit) has (Item carried by (Triggering unit) of type Breastplate of Valor)) Equal to True
        ((Triggering unit) has (Item carried by (Triggering unit) of type Helm of Valor)) Equal to True
        ((Triggering unit) has (Item carried by (Triggering unit) of type Legplates of Valor)) Equal to True
    Actions
        Floating Text - Create floating text that reads You've Completed Th... above (Triggering unit) with Z offset 0.00, using font size 20.00, color (0.00%, 100.00%, 100.00%), and 0.00% transparency
        Item - Remove (Item carried by (Triggering unit) of type Boots of Valor)
        Item - Remove (Item carried by (Triggering unit) of type Breastplate of Valor)
        Item - Remove (Item carried by (Triggering unit) of type Helm of Valor)
        Item - Remove (Item carried by (Triggering unit) of type Legplates of Valor)
        Hero - Create Boots of Valor-SET and give it to (Triggering unit)
        Hero - Create Breastplate of Valor-SET and give it to (Triggering unit)
        Hero - Create Breastplate of Valor-SET and give it to (Triggering unit)
        Hero - Create Legplates of Valor-SET and give it to (Triggering unit)
        Wait 2.00 seconds
        Floating Text - Destroy (Last created floating text)
 
Uhm, what you should do is make it give you an item called Set of Valor, make it so u can cast it and get each item back tho... with it like that u can drop them... Also for the floating text, instead of using wait, use 'Set lifetime 2', set fadepoint 1, and turn permanent status off, put those right after it
 
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