Item triggering event

Mahgurl

New Member
Reaction score
0
Trigger:
  • Ambush
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Matching item) Equal to Treasure Chest 0187 <gen>
    • Actions
      • Wait 1.00 seconds
      • Special Effect - Create a special effect at (Center of Region 021 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Move Warden 0188 <gen> instantly to (Center of Region 021 <gen>)
      • Wait 1.00 seconds
      • Cinematic - Send transmission to (All players) from Warden 0188 <gen> named Warden Ambusher: Play No sound and display Bwahah. Money does .... Modify duration: Add 4.00 seconds and Wait
      • Special Effect - Create a special effect at (Center of Region 013 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Create 1 Den Watcher for Player 6 (Orange) at (Center of Region 013 <gen>) facing Default building facing degrees
      • Special Effect - Create a special effect at (Center of Region 014 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Create 1 Den Watcher for Player 6 (Orange) at (Center of Region 014 <gen>) facing Default building facing degrees
      • Special Effect - Create a special effect at (Center of Region 020 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Create 1 Glaive Thrower for Player 6 (Orange) at (Center of Region 020 <gen>) facing Default building facing degrees
      • Special Effect - Create a special effect at (Center of Region 016 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Create 1 Huntress for Player 6 (Orange) at (Center of Region 016 <gen>) facing Default building facing degrees
      • Special Effect - Create a special effect at (Center of Region 015 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Create 1 Archer for Player 6 (Orange) at (Center of Region 015 <gen>) facing Default building facing degrees
      • Special Effect - Create a special effect at (Center of Region 017 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Create 1 Treant Protector for Player 6 (Orange) at (Center of Region 017 <gen>) facing Default building facing degrees
      • Special Effect - Create a special effect at (Center of Region 018 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Create 1 Treant Protector for Player 6 (Orange) at (Center of Region 018 <gen>) facing Default building facing degrees
      • Special Effect - Create a special effect at (Center of Region 019 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
      • Unit - Create 1 Druid of the Talon (Night Elf Form) for Player 6 (Orange) at (Center of Region 019 <gen>) facing Default building facing degrees


I want the units spawn right after my Hero picks up the Treasure Chest item, but no dice. Tried editing the Picked Item Condition into Matching Item, didn't work. Item-type Comparison didn't work for me, I have must made a mistake. Thanks!
 

mapguy

New Member
Reaction score
46
dont use MATCHING ITEM, you have to use ITEM BEEING MANIPULATED.

by the way...
destroy the special effect after you create them
use variables to define locations
clear those variables after using them
or your map will have memory l
 

Mahgurl

New Member
Reaction score
0
dont use MATCHING ITEM, you have to use ITEM BEEING MANIPULATED.

by the way...
destroy the special effect after you create them
use variables to define locations
clear those variables after using them
or your map will have memory l

Thank you.
 
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