Items - Recipes

Astal

New Member
Reaction score
1
hey for some reason when I purchase the recipe it spawns on the ground as the display until I pick it up. It doesnt go to my inventory. I followed the tutorial exactly.
 

free_killing

TH.net Regular
Reaction score
23
I followed your tut almost exactly, and made it leakless.. heres what i came up with:
Trigger:
  • Serathil
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Hero manipulating item) has an item of type Serathil (Recipe)) Equal to True
          • ((Hero manipulating item) has an item of type Orb of Fire (+5dmg)) Equal to True
          • ((Hero manipulating item) has an item of type Maul of Strength (+1str)) Equal to True
        • Then - Actions
          • Item - Remove (Item carried by (Hero manipulating item) of type Serathil (Recipe))
          • Item - Remove (Item carried by (Hero manipulating item) of type Orb of Fire (+5dmg))
          • Item - Remove (Item carried by (Hero manipulating item) of type Maul of Strength (+1str))
          • Set MyLoc = (Position of (Hero manipulating item))
          • Item - Create Serathil (+1str/+5dmg) at MyLoc
          • Custom script: call RemoveLocation(udg_MyLoc)
          • Set MyLoc = (Position of (Hero manipulating item))
          • Special Effect - Create a special effect at MyLoc using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
          • Special Effect - Destroy (Last created special effect)
          • Custom script: call RemoveLocation(udg_MyLoc)
          • Hero - Give (Last created item) to (Hero manipulating item)
        • Else - Actions
          • Do nothing

Now im just gonna test it ;)

Edit: It worked, Thanks! :)
 

LoveRPG

Member
Reaction score
6
What is the: ((hero manipulating item) has an item of type Axe) equal to true. what is that of condition? tried boolean did not work it out though:S


Found it^^
 

Dinowc

don't expect anything, prepare for everything
Reaction score
223
it is boolean

it's called "Unit has an item of type"

EDIT: oh shit didn't read everything you said :(
 

-Brainiac-

New Member
Reaction score
7
First to say: Very nice tut! :D

Second to say, wel ask :p:
Why add wait, I mean thought that wait's are always bad. If you could do it any other way (like free_killing did) then you should do it another way right...?

Because when theres a wait it's no longer MUI right?

Regards
 

Joccaren

You can change this now in User CP.
Reaction score
54
hey for some reason when I purchase the recipe it spawns on the ground as the display until I pick it up. It doesnt go to my inventory. I followed the tutorial exactly.

Thats because this system creates the item at the position of the unit (From what I've read in the post below yours). If you don't want to do that, just make these your actions:

Trigger:
  • Actions
    • Item - Remove (Item carried by (Hero Manipulating Item)) of type (X)
    • Item - Remove (Item carried by (Hero Manipulating Item)) of type (Y)
    • Item - Create (Item Z) for (Hero Manipulating Item)

Please note that that was done free-hand and may not be entirely accurate.
 

-Brainiac-

New Member
Reaction score
7
Ok this is my Trigger:
Trigger:
  • The One Ring
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Hero manipulating item) has an item of type Recipe: The One Ring) Equal to True
          • ((Hero manipulating item) has an item of type Ring of Health) Equal to True
          • ((Hero manipulating item) has an item of type Arcane Ring) Equal to True
          • ((Hero manipulating item) has an item of type Ring of Essence) Equal to True
        • Then - Actions
          • Item - Remove (Item carried by (Hero manipulating item) of type Recipe: The One Ring)
          • Item - Remove (Item carried by (Hero manipulating item) of type Ring of Health)
          • Item - Remove (Item carried by (Hero manipulating item) of type Arcane Ring)
          • Item - Remove (Item carried by (Hero manipulating item) of type Ring of Essence)
          • Set MyLoc = (Position of (Hero manipulating item))
          • Item - Create The One Ring at MyLoc
          • Custom script: call RemoveLocation(udg_MyLoc)
          • Set MyLoc = (Position of (Hero manipulating item))
          • Special Effect - Create a special effect at MyLoc using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
          • Special Effect - Destroy (Last created special effect)
          • Custom script: call RemoveLocation(udg_MyLoc)
          • Hero - Give (Last created item) to (Hero manipulating item)
        • Else - Actions
          • Do nothing


Just that I don't really understand the part from Orc_Tamer where you make that trigger if you have more items of the same kind.

Because I want 2 Ring's of Essence be used instead of one. Therefor, Do I need to create a second trigger together with this one? or is it based on one trigger?

How to do this?

Regards
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Well, (Sorry Orc_tamer) here's another version if you don't understand that one ;)

Trigger:
  • Recipe
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has an item of type Recipe: Shiny Axe of Strength) Equal to True
          • ((Triggering unit) has an item of type Gauntlets of Ogre Strength +3) Equal to True
        • Then - Actions
          • Set Count = 0
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Axe
                • Then - Actions
                  • Set Count = (Count + 1)
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Count Equal to 1
                    • Then - Actions
                      • Set Slot = (Integer A)
                    • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Count Equal to 2
                    • Then - Actions
                      • Item - Remove (Item carried by (Triggering unit) in slot (Integer A))
                      • Item - Remove (Item carried by (Triggering unit) in slot Slot)
                      • Item - Remove (Item carried by (Triggering unit) of type Recipe: Shiny Axe of Strength)
                      • Item - Remove (Item carried by (Triggering unit) of type Gauntlets of Ogre Strength +3)
                      • Set TempPoint = (Position of (Triggering unit))
                      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCaster.mdl
                      • Special Effect - Destroy (Last created special effect)
                      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
                      • Special Effect - Destroy (Last created special effect)
                      • Custom script: call RemoveLocation(udg_TempPoint)
                      • Hero - Create Shiny Axe of Strength and give it to (Triggering unit)
                    • Else - Actions
                • Else - Actions
        • Else - Actions


And just copy the first "If" to make several of these with different items needed ;)

Btw, this recipe uses well, the recipe itself "Recipe: Shiny Axe of Strength" and "Gauntlets of Ogre Strength +3" as normal ingredients, and "Axe" as the one which is needed 2 of :D
 

-Brainiac-

New Member
Reaction score
7
Well, (Sorry Orc_tamer) here's another version if you don't understand that one ;)

Trigger:
  • Recipe
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has an item of type Recipe: Shiny Axe of Strength) Equal to True
          • ((Triggering unit) has an item of type Gauntlets of Ogre Strength +3) Equal to True
        • Then - Actions
          • Set Count = 0
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Axe
                • Then - Actions
                  • Set Count = (Count + 1)
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Count Equal to 1
                    • Then - Actions
                      • Set Slot = (Integer A)
                    • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Count Equal to 2
                    • Then - Actions
                      • Item - Remove (Item carried by (Triggering unit) in slot (Integer A))
                      • Item - Remove (Item carried by (Triggering unit) in slot Slot)
                      • Item - Remove (Item carried by (Triggering unit) of type Recipe: Shiny Axe of Strength)
                      • Item - Remove (Item carried by (Triggering unit) of type Gauntlets of Ogre Strength +3)
                      • Set TempPoint = (Position of (Triggering unit))
                      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCaster.mdl
                      • Special Effect - Destroy (Last created special effect)
                      • Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
                      • Special Effect - Destroy (Last created special effect)
                      • Custom script: call RemoveLocation(udg_TempPoint)
                      • Hero - Create Shiny Axe of Strength and give it to (Triggering unit)
                    • Else - Actions
                • Else - Actions
        • Else - Actions


And just copy the first "If" to make several of these with different items needed ;)

Btw, this recipe uses well, the recipe itself "Recipe: Shiny Axe of Strength" and "Gauntlets of Ogre Strength +3" as normal ingredients, and "Axe" as the one which is needed 2 of :D

Ok, will post my trigger if I got this right, Count = Variable(Integer)? Or...?
And why integer A from 1 to 6?
 

-Brainiac-

New Member
Reaction score
7
Ah ok, hehe could have known that :p

Ok this is what I made xd

Trigger:
  • The One Ring
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Hero manipulating item) has an item of type Recipe: The One Ring) Equal to True
          • ((Hero manipulating item) has an item of type Ring of Health) Equal to True
          • ((Hero manipulating item) has an item of type Arcane Ring) Equal to True
        • Then - Actions
          • Set Count = 0
          • For each (Integer A) from 1 to 6, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Equal to Ring of Essence
                • Then - Actions
                  • Set Count = (Count + 1)
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Count Equal to 1
                    • Then - Actions
                      • Set Slot = (Integer A)
                    • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • Count Equal to 2
                    • Then - Actions
                      • Item - Remove (Item carried by (Triggering unit) in slot (Integer A))
                      • Item - Remove (Item carried by (Triggering unit) in slot Slot)
                      • Item - Remove (Item carried by (Triggering unit) of type Recipe: The One Ring)
                      • Item - Remove (Item carried by (Hero manipulating item) of type Ring of Health)
                      • Item - Remove (Item carried by (Hero manipulating item) of type Arcane Ring)
                      • Set TempPoint = (Position of (Triggering unit))
                      • Special Effect - Create a special effect at TempPoint using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
                      • Special Effect - Destroy (Last created special effect)
                      • Custom script: call RemoveLocation(udg_TempPoint)
                      • Hero - Create The One Ring and give it to (Triggering unit)
                    • Else - Actions
                • Else - Actions
        • Else - Actions


Oh almost forgot, (might be dumb question but)

I based my shops on the Human Acrance Vault, and I'm trying to get rid of the 'select user' at the bottemright corner. But can't figure that out... (Or do I just have to base it on another shop?)
Just now I can only sell 11 instead of 12 items wich is very irritating :p
 

Joccaren

You can change this now in User CP.
Reaction score
54
>Oh almost forgot, (might be dumb question but)
I based my shops on the Human Acrance Vault, and I'm trying to get rid of the 'select user' at the bottemright corner. But can't figure that out... (Or do I just have to base it on another shop?)
Just now I can only sell 11 instead of 12 items wich is very irritating :p

I had this problem as well, forgot how I fixed it though. Search the forums, you should be able to find it somewhere there.
 

-Brainiac-

New Member
Reaction score
7
I had this problem as well, forgot how I fixed it though. Search the forums, you should be able to find it somewhere there.

I just made multiple shops... Works to but little silly to make another shop with the same catogary for one item.. Wich brings you to the point that you should make more items.. :(

Anyway its fixed :p
 

The Helper

Necromancy Power over 9000
Staff member
Reaction score
1,696
The initial links in this post are broken from the forum switch - anyway to find out if those threads still exist and update this?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    I ordered like five blocks for 15 dollars. They're just little aluminum blocks with holes drilled into them
  • Varine Varine:
    They are pretty much disposable. I have shitty nozzles though, and I don't think these were designed for how hot I've run them
  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top