Hey again,
Thanks for all of your help. My map is steadily coming along and I am learning many things quickly. I've managed to successfully design several complicated (or so I like to think

) triggers that do wonderful things.
Anyway, I have another issue with Summoning. I managed to find a perfect Summon spell to base my custom one off of, because it automatically kills the previous Summon when you summon a new creature of the same type.
Here's the problem: The way my game is going to work is that players will be getting a lot of different kinds of summons...but if the player possesses two or more summons that are based off of the same one (i.e. Summon Bear), when the player presses one summon, it summons them all.
Thus, my question is: Is there a way to prevent this from happening? I deleted all the strings I could find, and it's still happening. Is there a way to ensure that, no matter how many different summons I create for my map, activating one will never also activate some other one? Plus, I need to be able to have all my summons disappear when the player summons a new copy (so that you don't have two of the same creature fighting at once).
I hope this wasn't too long/complicated, but I'd appreciate any advice. I'll be working on the problem for now, and if I discover anything new, I'll let you guys know. Thanks,
Lucent