JASS 101 Classroom

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ertaboy356b

Old School Gamer
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About the function.. I think I already self taught my self about it.. It something like:


JASS:
function blahblah takes integer a, unit b returns nothing
local integer c = 0
loop
exitwhen c > a
call CreateUnitsLoc(b,<something>)
set c = c + 1 
endfunction
 

Rheias

New Helper (I got over 2000 posts)
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More or less this is how functions work.

Basically they take somthing and return somthing.

You can think of a function like this:

Code:
[B]function[/B] [I]name[/I] [B]takes[/B] [I]somthing[/I] [B]returns[/B] [I]somthing[/I]
Example:

JASS:

function worms takes integer a returns integer
  return a * 3
endfunction


If you want to take several things you seperate with a comma.

JASS:

function worms_rock takes integer a, unit b, player c returns nothing
  // Do somthing
endfunction


You can also take nothing but still return somthing

JASS:

function pink_worms takes nothing returns player
  return Player(6)
endfunction


Notice: Return will skip remaining actions so use it wisely.

This is functions in short, however they are much more complicated, this is one of the most facinating features in JASS, too bad the class was over before you got learn about it... I'm thinking about writing a tutorial.
 

elmstfreddie

The Finglonger
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Yeah, they are pretty easy to learn if you have JASSCraft. Just look at a BJ, see what it says: takes type Name, type Name, type Name, returns nothing/something

Sorry to see you're closing the class. That sux
 

ertaboy356b

Old School Gamer
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So, I guess its time for me to move into the more advance of Jass.. I've learned enough from this class.. Thank you for teaching me the basics... I'll start resuming my first map.. I halt it because of this... Learn Jass first before creating a map would give me a better feature than GUI could although I know much about GUI......
 

Omni

Ultra Cool Member
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37
dam,

anyway thank you for teaching me jass.
(especially when i got that 9,5 :) )
thanks.
 

elmstfreddie

The Finglonger
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I was just thinking, I looked over the lessons and I know enough JASS to teach the rest of that.
Anyone want me to post the next few lessons???
 

MaaxeEvid

New Member
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8
well, when IKilledKenny close him class, i think i just got more 2 or 3 tuts to complete my way of knowledge of basic jass, i will say now im intermediate, i just need to acomplish the CSSytem of Vex.
 

elmstfreddie

The Finglonger
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Oh, I still haven't checked out those systems.
Once I come to a need for one, I will probably.
But I haven't found a need yet.
 

WarLuvr3393

Hmmm...too many things to play (WoW, COD4, WC3)
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I would like to sign-up for the class. I know it's a bit late, but I really want to learn JASS. I read Vexorian's guide to the basics and now I just wanna learn anything I can. I find this very interesting and I'm willing to do the assignments. Thanks in advanced.

~Warluvr (Spiky)
 

12sea21

New Member
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I would like to sign-up for the class. I know it's a bit late, but I really want to learn JASS. I read Vexorian's guide to the basics and now I just wanna learn anything I can. I find this very interesting and I'm willing to do the assignments. Thanks in advanced.

~Warluvr (Spiky)
go Here , i learnt Jass off Here! now i know basic commands like:
JASS:

function Trig_LearnJassThere_Actions takes nothing returns nothing
    call CreateNUnitsAtLoc( 4, 'ewsp', Player(0), GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
endfunction

//==============================
function InitTrig_LearnJassThere takes nothing returns nothing
    set gg_trg_LearnJassThere = CreateTrigger()
    call TriggerRegisterTimerEventPeriodic( gg_trg_LearnJassThere, 2 )
    call TriggerAddAction( gg_trg_LearnJassThere, function Trig_LearnJassThere_Actions)
endfunction


It was very helpful!! (btw i wrote that ^^^ without looking at JC/WE any of that... xD)
 

WarLuvr3393

Hmmm...too many things to play (WoW, COD4, WC3)
Reaction score
54
go Here , i learnt Jass off Here! now i know basic commands like:
JASS:

function Trig_LearnJassThere_Actions takes nothing returns nothing
    call CreateNUnitsAtLoc( 4, 'ewsp', Player(0), GetRectCenter(GetPlayableMapRect()), bj_UNIT_FACING )
endfunction

//==============================
function InitTrig_LearnJassThere takes nothing returns nothing
    set gg_trg_LearnJassThere = CreateTrigger()
    call TriggerRegisterTimerEventPeriodic( gg_trg_LearnJassThere, 2 )
    call TriggerAddAction( gg_trg_LearnJassThere, function Trig_LearnJassThere_Actions)
endfunction


It was very helpful!! (btw i wrote that ^^^ without looking at JC/WE any of that... xD)
You do realize that you have revived a topic which had an ending post dated on July 2, 2007 right?

And I already learned JASS...:p
 
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