JASS 101 Classroom

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Hmmm... whats the big idea here?

This is a classroom.

How exacly do you do things here?

The teacher (IKilledKEnny in this case) teaches lessons and assigns homework

Because I'd want to learn JASS too.

Then you can post here, but I dunno whether or not IKK is taking in students right now.

Well... kinda. I know most stuff. You could say what I lack now is the vocabulary of the language.

Well, it is case sensative so make sure you have propper spelling. :p

Also, there are a bunch of natives from JASSCraft that tell you a bunch of functions. (Go to the Useful Tools Section)

Simply because I don't have anything to do with it. I'm not involved in any projects and something.
Now if I just had something to do that gets me somewhere. :p

JASS is very efficient and can help you a ton. Learning JASS is in fact an oppertunity in my case, so I'm learning.
You can create spells or create a new map idea; or you can possibly even join another map recruition project and help them. :D
 
Sensitive*
Proper*
You better check your spelling too, PurgeandFire ;)

rofl. Sensitive was a typo and proper I accidentally clicked "P" two times.

[Off-Topic]Leet language Translation:
|20ƒ£. §€|\|§¡7¡\/€ \/\/@§ @ 7¥p0 @|\|þ p|20p€|2 ¡ @çç¡þ€|\|7@££¥ ç£1ç|<€þ "|*" 7\/\/0 71|\/|€§.

Lol... jk :D
 
PurgeandFire now here's the problem. I just don't have the time to start a project of my own right now. I may be a quick study but do you think some map maker would want a newb jasser in their project anyway...
And I'd prefer to waste my time with something thats worth it. I just too practical.
 
a quick question:
can i use locals in GUI like:
(Code tags not Jass tags:p )
Code:
Morph with agility for an elf
Event:
Unit - gains a level
Condition:
blabla bla
Actions:
Custom script: local integer Elf_Agility = the thingy how to get the lvler's agi
Unit : replace leveling hero with a uberelfhatyougetwhenlvl10
custom script: setagilityto Elf_Agility

pretty sorry i dont have the we open so i just typed something in on some
spots but you'll understand (i hope)

~mixing JASS with GUI,.. nice :D ~
 
My trigger seems not to be working.... Mind checking it out... Heres the trigger I made with Jasscraft...

JASS:
function SpinCut takes nothing returns nothing
local integer a = 0
local unit SpinCutCaster = GetTriggerUnit()
local unit SpinCutTarget = GetSpellTargetUnit()
local location SpinCutPoint1
local location SpinCutPoint2
local integer SpinCutInteger = R2I(DistanceBetweenPoints(SpinCutPoint1, SpinCutPoint2))
local integer SpinCutSpeed = ( SpinCutInteger / 25 )
local location SpinCutPoint3
local integer SpinCutAngle
call TriggerSleepAction( 0.10 )
call PauseUnit( SpinCutCaster, true )
call SetUnitTimeScale(SpinCutCaster, 50 * 0.01)
call SetUnitAnimation(SpinCutCaster, &quot;attack slam&quot;)
call UnitAddAbility(SpinCutCaster, &#039;Amrf&#039;)
call UnitRemoveAbility(SpinCutCaster, &#039;Amrf&#039;)
call SetUnitFlyHeight(SpinCutCaster, 1000.0, 1000.0)
loop
set a = a+1
exitwhen a&gt;25
set SpinCutPoint1 = GetUnitLoc(SpinCutTarget)
set SpinCutPoint2 = GetUnitLoc(SpinCutCaster)
set SpinCutAngle = R2I(AngleBetweenPoints(SpinCutPoint2, SpinCutPoint1))
set SpinCutPoint3 = PolarProjectionBJ(SpinCutPoint2, I2R(SpinCutSpeed), I2R(SpinCutAngle))
call SetUnitPositionLoc(SpinCutCaster, SpinCutPoint3)
call RemoveLocation(SpinCutPoint3)
call RemoveLocation(SpinCutPoint1)
call RemoveLocation(SpinCutPoint2)
call TriggerSleepAction(0.02)
endloop
call SetUnitFlyHeight(SpinCutCaster, 0.0, 1000.0)
set a = 0
loop     
set a = a+1
exitwhen a&gt;25
set SpinCutPoint1 = GetUnitLoc(SpinCutTarget)
set SpinCutPoint2 = GetUnitLoc(SpinCutCaster)
set SpinCutAngle = R2I(AngleBetweenPoints(SpinCutPoint2, SpinCutPoint1))
set SpinCutPoint3 = PolarProjectionBJ(SpinCutPoint2, I2R(SpinCutSpeed), I2R(SpinCutAngle))
call SetUnitPositionLoc(SpinCutCaster, SpinCutPoint3)
call RemoveLocation(SpinCutPoint3)
call RemoveLocation(SpinCutPoint1)
call RemoveLocation(SpinCutPoint2)
call TriggerSleepAction(0.02)
endloop
call PauseUnit(SpinCutCaster, false)                  
call SetUnitTimeScale(SpinCutCaster, 100 * 0.01)
set SpinCutCaster = null
set SpinCutTarget = null
set SpinCutPoint1 = null
set SpinCutPoint2 = null
set SpinCutPoint3 = null
endfunction
 
AARGH!! TOO HARD THINGS FOR ME TO UNDERSTAND NOO
CALL REMOVEJASS (UDG_OMNI) NOO ARGH!!

....
..
.

i dont understaaand...
 
Hi Kenny,

Please take me off the list. I'll be quitting WC3 soon. There's no point me learning any more Jass. Thanks for all your hard work with us and before this classroom. I really appreciate it. :)
 
What isn't working, and what is it supposed to do?

Did you test it out?

Do you have init functions?

What happens?

Sorry, but I need details before I answer a question, most of the time. :D

P.S. Nooo!! Don't leave chovynz!! Awww... :(
 
We now must mourn Chovnyz.
Well, that was easy.
Just kidding, cya. Good luck on your path to the future!
Path to the future? Where the hell do I get these things =/
 
:(
Orbitos burned you out eh?

offtopic: Kinda/sort've/notreally. It is my baby and I'll be continuing that, but I'm not going to be playing WC3 anymore. I need to make some life changes and some choices. I've been addicted to Wc3 (and these forums...;)) and spending too much time playing games rather than spending time with my wife and kids. So I'm going cold turkey for those things that are...intruding.

Maybe later I'll pick wc3 up again who knows. For now, the WC3 part of my life is closed.
 
> Please take me off the list. I'll be quitting WC3 soon.

Sorry to see you go Chovynz, your project orbitos seemed like a great game!!


To the rest: Please try to keep the disscussion relevant to the classes only, this thread is already 12 pages long and we are not even halfway through.


I might be able to post class only on staturday but I hope to manage to post it until tommorow.

Sorry for the many delays, it takes hours to write those lessons so please understand.
 
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