jass? i feel stupid

UnknowVector

I come from the net ... My format, Vector.
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ok... i feel dumb...


what is jass? :eek: (crowd gasps( someone who doesn't know jass SHOCKING))



i know it is like advanced triggers or somehting but what exalty is it and what do you do with it also how do you use it :confused:
plz help me so i dont have to feel stupid any longer thank you
 
Well your helping two people out because i have no clue what jass is either.
 
JASS is what triggers actually are. They are basically triggers completely made up of text. If you want to see what it looks like, select one of your triggers & go to edit --> Convert to Custom Text. (You can hit edit --> undo if you want to go back to GUI).

When you make a GUI function it actually is creating a section of JASS at a time.

People may call it "advanced triggers" because 1) it is harder and 2) Not all functions were copied into GUI so there are more (helpful) functions that you can use in JASS than just GUI.

-Demonfaze
 
thanks

thanks

can you give me like 2 or 3 exmaples of JASS only functions?
 
Ok....

"set bj_wantDestroyGroup=true"
and
"Local Player" //this isn't actually a function..but you can put it in for when normally you would put "Triggering Player" or "Player 1 (Red)' It is used to perform actions for only 1 player in the game. (like hiding a unit for one player but to the rest it is still visible). Can cause server splits if used incorrectly though.

-Demonfaze
 
al i knew bout jass was that its a custom trigger type tihng, whats JASS actually stand for thou?

just another stupid shitbreak?

heh

jingle around stupid stars
 
Thanks PwnThePanda. :rolleyes:

I actually don't know what JASS stands for... I saw it somewhere but I forgot, haha.

-Demonfaze
 
And what you said before that i post alot and i should be the machine, U have alot more knolage of world edit and I am not honerable enough to have that title
 
GUI (Triggers) are compiled and used by the Warcraft III system in JASS, but GUI doesn't have every native JASS function in it.

Triggering Player reffers to the Player in the Event, it's NOT the same as Local Player.

All native functions are found within the Blizzard.j and Common.j files in the Warcraft III .MPQ. Copying those to your Warcraft III folder will screw your WE up. (Compiles everything as wrong and incorrect)

Heh, a very interesting fact.

Warcraft III doesn't use JASS. It uses JASS2, JASS was the language that was used in Starcraft.

Warcraft III's JASS2 was made completely from scratch when it was developed, since Starcraft's JASS was so primitive.
 
"Triggering Player reffers to the Player in the Event, it's NOT the same as Local Player" Sorry if my wording was messed up. I meant that you could originally create the trigger with "triggering player." Then convert to JASS and delete the section that says something like Get Trigger Player or whatever it is in JASS & change to Get Local Player.

-Demonfaze
 
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