Jass NewGen won't test map

THUNDERPOWER

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I'm running the latest patch (1.25) and using NewGen 1.5d and whenever I try to test my map, it takes me to the main WC3 TFT menu. I already have RtC disabled. Don't know what to do :(
 

dudeim

New Member
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save the map before testing is one of the most common errors if you didn't do that try that.
Otherwise there is some bug in jass script you have try disabling trigger by trigger to find out what the problem is.
 

THUNDERPOWER

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Otherwise there is some bug in jass script you have try disabling trigger by trigger to find out what the problem is.

I've re-installed Wc3 and newgen and tons of stuff just to find out this was the problem! I imported all my triggers from another one of my maps though, so anyway to speed up the process (is there a debugger that works?)
EDIT: Really weird, I tried another map which I know to work, but it still wouldn't let me test.

Found a trigger that doesn't work for whatever reason...

Code:
library LibraryGlobals initializer Init

    globals
            //HERO VARIABLES
            constant integer STATUP = 'A00N'
            constant integer STATDIS = 'A00W'
            constant integer CONFIRMCHOICE = 'A04C'
            effect HEROGLOW = null
            unit array HERO
            unit array HEROSHOP
            unit array HEROSELECTOR
            unit array STATUNIT
            unit array SKILLUNIT
            integer array STATPOINTS
            integer array SKILLPOINTS
            
            //SHOP VARIABLES
            constant integer ARMORY = 'n00V'
            constant integer MARKETPLACE = 'n006'
            integer ARMCOUNT = 0
            integer TRINKETCOUNT = 12
            integer RNDINTEGER = 0
            integer array ARM
            integer array TRINKET
            
            //MISC. VARIABLES
            constant integer DUMMYID = 'n00E'
            rect MAPENTIRE = null
            rect MAPPLAYABLE = null
            integer array SPAWNID
            real array CAMDIST
            string array COLORSTRING
            weathereffect array WEATHEREFFECT
    endglobals

    private function Init takes nothing returns nothing
        set MAPENTIRE = GetWorldBounds()
        set MAPPLAYABLE = bj_mapInitialPlayableArea
        
        //SET SPAWNID
        set SPAWNID[0] = 'h000' //FOOTMAN
        set SPAWNID[1] = 'n000' //ARCHER
        set SPAWNID[2] = 'n003' //WIZARD
        set SPAWNID[3] = 'o000' //CATAPULT
        set SPAWNID[4] = 'h003' //KNIGHT
        set SPAWNID[5] = 'h009' //RIFLEMAN
        set SPAWNID[6] = 'h00A' //WAR MAGE
        set SPAWNID[7] = 'h008' //MORTAR TEAM
        
        //SET HEROSHOP
        set HEROSHOP[0] = gg_unit_n01H_0013
        set HEROSHOP[1] = gg_unit_n01I_0001
        set HEROSHOP[2] = gg_unit_n01J_0012
        set HEROSHOP[3] = gg_unit_n01G_0016
        set HEROSHOP[4] = gg_unit_n01E_0014
        set HEROSHOP[5] = gg_unit_n01F_0015
        set HEROSHOP[6] = gg_unit_n005_0017
        set HEROSHOP[7] = gg_unit_n00U_0018
        set HEROSHOP[8] = gg_unit_n00O_0019
        
        // SET WEATHEREFFECT
        //set WEATHEREFFECT[0] = AddWeatherEffect(MAPENTIRE, 'RLhr')
        //set WEATHEREFFECT[1] = AddWeatherEffect(MAPENTIRE, 'RLlr')
        //set WEATHEREFFECT[2] = AddWeatherEffect(MAPENTIRE, 'FDwh')
        //set WEATHEREFFECT[3] = AddWeatherEffect(MAPENTIRE, 'SNhs')
        //set WEATHEREFFECT[4] = AddWeatherEffect(MAPENTIRE, 'Snls')
        
        //SET PLAYERCOLORSTRING
        set COLORSTRING[0] = "|cffff0000"
        set COLORSTRING[1] = "|cff0000ff"
        set COLORSTRING[2] = "|cff18e7bd"
        set COLORSTRING[3] = "|cff520084"
        set COLORSTRING[4] = "|cffffff00"
        set COLORSTRING[5] = "|cfffe8a0e"
        set COLORSTRING[6] = "|cff18be00"
        set COLORSTRING[7] = "|cffe759ad"
        set COLORSTRING[8] = "|cff949694"
        set COLORSTRING[9] = "|cff7bbef7"
        set COLORSTRING[10] = "|cff0F6145"
        set COLORSTRING[11] = "|cff4D2903"
    
    endfunction
endlibrary
 

Risen

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4
>Uhmm he said he already disabled it

My bad, I assumed that, as it was my problem.

Thunderpower, disable your antivirus and re-download JNGP, then test. See if the result is different. Some of the DLL's use an injection method to work with world editor, AV's don't like that.
 

THUNDERPOWER

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>Uhmm he said he already disabled it

My bad, I assumed that, as it was my problem.

Thunderpower, disable your antivirus and re-download JNGP, then test. See if the result is different. Some of the DLL's use an injection method to work with world editor, AV's don't like that.

No, it's the trigger above. Actually, it's every jass trigger in my map. I've disabled all of them, except the one above, and it still doesn't work. However, if I disable the trigger above, it will work. I also downloaded a few custom spell maps written in jass to see if it was a problem on my end, and they all worked. :( So it has to be the trigger above. Don't know what though. I imported it from an old map (I haven't played/modded wc3 in 1year + . I also checked all the variables, and they all reference a correct object.
 

Frozenhelfir

set Gwypaas = Guhveepaws
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My preferred method of testing is to save it to the Maps folder in Warcraft III. The editor will give you an error if you try to save while in the game, or if the map is selected in the menu to create a new custom game. Simply click on one of the nearby melee maps, save, and then double click your map to begin testing. I find this way faster because you don't have to start Warcraft III each time.
 
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