THUNDERPOWER
New Member
- Reaction score
- 1
I'm running the latest patch (1.25) and using NewGen 1.5d and whenever I try to test my map, it takes me to the main WC3 TFT menu. I already have RtC disabled. Don't know what to do
Otherwise there is some bug in jass script you have try disabling trigger by trigger to find out what the problem is.
library LibraryGlobals initializer Init
globals
//HERO VARIABLES
constant integer STATUP = 'A00N'
constant integer STATDIS = 'A00W'
constant integer CONFIRMCHOICE = 'A04C'
effect HEROGLOW = null
unit array HERO
unit array HEROSHOP
unit array HEROSELECTOR
unit array STATUNIT
unit array SKILLUNIT
integer array STATPOINTS
integer array SKILLPOINTS
//SHOP VARIABLES
constant integer ARMORY = 'n00V'
constant integer MARKETPLACE = 'n006'
integer ARMCOUNT = 0
integer TRINKETCOUNT = 12
integer RNDINTEGER = 0
integer array ARM
integer array TRINKET
//MISC. VARIABLES
constant integer DUMMYID = 'n00E'
rect MAPENTIRE = null
rect MAPPLAYABLE = null
integer array SPAWNID
real array CAMDIST
string array COLORSTRING
weathereffect array WEATHEREFFECT
endglobals
private function Init takes nothing returns nothing
set MAPENTIRE = GetWorldBounds()
set MAPPLAYABLE = bj_mapInitialPlayableArea
//SET SPAWNID
set SPAWNID[0] = 'h000' //FOOTMAN
set SPAWNID[1] = 'n000' //ARCHER
set SPAWNID[2] = 'n003' //WIZARD
set SPAWNID[3] = 'o000' //CATAPULT
set SPAWNID[4] = 'h003' //KNIGHT
set SPAWNID[5] = 'h009' //RIFLEMAN
set SPAWNID[6] = 'h00A' //WAR MAGE
set SPAWNID[7] = 'h008' //MORTAR TEAM
//SET HEROSHOP
set HEROSHOP[0] = gg_unit_n01H_0013
set HEROSHOP[1] = gg_unit_n01I_0001
set HEROSHOP[2] = gg_unit_n01J_0012
set HEROSHOP[3] = gg_unit_n01G_0016
set HEROSHOP[4] = gg_unit_n01E_0014
set HEROSHOP[5] = gg_unit_n01F_0015
set HEROSHOP[6] = gg_unit_n005_0017
set HEROSHOP[7] = gg_unit_n00U_0018
set HEROSHOP[8] = gg_unit_n00O_0019
// SET WEATHEREFFECT
//set WEATHEREFFECT[0] = AddWeatherEffect(MAPENTIRE, 'RLhr')
//set WEATHEREFFECT[1] = AddWeatherEffect(MAPENTIRE, 'RLlr')
//set WEATHEREFFECT[2] = AddWeatherEffect(MAPENTIRE, 'FDwh')
//set WEATHEREFFECT[3] = AddWeatherEffect(MAPENTIRE, 'SNhs')
//set WEATHEREFFECT[4] = AddWeatherEffect(MAPENTIRE, 'Snls')
//SET PLAYERCOLORSTRING
set COLORSTRING[0] = "|cffff0000"
set COLORSTRING[1] = "|cff0000ff"
set COLORSTRING[2] = "|cff18e7bd"
set COLORSTRING[3] = "|cff520084"
set COLORSTRING[4] = "|cffffff00"
set COLORSTRING[5] = "|cfffe8a0e"
set COLORSTRING[6] = "|cff18be00"
set COLORSTRING[7] = "|cffe759ad"
set COLORSTRING[8] = "|cff949694"
set COLORSTRING[9] = "|cff7bbef7"
set COLORSTRING[10] = "|cff0F6145"
set COLORSTRING[11] = "|cff4D2903"
endfunction
endlibrary
>Uhmm he said he already disabled it
My bad, I assumed that, as it was my problem.
Thunderpower, disable your antivirus and re-download JNGP, then test. See if the result is different. Some of the DLL's use an injection method to work with world editor, AV's don't like that.