set gg_trg_Melee_Initialization...
local trigger t = CreateTrigger()
function Trig_Melee_Initialization_Actions takes nothing returns nothing
call MeleeStartingVisibility( )
call MeleeStartingHeroLimit( )
call MeleeGrantHeroItems( )
call MeleeStartingResources( )
call MeleeClearExcessUnits( )
call MeleeStartingUnits( )
call MeleeStartingAI( )
call MeleeInitVictoryDefeat( )
endfunction
//===========================================================================
function InitTrig_Melee_Initialization takes nothing returns nothing
local trigger t = CreateTrigger())
call TriggerAddAction( gg_trg_Melee_Initialization, function Trig_Melee_Initialization_Actions )
endfunction
function InitTrig_Melee_Initialization takes nothing returns nothing
local trigger [B][COLOR="SeaGreen"]t[/COLOR][/B] = CreateTrigger()[B][COLOR="Red"])[/COLOR][/B]
call TriggerAddAction( [B][COLOR="RoyalBlue"]gg_trg_Melee_Initialization[/COLOR][/B], function Trig_Melee_Initialization_Actions )
endfunction
call CreateTrigger()
call CreateTrigger( )
call CreateTrigger ()