JAVA (Just another Voting Asset)

Siretu

Starcraft 2 Editor Moderator
Staff member
For previous maps I just searched SC2mapster for a voting system instead of writing my own but I felt all the ones I found lacked some key features. So for my new map I decided to write a very customizable voting system with all the features I feel are needed.

You specify the amount of things to vote for, the amount of choices each thing you vote for has(so you can vote for one thing that has two options and one that has three), you also specify the names of the different things, possibly the timeout timer.

You can also specify some constants on the dialog but they come with some decent values.

One of the things I like about it is that it automatically scales up your dialog depending on the amount of buttons you have so you don't have to specify the exact width and height.



The colored line shows the different constants you can change to change the dialog's size.

Blue is Vote Edge Offset.
Red is Choice Gap
Yellow is Vote gap(basically the distance between the different things you vote for)
Pink is Choice Button Width
White is Choice Button height.

Features:
  • Automatically scales width and height to fit your settings.
  • Allows you to vote for several different things with different amount of choices.
  • Timeout timer
  • Allows you to change your votes around.

Tutorial:

Basically, there are 2 parts to edit.

* The appearence of the dialog box
* The polls and all the button info.

Dialog Appearence:

The library comes with some default values that work fine. If you do want to edit it, the variables you need to edit are: Vote edge offset, choice gap, vote gap, choice button width and choice button height. Use the picture above for reference on how to use them.

Poll info:

There's a couple of places to modify to fix this part.

First place is the Init Vote Options function. It comes with some default stuff(that you probably want to change) but it should help you to get started.

Basically:
Vote Options.Polls = the amount of polls(things to vote for)
Vote Options.Choices[x] = the amount of choices for the Xth poll.
Vote Option.Choice Names[x][y] = The name of the Yth choice on the Xth poll
Vote Options.Poll names[x] = Name of the Xth poll.

To modify the things that happens when a choice is voted for, go to Apply vote results. For each poll you need a switch and for each choice you need a case in the switch. You should be able to figure it out from the defaults in there.

You might also want to modify the Timeout time. That is the time you have to vote before the vote expires.


Download: View attachment JAVA.SC2Lib
 

GFreak45

I didnt slap you, i high 5'd your face.
is this system capable of getting an average number out of the votes? ie: someone votes for 0 and someone votes for 150 and it returns 75
 

Siretu

Starcraft 2 Editor Moderator
Staff member
No, but it should be relatively easy to implement.

Edit:

I haven't tried this out but the apparent solution would be to modify the "Voting Done" function and change:

Trigger:
  • General - For each integer a from 0 to (Vote Options.Polls - 1) with increment 1, do (Actions)
    • Actions
      • Variable - Set max = 0
      • General - Pick each integer from 0 to 9, and do (Actions)
        • Actions
          • Variable - Set Total votes[(Picked integer)] = 0
      • Player Group - For each player b in (Active Players) do (Actions)
        • Actions
          • General - If (Conditions) then do (Actions) else do (Actions)
            • If
              • Player Vote[a]<b> != -1
            • Then
              • Variable - Modify Total votes[Player Vote[a]<b>]: + 1
            • Else
      • General - For each integer b from 0 to Vote Options.Choices[a] with increment 1, do (Actions)
        • Actions
          • General - If (Conditions) then do (Actions) else do (Actions)
            • If
              • max &lt; Total votes<b>
            • Then
              • Variable - Set max = Total votes<b>
              • Variable - Set max index = b
            • Else
      • Variable - Set Player results[a] = max index
    • </b></b></b></b>


to
Trigger:
  • General - For each integer a from 0 to (Vote Options.Polls - 1) with increment 1, do (Actions)
    • Actions
      • Variable - Set total = 0
      • General - Pick each integer from 0 to 9, and do (Actions)
        • Actions
          • Variable - Set Total votes[(Picked integer)] = 0
      • Player Group - For each player b in (Active Players) do (Actions)
        • Actions
          • General - If (Conditions) then do (Actions) else do (Actions)
            • If
              • Player Vote[a]<b> != -1
            • Then
              • Variable - Modify total: + (Integer(Vote Options.Choice Names[a]<b>))
            • Else
      • Variable - Set Player results[a] = (total / (Number of players in (Active Players)))
    • </b></b>
 
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  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
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  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
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    What do we do with the Home page?
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    I added those forums to the filter for that widget.
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    Oh nice. They're back. Thanks.
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    Now I think it makes more sense for me to put news in their own subforums, without worry.
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    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
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    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
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    What if you move the permanent redirect, not the thread?
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    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
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    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
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