[Java] Pixavive Alpha (derived from Demo concept I was working on.)

tom_mai78101

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Update: Pixavive Survival, Alpha v0.06

+Added sounds. So, I'm crossing this option off my TODO list.
+Again, still working on the new AI pathfinding.

Nothing much as changed, so no source code uploads.

Instructions:

Download "pixavive_alpha_v0.06.jar.zip". Extract the JAR from the ZIP. Place it on your Desktop, and double click to run it.
 

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  • pixavive_alpha_v0.06.jar.zip
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tom_mai78101

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A* pathfinding tests:

Cardinal (4 directions only) and the Eight Directions (8 directions). Two JARs are ZIPped together.

These pathfinding algorithms will be the basis of the unit pathfinding AI. So far, I see them as working as intended, and no lagging. Therefore, the last thing I need to do is to try to get the delay down to a minimum.

Use the command prompt and execute the JARs by the following command to read the debug messages displayed. These messages won't be displayed anywhere else.

Code:
java -jar "astar_pixel.jar"
java -jar "astar_pixel_cardinal.jar"

A* source code is included.
 

Attachments

  • astar_pixel.zip
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  • a_star.src.zip
    18.8 KB · Views: 351

tom_mai78101

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Update - Pixavive Alpha 0.07/

Sucessfully implemented a prototype A* pathfinding, therefore the game AI is significantly stronger. Also refactored source code, so it is now cleaner and more nicer-looking.

+ Added working A*, still a few issues needed to sort out.
+ Code refactored.
 

Attachments

  • pixavive_alpha.src.zip
    448 KB · Views: 390
  • pixavive_alpha_v0.07.jar.zip
    404.4 KB · Views: 385

tom_mai78101

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Uploading latest source code revision - Pixavive Alpha v0.08 (Incomplete):

+ Added primitive resource mining. (Not complete.)
+ Limited the numbers of active units on the screen. (To cut down pathfinding time.)
+ Limited the numbers of spawners on the screen. (To cut down pathfinding time.)
+ Made HUD flexible. (New ability to display texts and numbers.)
+ Added obstacles. (Not complete. Revisiting this.)
 

Attachments

  • pixavive_alpha.src.zip
    977.4 KB · Views: 389

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
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Update: Pixavive Alpha v0.08.

+ Completed simple obstacles. Needs feedback on this.
+ Added 2 new options: Sounds, and Obstacles.
+ Press ESC to quit a game session. Will ask you if you want to retry or not.

Current TODO List:

^ Credits. (HIGH PRIORITY!!)
+ Add a tutorial mode.
+ Add some more options.
+ Add sounds. (Learning how to implement sounds via Java.)
+ Add more different types of units.
+ Probably start considering collision detection/response mechanism for pixelated objects.
+ Added primitive resource mining. (Not complete.)
+ Added obstacles. (Completed, but not exactly what I liked it to be.)

----------------------------------------------------------------------------------

My current thoughts:

Since I'm using a pretty old laptop with lame OpenGL support, I couldn't be able to migrate to LWJGL. Because of that, I'm going to have to start considering other things in real life, especially now that I'm inching closer to the graduate student application dates, my time and resources on developing this game is now severely limited. I probably don't have a lot of plans for this game soon.

The reason why I'm uploading source codes in most of my posts, is because I'm in a dire situation, and I am looking for developers who are reading this and are interested in continuing developing this game. The concept is there, it just needs either a new direction, or it needs some reworking.

Right now, if you don't consider the TODO list, the game is somewhat complete. It just needs a credits page, which I will definitely be working on for the next update. After that, I don't know where to continue forth. If I were to continue optimizing the game, my progress probably will just stay in place.

Thanks for reading all of this, and thanks for your support. Much much appreciated if you still have some feedbacks on this. Super-duper awesome if you're willing to continue this project.

(If you probably don't know, these archived source codes are archived Eclipse projects. Import them into Eclipse via Import wizard.)

That's all, folks! Happy New Year!
 

Attachments

  • pixavive_alpha_v0.08.jar.zip
    411.7 KB · Views: 638
  • pixavive_alpha.src.zip
    991 KB · Views: 570
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