[Java] Pixavive Alpha (derived from Demo concept I was working on.)

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
Update: Pixavive Survival, Alpha v0.06

+Added sounds. So, I'm crossing this option off my TODO list.
+Again, still working on the new AI pathfinding.

Nothing much as changed, so no source code uploads.

Instructions:

Download "pixavive_alpha_v0.06.jar.zip". Extract the JAR from the ZIP. Place it on your Desktop, and double click to run it.
 

Attachments

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
A* pathfinding tests:

Cardinal (4 directions only) and the Eight Directions (8 directions). Two JARs are ZIPped together.

These pathfinding algorithms will be the basis of the unit pathfinding AI. So far, I see them as working as intended, and no lagging. Therefore, the last thing I need to do is to try to get the delay down to a minimum.

Use the command prompt and execute the JARs by the following command to read the debug messages displayed. These messages won't be displayed anywhere else.

Code:
java -jar "astar_pixel.jar"
java -jar "astar_pixel_cardinal.jar"
A* source code is included.
 

Attachments

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
Update - Pixavive Alpha 0.07/

Sucessfully implemented a prototype A* pathfinding, therefore the game AI is significantly stronger. Also refactored source code, so it is now cleaner and more nicer-looking.

+ Added working A*, still a few issues needed to sort out.
+ Code refactored.
 

Attachments

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
Uploading latest source code revision - Pixavive Alpha v0.08 (Incomplete):

+ Added primitive resource mining. (Not complete.)
+ Limited the numbers of active units on the screen. (To cut down pathfinding time.)
+ Limited the numbers of spawners on the screen. (To cut down pathfinding time.)
+ Made HUD flexible. (New ability to display texts and numbers.)
+ Added obstacles. (Not complete. Revisiting this.)
 

Attachments

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
Update: Pixavive Alpha v0.08.

+ Completed simple obstacles. Needs feedback on this.
+ Added 2 new options: Sounds, and Obstacles.
+ Press ESC to quit a game session. Will ask you if you want to retry or not.

Current TODO List:

^ Credits. (HIGH PRIORITY!!)
+ Add a tutorial mode.
+ Add some more options.
+ Add sounds. (Learning how to implement sounds via Java.)
+ Add more different types of units.
+ Probably start considering collision detection/response mechanism for pixelated objects.
+ Added primitive resource mining. (Not complete.)
+ Added obstacles. (Completed, but not exactly what I liked it to be.)

----------------------------------------------------------------------------------

My current thoughts:

Since I'm using a pretty old laptop with lame OpenGL support, I couldn't be able to migrate to LWJGL. Because of that, I'm going to have to start considering other things in real life, especially now that I'm inching closer to the graduate student application dates, my time and resources on developing this game is now severely limited. I probably don't have a lot of plans for this game soon.

The reason why I'm uploading source codes in most of my posts, is because I'm in a dire situation, and I am looking for developers who are reading this and are interested in continuing developing this game. The concept is there, it just needs either a new direction, or it needs some reworking.

Right now, if you don't consider the TODO list, the game is somewhat complete. It just needs a credits page, which I will definitely be working on for the next update. After that, I don't know where to continue forth. If I were to continue optimizing the game, my progress probably will just stay in place.

Thanks for reading all of this, and thanks for your support. Much much appreciated if you still have some feedbacks on this. Super-duper awesome if you're willing to continue this project.

(If you probably don't know, these archived source codes are archived Eclipse projects. Import them into Eclipse via Import wizard.)

That's all, folks! Happy New Year!
 

Attachments

General chit-chat
Help Users
  • No one is chatting at the moment.
  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
    +2
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
  • The Helper The Helper:
    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
  • tom_mai78101 tom_mai78101:
    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
  • The Helper The Helper:
    Happy Early Friday :)
    +1
  • V-SNES V-SNES:
    Happy Friday :)
  • tom_mai78101 tom_mai78101:
    Fun Friday for me
  • tom_mai78101 tom_mai78101:
    Happy Fun Friday to all.
    +2
  • The Helper The Helper:
    Happy Sunday everyone!!!
  • V-SNES V-SNES:
    Happy Sunday!!!
    +1
  • jonas jonas:
    Happy monday :p
  • jonas jonas:
    Everyone hates mondays?
    +1
  • The Helper The Helper:
    Happy Tuesday!
  • jonas jonas:
    Happy belated tuesday

    Members online

    No members online now.

    Affiliates

    Hive Workshop NUON Dome World Editor Tutorials

    Network Sponsors

    Apex Steel Pipe - Buys and sells Steel Pipe.
    Top