Hey I made a winning trigger and you don't need to modify to many things... just 2 things:
the condition of the Win trigger...
and the final part of the Spawn trigger...
By the way I have the replay of the -SMBTDM match I did if you want it let me know it's only up to lvl 27 for obvious reasons... jaja xD
the condition of the Win trigger...
from:
to:
Trigger:
- Level Equal to 31
to:
Trigger:
- (Number of living UnitType units owned by Player 12 (Brown)) Equal to 0
from:
to:
Trigger:
- Spawn
- Events
- Time - LevelTimer expires
- Conditions
- Level Equal to 30
- Actions
- For each (Integer A) from 1 to UnitNumber, do (Actions)
- Loop - Actions
- Set SpawnPoint[1] = (Center of Spawn 1 <gen>)
- Set SpawnPoint[2] = (Center of Spawn 2 <gen>)
- Set SpawnPoint[3] = (Center of Spawn 3 <gen>)
- Set SpawnPoint[4] = (Center of Spawn 4 <gen>)
- Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[1] facing Default building facing degrees
- Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[2] facing Default building facing degrees
- Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[3] facing Default building facing degrees
- Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[4] facing Default building facing degrees
- Wait 1.00 seconds
- Loop - Actions
- Wait 0.50 seconds
- Trigger - Turn on Start Next Level <gen>
- For each (Integer A) from 1 to UnitNumber, do (Actions)
- Events
to:
Trigger:
- Spawn
- Events
- Time - LevelTimer expires
- Conditions
- Actions
- For each (Integer A) from 1 to UnitNumber, do (Actions)
- Loop - Actions
- Set SpawnPoint[1] = (Center of Spawn 1 <gen>)
- Set SpawnPoint[2] = (Center of Spawn 2 <gen>)
- Set SpawnPoint[3] = (Center of Spawn 3 <gen>)
- Set SpawnPoint[4] = (Center of Spawn 4 <gen>)
- Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[1] facing Default building facing degrees
- Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[2] facing Default building facing degrees
- Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[3] facing Default building facing degrees
- Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[4] facing Default building facing degrees
- Wait 1.00 seconds
- Loop - Actions
- Wait 0.50 seconds
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Level Equal to 30
- Then - Actions
- Trigger - Turn on Win <gen>
- Else - Actions
- Trigger - Turn on Start Next Level <gen>
- If - Conditions
- For each (Integer A) from 1 to UnitNumber, do (Actions)
- Events