# TDJoccarens TD Alpha tests

#### ccsdude

##### New Member
Hey I made a winning trigger and you don't need to modify to many things... just 2 things:
the condition of the Win trigger...
from:
Trigger:
• Level Equal to 31

to:
Trigger:
• (Number of living UnitType units owned by Player 12 (Brown)) Equal to 0
and the final part of the Spawn trigger...
from:
Trigger:
• Spawn
• Events
• Time - LevelTimer expires
• Conditions
• Level Equal to 30
• Actions
• For each (Integer A) from 1 to UnitNumber, do (Actions)
• Loop - Actions
• Set SpawnPoint[1] = (Center of Spawn 1 &lt;gen&gt;)
• Set SpawnPoint[2] = (Center of Spawn 2 &lt;gen&gt;)
• Set SpawnPoint[3] = (Center of Spawn 3 &lt;gen&gt;)
• Set SpawnPoint[4] = (Center of Spawn 4 &lt;gen&gt;)
• Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[1] facing Default building facing degrees
• Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[2] facing Default building facing degrees
• Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[3] facing Default building facing degrees
• Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[4] facing Default building facing degrees
• Wait 1.00 seconds
• Wait 0.50 seconds
• Trigger - Turn on Start Next Level &lt;gen&gt;

to:
Trigger:
• Spawn
• Events
• Time - LevelTimer expires
• Conditions
• Actions
• For each (Integer A) from 1 to UnitNumber, do (Actions)
• Loop - Actions
• Set SpawnPoint[1] = (Center of Spawn 1 &lt;gen&gt;)
• Set SpawnPoint[2] = (Center of Spawn 2 &lt;gen&gt;)
• Set SpawnPoint[3] = (Center of Spawn 3 &lt;gen&gt;)
• Set SpawnPoint[4] = (Center of Spawn 4 &lt;gen&gt;)
• Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[1] facing Default building facing degrees
• Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[2] facing Default building facing degrees
• Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[3] facing Default building facing degrees
• Unit - Create 1 UnitType for Player 12 (Brown) at SpawnPoint[4] facing Default building facing degrees
• Wait 1.00 seconds
• Wait 0.50 seconds
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• Level Equal to 30
• Then - Actions
• Trigger - Turn on Win &lt;gen&gt;
• Else - Actions
• Trigger - Turn on Start Next Level &lt;gen&gt;
By the way I have the replay of the -SMBTDM match I did if you want it let me know it's only up to lvl 27 for obvious reasons... jaja xD

#### Joccaren

##### You can change this now in User CP.
*ccsdude's Victory System
*Decrease in creeps spawned if player leaves (Test, Hopefully works)
*Region Spawn leaks removed

ccsdude, please e-mail me the replay a [email protected] and you will be added to the leaderboard. If you or anyone else wants to try to get to level 30 using -BTSMDM, here is a tip: Use spirit towers.

#### azareus

##### And you know it.
I don't know if it is intended, but the creeps can go behind your towers some places.
Kinda ruining the maze part.:thdown:

#### ccsdude

##### New Member
Hey it's me again.. jaja xD...
I noticed that the etheral units don't do what they are supposed to (go through your towers)...

But I found a way to fix it via trigger cause didn't know how on the object editor...

just add this after every create unit action on the Spawn trigger...

Trigger:
• If (All Conditions are True) then do (Then Actions) else do (Else Actions)
• If - Conditions
• (Level Equal to 3) or (Level Equal to 29)
• Then - Actions
• Unit - Turn collision for (Last created unit) Off
• Else - Actions

#### Joccaren

##### You can change this now in User CP.
Updating both:

Adding Pathing Blockers for the creeps behind towers thing
Using Trigger.

Edit: Unable to watch replay, requires 1.24 update. Will update soon.

#### Joccaren

##### You can change this now in User CP.
Updated. If creeps still find a way behind towers, tell me where and I will attempt to fix it.

#### Raizn

##### New Member
Hiho.

I just solo-tested you TD and i found a bug in the win conditions. I won the game on lvl 30 with zero lives. The last Boss took the last life. i guess that should be a lose.

I think a Boss should also take more than one live. maybe 10.
A thing i didnt like that much: Why does the ability of the ghost portal is not auto. after 5 rounds i just dont wanted to klick every CD. :/

Also interesting: A Note which Tower will attack which target. I lost a lot of lives to air rounds because i tested around which tower will maybe attack them. Arrow Towers alone will not kill them all^^

but nevertheless a nice map.

Bye Raizn

Will update soon

#### azareus

##### And you know it.
I just found another bug:
The messages about new kinds of levels like the "This is an invisible level" comes 1 level to early.

#### DKigorDK

##### New Member
Hey

my own opioion.

[-] The 2 start towers, havent tryed any of the other since i quite in level 10 due to boss level.
[-] I dont know if i was bad, but boss level seems abit hard.
[-] level 1-9 is way to easy
[-] flying could be a problem in the later level due to there weird flight path
[-] i never got a hint or was able to read when i get my lumber
[-] when you have a creep path like that you should be able to make creeps extremly balanced due to people cant maze on there own.

General chit-chat
Help Users
• No one is chatting at the moment.
• tom_mai78101:
I have a GIF though
• tom_mai78101:
In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
• tom_mai78101:
And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
+2
• tom_mai78101:
Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
• tom_mai78101:
• Ghan:
I added those forums to the filter for that widget.
+1
• tom_mai78101:
Oh nice. They're back. Thanks.
• tom_mai78101:
Now I think it makes more sense for me to put news in their own subforums, without worry.
• The Helper:
Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
• tom_mai78101:
Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
• The Helper:
If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
• tom_mai78101:
What if you move the permanent redirect, not the thread?
• The Helper:
I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
• The Helper:
if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
• The Helper:
Happy Early Friday
+1
• V-SNES:
Happy Friday
• tom_mai78101:
Fun Friday for me
• tom_mai78101:
Happy Fun Friday to all.
+2
• The Helper:
Happy Sunday everyone!!!
• V-SNES:
Happy Sunday!!!
+1
• jonas:
Happy monday
• jonas:
Everyone hates mondays?
+1
• The Helper:
Happy Tuesday!
• jonas:
Happy belated tuesday

### Members online

No members online now.