Jump not working!

mase

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I am trying to make my Jump action work! It is for my CSS Map. I created the ability and i also did a trigger for it bc the ability does nothing! Here is the trigger:
Code:
Events: Unit Casts Ability
Conditions: Ability Being Cast is = Jump
Actions: Add Storm Crow to Casting Unit
Set Casting Unit Flying Height to 250 over 500
wait until casting unit flying height = 500
Set Casting unit Flying Height to 0 over 500
I also have collision but y tell you lol.
I need help! :confused:
 
Flying height doesn't effect units unless they have the Movement type Flying or the ability Medivh Raven Form(I think thats it.)
 
Aight TY! I will c otherwise im comin back lol!
 
Ive been stuck on this one to like big time, but maybe you can make a copy of unit and do the replace thing and save a varible be4 that and make the clone flyin then do the actions.Thats one way you can im real nooby at it, OR if you have a map with either not many cliffs or a small map just make em flying and put pahting blockers air along the cliffs.
 
Well flying doesnt work! But im goin to try something i just thought of! :D

I will post it if it works!
 
You can just add the Medivh Crow Form ability and then remove it right away. This will trick the game and let a unit have flying height.

There is a jump spell in the free trigger code section. Maybe you should look at that.
 
Crow Form allows ground-based units to fly.

The problem is, your using CastingUnit(), when there is no Castingf Unit. That variable is cleaned when you manipulate the unit. Try making a Unit variable and setting it to the Casting Unit at the beginning of the trigger.
 
Code:
Jump
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Jump
    Actions
        Set J_Caster = (Casting unit)
        Set J_ToPoint = (Target Point of ability being cast)
        Unit - Add Crow Form to J_Caster
        Unit - Remove Crow Form from J_Caster
        Unit - Turn collision for J_Caster Off
        Unit - Order J_Caster to Right-Click to J_ToPoint
        Animation - Change J_Caster flying height to 250.00 at 500.00
        Wait until ((Current flying height of J_Caster) Equal to 250.00), checking every 0.10 seconds
        Animation - Change J_Caster flying height to 0.00 at 1000.00
        Wait until ((Current flying height of J_Caster) Equal to 0.00), checking every 0.10 seconds
        Unit - Turn collision for J_Caster On

Something like that. And your supposed to add/remove it... not just add it.
 
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