Template Jumping Spell Template v3

emjlr3

Change can be a good thing
Reaction score
395
its not a problem
 

emjlr3

Change can be a good thing
Reaction score
395
major, heavy duty updates, check it out!!!
 

thevoden

New Member
Reaction score
5
I tried it in my map and copied the triggers and its giving me an error when I saved it. I'm using the regular WE. Does this require newgen jass or something?
 

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
Yes, this needs NewGen to compile this code so Warcraft can understand it.
 

Kitt

New Member
Reaction score
5
I seem to be having problems with this code. It will work the first time a jump is used, but after that, the unit casts his animation (but without jumping), and then gets frozen in the spot - unable to move or do anything. If the unit dies, it does not "reset" the error. In other words, he will freeze on every other trigger after the first one of the whole game.

The only edits I made to the code were to adapt it for triggering on attack, rather than one casting of a spell. Here is my trigger code:
JASS:
Jump Test
    Events
        Unit - A unit Is attacked
    Conditions
        (Unit-type of (Attacking unit)) Equal to Scargil (ranged)
    Actions
        Custom script:   call JST_Cast(GetAttacker(),100.,200.,100.,"attack - 1","Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl")

and here is the line I changed in the jump code:
JASS:
set d = dat.create()       
    set ux = GetUnitX(u)
    set uy = GetUnitY(u)   
    set l = GetUnitLoc(GetAttackedUnitBJ())   // <--- Changed this.
    set ang = Atan2((GetLocationY(l)-uy),(GetLocationX(l)-ux))
    set x = GetLocationX(l) - diff * Cos(ang)
    set y = GetLocationY(l) - diff * Sin(ang)


Any ideas?

Edit: And now the error has magically stopped... I'm not quite sure what changed. It bothers me though - Will it crop up again? I'll look into it, and if anything new arises, I'll update.

Edit2: I seem to have figured out what the error is. The functions doesn't like to be called while it's already running. Doing so really screws things up. As far as I can tell, units are still able to take actions while they're "jumping", and so the unit was attacking while in mid flight, and activating the jump a second time. The reason it "fixed itself" for me was that I was using a condition so that the unit wouldn't jump when it was within 300 range of the attacking unit (looks a little dumb to be jumping when you're that close). In other words, the trigger wasn't activating twice because by the time he would attack again (his attack cooldown was up) he would be too close. I'm guessing this never manifested before because no one was casting the skill (or couldn't) while in flight. I've been reading over the code, to try and add a quick variable check to stop it from running more than one instance of the function at a time, but I can't quite seem to get it to work right. Perhaps someone who knows the code better has any ideas?
 

Kitt

New Member
Reaction score
5
Sorry for the double post, but I felt the two comments were different enough to warrant separate posts.

Is there some way to speed up the total travel time on the leap?

For example, if the unit is far away, the traveling works well; however if the unit is nearby, the casting unit jump slowly, dramatically, and unrealistically. Being able to speed the jump up based on how far the unit is would make things look more realistic (quicker jump for closer units.)

How would I go about doing this?
 

Kenny

Back for now.
Reaction score
202
if the unit is far away, the traveling works well; however if the unit is nearby, the casting unit jump slowly, dramatically, and unrealistically.

This just caught me eye, as it is something that has bothered me for a while, however there is no sure way of changing it (as far as i know). You could fiddle with the "Runs" and "HalfRuns" globals at the top of the script, this would change the overall speed. However it will also make it faster for a longer distance as well. So once you get the right speed up close it will be faster then wanted for further distances.

I am working on a jump system that has a user defined time for the jump, to combat this problem. It was only going to be for personal use put if people find it useful i may post it up. :)

@ Emjlr3:

On the subject of this spell/Template. In this part of the spell:

JASS:
if u==null or damage<0. or area<0. then
        if GetLocalPlayer()==GetOwningPlayer(u) then
            call ClearTextMessages()
            call BJDebugMsg("|c00FF0000JST Error: Invalid inputs in function Cast.")
            call StartSound(S)
        endif
        return false
    endif


If u is null and then you are seeing if GetLocalPlayer() == GetOwningPlayer(u), what is u referring to?

Also, as i am making my own spell, i was hoping you could lend of hand. It seems as though when i get my testing unit to cast the spell, it still has its casting orders after the spell is finished so it will continually cast it over and over. Did you encounter something like this and would you know how to fix it? Maybe it is just my testing unit though... ill keep trying.
 

Silencer

New Member
Reaction score
0
I cant use it, do i need vJass ? Is vJass also available without the JNGP?

Here is the error message (care! my worldedit is in german)

Maybe the Problem is the importing of the spell. Or the problem is that i dont understand JASS :(
 

Attachments

  • Unbenannt.jpg
    Unbenannt.jpg
    130.2 KB · Views: 539

emjlr3

Change can be a good thing
Reaction score
395
needs a vJASS syntax compiler, yes

to help with the too slow issue - updating the jumpers location by a set distance/interval would solve this, rather then I have it now, where every jump takes X seconds - its an easy fix for someone who knows what they are doing
 

Romek

Super Moderator
Reaction score
963

emjlr3

Change can be a good thing
Reaction score
395
err wtf else would you do with it?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    I ordered like five blocks for 15 dollars. They're just little aluminum blocks with holes drilled into them
  • Varine Varine:
    They are pretty much disposable. I have shitty nozzles though, and I don't think these were designed for how hot I've run them
  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top