Just a Map idea

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Suicide_Note

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i started an AOS map... i didnt scrap it i just abandoned the idea and started a counterstrike de_dust map... decided it didnt seem original i just wanted to terrain it... and now i started this... i dont know if it would be a survival map.. ive never played one but it seems to make more sense than any of the catagories. I used the heroes from my AOS map in it... waves of creeps come and you have to protect an end point.. i dont know if you will have a certain number of hero lives or not... but if x amount of creeps pass you lose. there is a middle area where there will be different things to do like a boxing arena (will not count against player deaths) there is a mercenary camp and some other things in which i do not know yet. after x amount of creep waves attempt to pass you can purchase sappers which blow up the trees between the players bases. between the bases will be a "boss" which might drop an item or other effect. and the goal is to in the end survive the creeps and reduce the player lives to 0.
 

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i think the text turned people off.... just give me help on how to make the middle area better looking (terraining)
 
Ys, it does look pretty plain. You need to add TONS of variations, placing random terrain bits on it, and addings tons of random flowers, shrubs etc. My basic terrain plan is to carve a path out by using a stone type terrain and make a very random, crooked line and then adding lots and lots of varying terrain types along side it. Then I add a few trees up on the sides, and use the lwoeer tool on the path to indent it a little. Sorry for not answerin earlier, but I didn't notice this thread since threads get sent to the second page rather fast nwoadays.

Also, the arena looks very plain and unrealistic. Add other tiles that are symmetrical, adding a nice effect. Use other man-made doodads in there for a nice effect.
 
yeah, i dont know exactly what to do for the areana thats pretty much why i posted...
 
well, since it's an arena, put a bench on benches around it, then maybe raise the terrain by 1 to put a higher layer of benches, then maybe put flower pots and, weapon racks and armor racks inside the edge of the arena or something

unless its normal natural terrain, just putting random stuff won't make sense, and it wouldn't make sense.
 
actually it would make sense because thats called creativity... and peopel like to see something unique about there specific map... theres always something in every map that withdraws to them and thats why they like it if u have everything perfect its not going to be creative ... u gotta be crazy and creative when terraining
 
Picture 1 looks good for a layout.

Picture 2 needs help - too many of the same doodad.

Picture 3 is spectacular. Good job.

For picture 2, if thats an 'arena' add some walls to it. Maybe some gates. Maybe multiple levels, with statues indented into the walls. Make the arena more grand and important.

If you need ideas, you can google image search for 'arena' - maybe you'll find inspiration.
 
i wouldnt need multiple levels... its for the low level heros to fight before they can buy sappers to blow up the trees to get to the other players... the boxes are not really doodads theya re LOS blockers so people outside could not interfear shared vision will not be on.
 
what do you mean less trees (where less trees) and what do you mean by more debris (where?) if you are talking about the outside, i want it to be plain like that because i dont want to have a bunch of crap where the players will veiw the most... the center of the town is to just to show im not a lazy bastard and care a little bit about what the map looks like.
 
You can drastically cut down the number of trees, by randomly clicking in the bunch of them and hitting the delete key. More debris: Rocks, shrubs, things like that on the sides of the paths where the trees are.
 
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