A
adjl
Guest
If ((Integer A) Equal to P_Num_Red) then do (Camera - Set Player 1 (Red)'s camera Height Offset to (Current flying height of Player_Unit[(Integer A)]) over 0.00 seconds) else do (Do nothing)
that trigger if done very quickly will keep the camera on level with the character for y'all right?
that trigger if done very quickly will keep the camera on level with the character for y'all right?


