AoS Justice For All

What are you thinking about this map

  • Good i liked :)

    Votes: 15 55.6%
  • Sorry i don't liked :(

    Votes: 2 7.4%
  • Still i haven't tried this map.

    Votes: 10 37.0%

  • Total voters


New Member
JFA (v3.2)

Justice For All Version 3.2


All attack types and descriptions enhanced

All attack types and bonus damage to armor types rearranged

Tree models has changed

Creeps gains additional +1 upgrade when the barracks destroyed

Creeps gains +1 much upgrade for each destroyed tower in -vs mode

Green and Red Rock armors increased from 25 to 45

Gold Mines selection scale reduced

Mercenary Camps removes from the game during the -vs mode

Minor terrain and map design fixes

All hirelings costs is rearranged

Items (fixes)

Creep Upgrade description is enhanced

Hammer of Justice description is fixed

Muradin's skull description is fixed

Staff of Seeking ability problem is solved

Items (changes)

Added new recipe "Scroll of the Unholy Region"

Added new item "Magical Claws"

Frost Guard recipe cost is increased by 1000

Orb of Flames stun duration decreased from 2.5 to 1.5

Orb of Flames stun damage increased from 240 to 360

Orb of Speed "frenzy" ability is rearranged

Crown of the Deathlord is rearranged

Old > 280/400/500 damage, 35/28/21 cooldown

new > 320/400/480 damage, 30/24/18 cooldown

Razorspine Blade is rearranged

Old > 30% chance to 1.5x damage

New > 33% chance to 1.7x damage

Staff of Silence is rearranged

Searing Blade Critical strike is increased from 1.5x to 2.0x

Staff of Reanimation cooldown increased from 20 to 30

Urn of King Terenas rearranged

Abilities (fixes)

Flame Shock description is fixed

Abilities (changes)

Avatar Cooldown decreased from 120 to 100/80/60

Avatar mana cost increased from 150/190/225 to 180/240/300

Dark Hold ability is rearranged

Demonic Call stun duration reduced from 1/1.5/2 to 1

Demonic Call damage reduced from 200/300/400 to 100

Demonic Call cooldown changed from

Demonic Call Hell Spawns now different for each levels

Silence mana cost increased from 77/88/99/66 to 80/90/105/120

Starfall damage increased from 70/90/120 to 100/120/160

Thunder Clap mana cost increased from 90/95/100/105 to 100/110/120/130

Tidal Elemental attack type is now Piercing Attack

Useless Skink selection scale increased

Wildkin Stomp area of effect increased from 400 to 410/470/530

Wildkin Stomp cooldown decreased from 150/140/120 to 120/100/80


Abomination - Brutillus

Base intelligence decreased by 7

Base armor decreased from 3 to 0

Dark Ranger - Lady Sylvanas

Base damage increased by 11

Diabolist - Kali'naj Dethknell

Base strength decreased from 25 to 18

Granite Golem - Roshan

Strength per level reduced by 0.50

Starting Strength reduced by 4

Mountain King - Muradin Bronzebeard

Base intelligence decreased from 18 to 14

Bug Fixes

Fixed a bug about Poisoned Hit

Fixed a bug about Orb of Fire

Fixed a bug about Orb of Flames

Fixed a bug about Blade of Lightning

Fixed a bug about Urn of King Terenas




New Member


New Game System "Arch Enemy System"

-top, -middle, -bottom commands is improved (your hero automatically moves the destination)

Hero Slayers and Killers model changed

Hero Slayers and Killers base defense increased from 5 to 15

Note: System is just a new and system will improves in other versions

Experience Gain Rate reduced from 125 to 75 percentage

Headquarters base armor increased by 33 from 11

Creep Deny hit point ratio is increased from 120 to 150

Red and Green Dragons armor increased from 20 to 50

Maximum Level is set to "27"


Items (fixes)

Description Fixes

Crown of the Deathlord

Muradin's Skull


Items (changes)

Arcanite Shield damage ignore increased from 10 to 12

Dark Tome reanimated death units count increased from 6 to 10

Dark Tome reanimated units duration increased from 30 to 45

Dark Tome cooldown increased from 30 to 60

Magical Claws cost reduced from 600 to 300

Magical Claws gold bonus from each deny increased from 20 to 30

Scroll of the Unholy Region gold bonus from each deny increased from 33 to 44

Staff of Reanimation animated units count reduced from 2 to 1

Staff of Reanimation animated units duration increased from 20 to 30

Staff of Reanimation cooldown increased from 30 to 40

Steel Shield damage ignore increased from 5 to 8


Abilities (fixes)

Description Enhanches

Poisoned Hit

Description Fixes

Avatar Level 2

Abilities (changes)

Avatar life bonus increased from 200/350/500 to 500/1000/1500

Avatar bonus damage increased from 25/46/65/ to 50/100/150

Avatar defense bonus increased from 3/6/9 to 5/10/15

Immolation mana drain increased from 4 to 6

Freezing Leap damage increased from 280/360/440

Murloc Family duration increased from to 60

Rush mana cost reduced from 100 to 30/50/70

Rush cooldown reduced from 100/80/60 to 45

Thunder Clash cooldown reduced from 120 to 60


Bug Fixes

Fixed a bug about Timer Windows

Fixed a bug about Steel Shield

Fixed a bug about Arcanite Shield

Fixed a bug about Warden ability selection system

Fixed a bug about Shaman ability selection system


New Member

JFA (v3.4b)
New Item: ?
Items (changes)

Armor of Serpentskin evasion percentage reduced from 33 to 25
Blade of Magtheridon splash radius decreased to 260 from 350
Blade of Magtheridon splash percentage decreased from 40 to 30
Enchanted Blade level 2 recipe cost decreased from 500 to 400
Enchanted Blade level 3 recipe cost decreased from 750 to 500
Enchanted Blade level 4 recipe cost decreased from 1000 to 750
Firehand Gauntlets area of effect increased to 750 from 600
Orb of Speed frenzy duration increased from 4 to 6
Silver Plate strength bonus increased to 45 from 35
Staff of Seeking no longer drops upon death

Abilities (changes)

Dagger of Venom damage increased from 40/60/80 to 60/80/100
Dagger of Venom cooldown decreased to 75 from 120/100/80
Fire Staff mana cost decreased from 97/113/134/151 to 60/80/100/120
Storm Bolt damage increased from 100/150/200/250 to 120/180/240/320
Storm Bolt stun duration increased from 1/1.5/2/2.5 to 1.2/1.7/2.2/2.7
Storm Bolt cooldown decreased from 8/10/12/14 to 8/9/10/11

Dark Spirit - Nephptys Nightshade
Base damage increased by 10
Attack Cooldown decreased from 2.10 to 1.90
Bug Fixes

Fixed a bug about Orb of Decaying
Fixed a bug about Clarity Potion
Fixed a bug about Crush
Fixed a bug about Shaman Claw
Fixed a bug about Demonic Claw
Fixed a bug about Poison Sting
Fixed a bug about Scroll of the Unholy Region
Fixed a bug about Wild Claw
Fixed a bug about Armor of Kraken Shell
Fixed a bug About Muradin's Skull 


New Member
Finally JFA (v3.5) is finished.


New Hero: Ogre Lord - Sugorim Stonemaul
All Heroes base armors rearranged
All upgrades is rearranged
Hero Slayers and Hero Killers damage is rearranged
Enhanced descriptions to all upgrades
Enhanced descriptions of all attack and armor types
Armor Upgrade now affects Gold Mines too
Hero attack deals 133% damage to Hero armor
Reduced base armors to Ancient and Corrupted towers
Training Dummies hit poins increased from 1800 to 3600

Items (fixes)

Orb of Fire description is fixed
Staff of Seeking description is fixed

Items (changes)

Gargoyle Wing recipe is rearranged
Shaman Claw damage bonus increased from 30 to 40
Shaman Claw now gives additional 150 mana
Shamanic Claw damage bonus increased from 50 to 75
Shamanic Claw now gives additional 250 mana
Abilities (fixes)

Polymorph selection scale increased
Useless Skink selection scale increased

Abilities (changes)

Amakakeru Ryu No Hirameki damage is decreased from 360/480/600 to 240/320/400
Dark Presence ability damage bonuses improved
Feral Wolf summoned unit's attack damage is improved
Summon Tidal Elemental, improved summoned unit's damage
Wolf Form critical strike ability is rearranged


Storm Reaver - Pollon
Base damage increased by 12
Attack projectile speed decreased by 600 

Bug Fixes

Fixed a bug about Wolf Form
Fixed a bug about Urn of King Terenas
Fixed a bug about Dragonhide Armor
Fixed a bug about Holy Staff


New Member
You should try this map !

As I said in the headline, just spend a little time of you to read this explanation, because this effortive creation made by a
Turkish player might be a map you always want to play.
Definitely some of you heard the JFA word, Im sure of that, JFA is the most assertive map ever created as a Turk-made map.
Its type is AoS (Like DotA and Hero Defense). Its producer gave great labor at this map. And he continues.
We, xxxxxxxxxxxx administrators commentate this map as the most serious enterprise in Turkey and we support it.

Important informations aboout JFA

1-)Balanced as well as DotA, but don't understand wrong its not a dota-copy, you'll see. Also in a map, players make the balance.
2-)The game is harder than DotA with its own specialities.
3-)This map isn't a dota-copy as I said before, If you give a try you'll see, nothing to say about it.
4-)It was extremely hard to make this map alone, one person made this so please just respect to labor.
5-)Its producer is very active and still working to make this map better.
6-)This map was created before 6 years, Its still growing and getting better.
7-)Getting accustomed to this map is very easy because the worst problem in those maps are item finding problems, In this map you can find easily and you can see the total cost etc. of an item on its name.
:cool:Game status doesn't matter, If a team does a good tactic with mechanics, that team probably wins the game with good strategy.

Difference between JFA and DotA


The most interesting speaciality on this map is mechanics, A person who doesn't know this map can easily prejudge this system. Mechanics spawns total of four times and It means 2 times for each team. They spawn in same time. There are 2 types of mechanics; Tank & commando.
Those mechanics go from different corridors, (one comes from top, one comes from bottom) so they can't attack to each other, also they can easly destroy towers, buildings etc. Each teams must make a good strategy and create a tactic to support their mechanics or destroy
the enemies' mechanics.

Gold Mines

In AoS style map, you can say ''IMPOSSIBLE!'' about this system but It fits very well as you can see in JFA if you just give a try. Each team got one gold mine and they give gold after 13 minutes of game time and If another 13 minute passes, gold count will increase, first 350, then 750 and then 1000.
Of course the mines will give gold to their own team If they are not destroyed, don't forget they are defensless and they are just waiting to get destroyed by enemy players in their corners.

Training Dummies

There is a portal to teleport to Dummy area and you can hit dummy-guys to increase your stats randomly, Its a good idea If you don't need gold, just stats etc.


Each team has one guardian and they can't leave the base, they just defend their teams base and its able to send them to defend the Gold Mines.


You can gain lumber in JFA and player 2 & player 8 can type -lumbers to get the teams lumber and they can make team-upgrades with lumbers.There's nothing to improve self-powers with lumbers, It only improves team-things (creeps etc.)


Upgrades cost lumber to improve creeps or buildings of the team.

Weapon Enchant

Youcan Improve a weapons powers from the vendor named Dark Spirit, but,good luck because It may destroy the item, you have %50 chance, destroy improve.

Arch Enemy System

This system still under maintenance


There is a quest in the game, after finishing it you can get an extremely powerful item named Gidbinn, but actually its not easy to get.

Why will we play JFA when there is DotA ?

Im sure that everyone things about it, but don't think about it, justthink; Im glad to play all dota-like maps, I'll play this, Its producerspends great labor in this map, and he is really active.

I'll tell you good reasons why you should play this map:

* With the improvement of AoS style, you can discover new game-styles and have fun with different-style heroes...
* Hero, Item, system etc. suggestions will definetly accepted If they are making sense.
* You can prove your playfulness to your friends in different maps, JFA is one of the best maps for this thing.
* There isn't a professional tournament, event etc. but you can join to JFA events which organized by NoobOfTheTurkey (xxxxxx).

Can I help the maps Improvement?

Ofcourse, you can at least suggest;
New Hero
New Item
New Skill
Hero Skill Remake
Item Remake
New System
Design changes

Can I have credits of my nick in the map?

Of course,If you type -st, player nicks who helped this map somehow will appear.After 3.8e version, -st command will upgrade and new person whosuggests(or suggested) will have credits.

You won't lose anything with trying it at least 1 time.

Just give a try, may you can have great fun. Play this Pure Turkish labor and make it played by other persons. After playing and while playing, you can see that everybody learn the map easily, because of this you will help the map and also help to fan out this map.
We need to repeat as last sentence;
We,xxxxxx administrators commentate this map as the most serious enterprise in Turkey and we support it, We advice all players to playit.

JFA (v3.8e)


Alternate routes has opened
Heroes now deals 120% damage from Heroes. (old is 133%)
Hero Killers and Hero Slayers base armor has been increased from 15 to 25
Mechanics hit points has decreased
Mechanics no longer have a life regeneration aura
Medium Armor is rearranged
Medium Armor description is enhanced
Spree messages is rearranged


Roshan - Granite Golem
Base armor has increased by 3


Blizzard cooldown has increased to 90 from 60
Blizzard area of effect has changed to 500/550/600
Cleaving Attack splash rate has reduced from 12/24/37/50 to 12/19/26/33 percentage
Cold Bash hit percentage has decreased from 15/19/23/27 to 9/12/16/20
Dagger of Venom damage has increased
Earth Stomp mana cost has decreased from 80/100/120/140 to 70/80/100/120
Poisoned Skin percentage has decreased from 15 to 10
Poisoned Skin damage has increased from 14/18/22/26 to 18/22/26/30
Rock damage has increased from 100/160/220/280 to 160/200/240/280
Rock stun duration has decreased from 2 to 0.5/1/1.5/2
Thunder Clouds damage has increased from 40/80/120 to 60/100/150
Thunder Clouds area of effect has increased from 875 to 975
Thunder Clouds mana cost has increased from 200/300/400 to 250/375/500
Thunder Clouds cooldown changed to 80/100/120


Orb of Death critical percentage has increased from 3 to 5 percentage
Orb of Decaying damage bonus has increased from 30 to 40
Wirt's Leg movement speed bonus duration has decreased from 6 to 3
Orb of Speed attack speed bonus duration has decreased from


Fixed a "gold lost when dead" messages
Fixed a bug about "Reapers Guardian Transfer"
Fixed a bug about "Poisoned Skin Level 4"
Fixed a description about "Berserk"
Healing Spree shortcut key is no "E" (old is N)


New Member
JFA (v3.9)

Uploaded with


All range heroes projectile speed has increased from 900 to 1050 (it means range heroes now will do much better last hit)
All Mechanics armors has increased to 10
Gold Mines armors has been decreased from 15 to 8
"Hero Attack" and "Normal Attack" now deals 100% damage to "Medium Armor" (old is 150%)
"Hero Attack" now deals 40% damage to "Fortified Armor" (old is 50%)
Hellspawn base attack speed has increased from 1 to 1.33
Hit point regeneration per strength has decreased from 0.05 to 0.03
Infernal base attack speed has increased from 1.15 to 1.40
"Piercing Attack" now deals 133% damage to "Heavy Armor" (old is 100%)


New Hero: Archmage - Antonidas
New Hero: Zergling - Devouring One
New Hero: Lich - Kel Thuzad

Faceless Hunter - Kam Ghoststeer
Base damage has increased by 12


Assassination cooldown has reduced from 17 to 11/13/15/17


Claws of Attack cost has reduced to 600 from 900
Gargoyle Wing "wind walk" ability now deals bonus 160 damage

Fixed a description about "Assassination"
Fixed a bug about "Holy Fire" "Armor of Kraken Shell" and "Flesh Shell"
Fixed a bug about "Orb of Lightning"
Fixed a bug about "Adamantium Armor"


New Member

JFA (v4.1)


Tileset has changed
New Upgrade System
New Lumber System
New Game System "Race Specialities"
Game System "Arch Enemy" has re-created
All heroes base armors and damages are rearranged
All creeps sight range has rearranged
All combinated item's descriptions are enhanced
All neutral creeps defense types has changed
All range creeps hit points has been reduced from 345 to 320
All melee creeps hit points has been reduced from 551 to 500
All towers sight range has been decreased greatly
All Towers armors has been increased
All upgrades rearranged
All mechanics attack cooldown has increased from 2.25 to 3.50
Minor terrain fixes
Creep system has rearranged
Training Dummies armors has been increased
Guardians no longer have a hit point regeneration
Repair system has enhanced
"Heavy Armor" now deals 133% damage from "Normal Attack" (old is 110%)
"Heavy Armor" now deals 50% damage from "Siege Attack" (old is 100%)
Peons no longer build towers
Peons movement speed has been increased
Structures no longer need a lumber for the repair
Extra ranged creeps count has been reduced by 1
Mercenary Camp is rearranged
"Frost" movement reduction has been decreased from 50 to 33 percentage
Enhanced descriptions to all "Attack" and "Armor" types
"Chaos Attack" now deals 150% damage to "Heavy" armor (200% in previous versions)
"Siege Attack" now deals 200% damage to "Fortified" armor (175% in previous versions)
Ancient and Corrupted towers attack cooldowns has increased from 1 to 1.25
Upgrades are rearranged
Added extra training dummies to map


Frost Bite duration has beed reduced from 3 to 2
Gatotsu trigger has changed
Paralyze description has fixed
Amakakeru Ryu No Hirameki cast range has been decreased from 1000/1200/1400 to 700/850/1000
Battle Standard area of effect has decreased from 1200 to 900
Battle Stomp cooldown has changed from 14/12/10/8 to 13/12/11/10
Battle Standard hit point has decreased from 700 to 300
Berserk Level 4 damage taken has decreased from 25% to 20%
Cleaving Attack area of effect has changed from 160/220/280/340 to 210/250/290/330
Curse of Wrath curse duration has reduced from 5 to 3 (after leaves the area)
Cold Aura area of effect has decreased from 800 to 500/600/700
Flaming Sword damage has increased from 20/40/60/80 to 30/60/90/120
Flaming Sword cooldown has increased to 10 from 12
Flaming Sword stun duration has reduced from 1/1.5/2/2.5 to 1/1.3/1.6/2
Vines duration has increased from 2/3/4 to 4
Vines mana cost has increased from 200/300/400 to 250/375/500


Orb of Lightning chain lightning cast percentage has been decreased from 30 to 20 percentage[/color]

Enhanced description of

"armor of kraken shell"
"demon claw"
"helm of valor"
"hood of cunning"
"medallion of courage"
"orb of decaying"
"orcish spirit"
"orb of speed"
"ring of superiority"
"searing blade"
"shaman claw"
"soul of power"
"soul of quickness"
"soul of antonidas"
"thunder lizard egg"
"thunder bloom bulb"
"titan's axe"
"totem of might"


Fixed a bug about Mercenary Camp
Fixed a bug about Vines damage
Fixed a bug about Anti-armor Field
Fixed a bug about Battle Stomp damage
Fixed a bug about Degeneration
Fixed a critical bug about "Zergling Ultimate Ability"
Fixed a bug about "Muscular Strength"

Description fixes

Frostmourne level 4
Tidal Blast all levels
Lightning all levels
Anti-armor Field
War Axe
Bloodfeather's Heart
Fixed a description about upgrades
Fixed a description about Fabius Ironshield
Fixed a description about Freddy Krueger

Enhanced description of

Amakakeru Ryu No Hirameki
Anti-Armor Field
Arcane Bless
Blaze Lightning
Battle Standard
Battle Stomp
Carrion Frenzy
Carrion Swarm
Chain Bolt
Chain Flame
Chain Lightning
Chain Spirit
Chitinous Blade
Cleaving Attack
Cold Aura
Cold Blast
Cold Swing
Creeping Death
Curse of the Wrath
Dark Prison
Demonic Call
Devotion Aura
Disease Cloud
Drunken Haze
Endurance Aura
Field of Lightning
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    basically it is linux
  • The Helper The Helper:
    OMG it is BanLord as Blackveiled on the forum
  • The Helper The Helper:
    what is up buddy
  • jonas jonas:
    thanks for the tip, that sounds cool. Never heard about the VCS before but seems like it should be a good match
  • tom_mai78101 tom_mai78101:
    The winter vacation left a toll on me. I missed staying up late and sleeping in late.
  • C Cherry.Grove:
    i haven't looked into it yet
  • C Cherry.Grove:
    If I could use something Python compatible it would save me some learning
  • C Cherry.Grove:
    But Unity might be easiest
  • C Cherry.Grove:
    looking at old posts here makes me happy. Makes me be all like "wow I was pretty smart in 2009"
  • C Cherry.Grove:
    mostly failing at life through adulthood really demotivated me for a while
  • C Cherry.Grove:
    ....what I don't get is why the fuck they would force us to permanently convert to a version of the game everyone fucking hated : \
  • C Cherry.Grove:
    Raid Shadow Legends texture pack smh
  • jonas jonas:
    Most people fail at life throughout their adulthood. Sometimes we get to learn from it. Usually it just feels like crap.
  • The Helper The Helper:
    What does not kill you makes you stronger is what they say
  • C Cherry.Grove:
    for real! :cool:
  • Varine Varine:
    Are we still on the topic of failing? I failed lots!
  • jonas jonas:
    If you ever want to talk about it we're here. The way I see it, you're still around. That required a few very difficult successes if you ask me:)
  • Varine Varine:
    I posted a thing here a while ago about my failures if it makes you feel better to hear about other people failing. Drugs and whatnot, I had a lot more fun than was healthy. I'm still a failure, but very few of us actually get to be the self made billionaire. Luck is the only thing that will take you as far as already having money a lot of the time, and the easiest way to get catch that is with a very wide net and the willingness to let other things loose.
  • Varine Varine:
    Have fun, do your best, something about Edison's light bulb not working until he stole it.
  • jonas jonas:
    Eh. Don't define success as being a billionaire or even millionaire. Success is about overcoming your personal challenges. And if you can get to a place in life where you can love yourself, that is winning it big time
  • jonas jonas:
    Being a billionaire probably sucks, you can't go out in public like a random person anymore and you always need a bunch of big guys following you around discreetly
  • jonas jonas:
    And you'll never know if anyone you know really likes you or is just seeing you as a big money sack
  • jonas jonas:
    Most of the best fun I've ever head was with a group of friends eating pizza or drinking a good 10$ bottle of wine, when I had maybe 100$ on my account. Or the time when I was so broke, my friends visited me with bags of ingredients and I cooked for us, because I didn't have money to buy ingredients anymore
  • jonas jonas:
    Or walking with my then-fiancee through the night until dawn, just talking

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