Spell Kamikaze Slash


Kamikaze Slash v1.3
by Magoiche

Leakless?: Yep
Lagless?: Yep
Requirements: NewGen
Import Difficult: Medium

Description: The caster enters in a milesecond of frenzy hiting the enemy with all its power. The hit is so powerfull that even the caster receives damage.

Level 1 - The caster receives 15% of the target current HP in damage and the target receives the same damage plus 5% of the caster current HP.
Level 2 - The caster receives 30% of the target current HP in damage and the target receives the same damage plus 10% of the caster current HP.
Level 3 - The caster receives 45% of the target current HP in damage and the target receives the same damage plus 15% of the caster current HP.
Level 4 - The caster receives 60% of the target current HP in damage and the target receives the same damage plus 20% of the caster current HP.



////            Kamikaze Slash            ////
////          by Magoiche Saika           ////
////NOTE: Everything that you can't change////
////       in this script you can in the  ////
////              Object Editor.          ////

scope KamikazeSlash initializer Initial

    private constant integer KamikazeSlashRawData = 'A000'
    // Raw Data of the Kamikaze Slash spell
    private constant real TargetHPPercentage = 0.15
    // Percentage of HP per Spell Level that damages the Caster
    private constant real CasterHPPercentage = 0.05
    // Percentage of the Caster current HP that is added to the Damage for the Caster
    private constant attacktype KamikazeSlashAttackType = ATTACK_TYPE_HERO
    // Attack Type of the spell
    private constant damagetype KamikazeSlashDamageType = DAMAGE_TYPE_NORMAL
    // Damage Type of the spell
    private constant weapontype KamikazeSlashWeaponType = null
    // Weapon Type of the spell
    private constant string KamikazeSlashEffectsAttachmentPoint = "chest"
    // Attachment Point for the effects
    private constant integer KamikazeSlashNumberOfEffects = 4
    // Number of Active Effects
    private string array KamikazeSlashEffects
    // Dont Change the Line Above please

private function Effects takes nothing returns nothing
    set KamikazeSlashEffects[0] = "Abilities\\Spells\\Other\\Stampede\\StampedeMissileDeath.mdl"
    set KamikazeSlashEffects[1] = "Objects\\Spawnmodels\\Human\\HumanBlood\\BloodElfSpellThiefBlood.mdl"
    set KamikazeSlashEffects[2] = "Objects\\Spawnmodels\\Other\\BeastmasterBlood\\BeastmasterBlood.mdl"
    set KamikazeSlashEffects[3] = "Objects\\Spawnmodels\\Orc\\Orcblood\\BattrollBlood.mdl"

// To change an effect just change the path. The path is the text
// between the ""
// To implement new effects you have to make a line bellow the line 37,
// the line should be like this: set Effects[4] = "Patch to the Effect"
// then put the number of effects in the Line 27
// REMEMBER: There must be two "\\". If you jsut copy the patch from the
// object editor there will be only one "\" so remember to put two '\\'

// Dont change anything after this line if don't know what you are doing.

private function Conditions takes nothing returns boolean
    return GetSpellAbilityId() == KamikazeSlashRawData

private function Actions takes nothing returns nothing
    local unit Caster = GetTriggerUnit()
    local unit Target = GetSpellTargetUnit()
    local integer LoopAIndex = 0
    local real HPDamage = TargetHPPercentage * GetUnitAbilityLevel( Caster, KamikazeSlashRawData ) * GetWidgetLife( Target )
    call UnitDamageTarget( Caster, Caster, HPDamage, true, false, KamikazeSlashAttackType, KamikazeSlashDamageType, KamikazeSlashWeaponType )
    set HPDamage = HPDamage + ( CasterHPPercentage * GetUnitAbilityLevel( Caster, KamikazeSlashRawData ) ) * GetWidgetLife( Caster )
    call UnitDamageTarget( Caster, Target, HPDamage, true, false, KamikazeSlashAttackType, KamikazeSlashDamageType, KamikazeSlashWeaponType )
        exitwhen LoopAIndex > KamikazeSlashNumberOfEffects
        call DestroyEffect( AddSpecialEffectTarget( KamikazeSlashEffects[LoopAIndex], Caster, KamikazeSlashEffectsAttachmentPoint ) )
        call DestroyEffect( AddSpecialEffectTarget( KamikazeSlashEffects[LoopAIndex], Target, KamikazeSlashEffectsAttachmentPoint ) )
        set LoopAIndex = LoopAIndex + 1
    set Caster = null
    set Target = null

private function Initial takes nothing returns nothing
    local trigger trig = CreateTrigger()
    call Effects()
    call TriggerRegisterAnyUnitEventBJ( trig, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( trig, Condition( function Conditions ) )
    call TriggerAddAction( trig, function Actions )
    set trig = null


v1.0 - Created and Submited the Spell
v1.1 - Made the spell more configurable
v1.2 - Made the spell even more configurable and removed some leaks
v1.3 - Enhanced the spell. Special thanks to Romek

Instructions of how to import inside the map!​


How could i say?...
The spell is based on Storm Bolt and its have the Meat Wagon Missle.
When you cast the spell you will hear something like a "Flesh Explosion"
So it will be weird if there is another sound.
At least i think it will be.
But anyway. I WILL DO IT! ò.ó

EDIT: Added v1.1
> hiting the enemies
That was a bit misleading - I thought it was an Omnislash-type ability (if you know what I mean).


    set Effect[0] = FirstEffect
    set Effect[1] = SecondEffect
    set Effect[2] = ThirdEffect
    set Effect[3] = FourthEffect


   private constant integer NumberOfEffects = 4

What if I would want to add two effects more? Then I have to put myself "FifthEffect" and "Sixth Effect" and edit the array Effect to suit my needs. You could add this to the configuration somehow to make things a lot more easier. And, I think you aren't using NumberOfEffects anywhere (or I'm blind).

Other than that, good spell. :) +rep


Super Moderator
Staff member
You could set those 'Effects' at map init, so you don't do it every time the function runs.
And those aren't fully configurable.

> exitwhen LoopAIndex >= NumberOfEffects - 1
exitwhen LoopAIndex > NumberOfEffects

> GetUnitState( Target, UNIT_STATE_LIFE )

> ...ndex], Caster, "chest" ) )...
Make the "chest" configurable

Also, your variable names don't follow any sort of naming convention.
Constants are usually in ALL CAPS. Locals are usually all small. No caps at all.


Thanks! +rep

Added v1.2 - Its even more configurable now.

And Romek...

I like the way i call the variables.
I don't have to change its names because one is local and other is global
They all are usefull to the trigger so i name them all the same.


Super Moderator
Staff member
I like the way i call the variables.
I don't have to change its names because one is local and other is global
They all are usefull to the trigger so i name them all the same.
You'll get muddled up easily like that.
And it's a simple naming convention which people follow for a reason.
It's not just there to annoy people.
When I see a variable in capitals, I assume it's a constant. Same with some capitals (globals) and all lowercase (locals).
Also, if you have 2 variables, a local and global with a common name, the local will get priority, and you might get some annoying bugs. ^_^

Why are you setting the Effect array in a different scope?
"Effect" is a very common variable name, and it should definitely be private.

Though this wouldn't be a problem if you just put it into one scope.. o_O


Searching an translator for muddled.
And... sorry! I didn't say that to botter you. i.i

About the effects.
If i put it in the same scope i will have to set the whole trigger to run on map init.
Or there is no probme about that?



I just put a call for the stup function on the initializer function.
It worked well. Thanks man!
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    oh shit Hatebreeder is on the site
  • Ghan Ghan:
    Site Log, 1/7/22: TH changed his avatar today. Speculation among the crew is that this heralds the end times are upon us. Only time will tell.
  • jonas jonas:
    TH changed profile pictures before no hasty conclusions
  • jonas jonas:
    didn't he used to have just TH in blue letters or something like that?
  • The Helper The Helper:
    I have had a number of different profile pics in the past - I just changed it to the NUON award pic because there is stuff going on with NUON right now hint hint
  • The Helper The Helper:
    plus I just added an Atari Jaguar forum lol maybe Ghan is right about the end times lol
  • The Helper The Helper:
    If I can get this NUON stuff going that is going to be good
  • The Helper The Helper:
    on a side note and totally out of nowhere I am buying a bass guitar and am going to try and learn it
  • The Helper The Helper:
    I am about to go to a friends house and dig his Atari Jaguar collection out of the attic and get it ready to sell
  • The Helper The Helper:
    and my friend is such a slacker he could only put his hands on the base jag and cd unit no wires, power supply or games they are still buried somewhere in the attic for another time.
  • The Helper The Helper:
    250 Members online and most of them looking at American Airlines below economy class post that I bumped the other day LOL
  • The Helper The Helper:
    actually 249 guest not members
  • Varine Varine:
    Is there even 250 members that have logged in in the last couple years? I feel like there's maybe 30 of us
  • The Helper The Helper:
    I am not tracking that stat but I would have to say probably not
  • tom_mai78101 tom_mai78101:
    Would like to get some annual forum statistics report.
  • The Helper The Helper:
    there are stats in the xenforo forum admin section and we have matomo stats we started collecting beginning of the year so we will not have annual on that until next year
  • The Helper The Helper:
    I thought you had keys to the bathroom Tom? Ghan does Tom have access to the stats thread in the bathroom
  • The Helper The Helper:
    since I started jacking with the bots on the site we doubled our page views on the site in a week lol
  • The Helper The Helper:
    I have been having lots of fun
  • The Helper The Helper:
    we have had like 6000 views of the American Airlines economy class thread in the last week
  • The Helper The Helper:
    I ought to stick a travel affiliate link or something on that page to try and monetize that they are just going there and leaving it might even be bots I am not sure
  • The Helper The Helper:
    I just got into it with the Atari VCS Facebook Moderator I started trolling him and almost got banned
  • The Helper The Helper:
    They deleted one of my posts one time so I was trolling him on a help post I put up because I am evil I guess and bored and the guy handled it well I loved his attitude Atari has a good social media presence even if they do not have many games.
  • The Helper The Helper:
    The French Atari they call them even though they are like totally based in America they just have French Money coming in. Gotta love it

    Members online

    No members online now.


    Hive Workshop NUON Dome