Kick Leave Game Etc. Trigger Help.....

MasterOfABCs

Unacceptable!
Reaction score
56
Hello yet agian. yup smart ol' me hit another problem, well not so much a problem but a setback. You see i've been making triggers for when players leave the game defeated a text message appears kick trigger and more, but i fell im takign the "long way" to doing this, i am constantly finding my leave game with defeat trigger(s) look like this. :banghead:

RLG- E-Player (1) red leaves game with defeat

C-none

A-Text message is displayed to all players for set amount of time.

BLG- E-Player (2) blue leaves game with defeat

C-none

A-Text message is displayed to all players for set amount of time

|
|
\/ 10 more times.....-_-

Now this gets not only annoying (I do this for all text/leave game/defeat/kick triggers) but painfull *has bandaged fingers* ;). Now please tell me thiers a different way to do this! That way my poor little fingers can have enough energy to finish my map :) .
 
if/then/else multi func

if/then/else multi func

or make some variables

~:D
 
PLG- E-Player 1 leaves game
-Player 2 leaves game
-Player 3 leaves game
-Player 4 leaves game
-Player 5 leaves game
-Player 6 leaves game
-Player 7 leaves game
-Player 8 leaves game
-Player 9 leaves game
-Player 10 leaves game
-Player 11 leaves game
-Player 12 leaves game

C-none

A-Text message is displayed to all players for set amount of time.
 
A Player Leaves
Events

Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player Group - Remove (Triggering player) from Defenders (This is in case you have a group for all active players)
Game - Display to (All players) for 25.00 seconds the text: ((Name of (Triggering player)) + |c0000cdf9 has left the game|r)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Unit - Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to Left Us

Here is a nice and advanced one. It changes the leaving players unit ownership to a rondom person that is still playing, changes the leaving players name to left, says the leaver has left.

You can do more :) And it can be copied to suit other things like being booted.
 
Senkin, why do you need turn off this trigger? wouldnt it only work once then?
 
Cres said:
Senkin, why do you need turn off this trigger? wouldnt it only work once then?

Looks at it....WTH is that doing there? Typo :). I have now edited. :)
 
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