Kid Ninja || Countdown To Release?

Romek

Super Moderator
Staff member
So, where's the newest version?
Is it the secret one, or the public one? :p
 

Jindo

Self
What Now?

Still finding a sponsor, and while I do that, I've started work on a level editor!

FEATURES:

  • New tiling system to make for shorter level codes.
  • Tile-data system to optimize the level codes.
  • the TDS will also auto-tile floor tiles and auto-rotate spikes.

The TDS

The Tile-Data System is a system I managed to script which returns the 8 tiles around a specified tiles' frames, using this I can have the engine automatically tile blocks based on whether they're floor, ceiling or walls, I can also use this to auto-rotate spikes so that they're always fixed on walls, without having to including an extra parameter in the level code to do that.

I'll have a preview up sometime today, you won't be able to change blocks, but it will briefly demonstrate the TDS' ability to find the blocks around whichever block the mouse is rolled over.

EDIT:

TDS Test

The purpose of this test is not to show the level editor, but to demonstrate the Tile-Data System, rolling over a tile will display the tiles' frames for each tile around the tile rolled over (8 in total), the level's code is:

Code:
a:21|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:22
Each letter represents the block's frame:

a = wall
b = blank
c = floor
s = spike

The numbers repesent how many of that block to create before switching to the next frame, this is the only parameter, the engine itself will create the floors and rotate the spikes (as seen in the above preview).

An example would be to note that there are no Cs in the code, and yet they appear in the level.
 

Jindo

Self
Adobe Flash CS3.

---

Sample Level:

Code:
a:21|b:12|a:1|b:6|a:1|b:12|a:1|b:6|a:1|b:12|a:1|b:3|s:3|a:1|b:9|c:3|a:1|b:2|s:1|c:3|a:1|b:9|a:1|s:2|b:2|s:1|c:1|a:1|b:1|a:2|b:9|a:1|b:3|s:1|c:1|a:1|b:2|a:2|b:6|c:3|a:1|b:3|s:1|a:1|b:3|a:2|b:6|a:1|s:3|b:3|s:1|a:1|b:3|a:2|b:6|a:1|b:6|s:1|a:1|b:3|a:2|b:3|c:3|a:1|b:6|s:1|a:1|b:3|a:2|b:3|a:1|s:3|b:6|s:1|a:1|b:3|a:2|b:3|a:1|b:9|s:1|a:1|b:3|a:2|c:3|a:1|b:9|s:1|a:1|b:3|a:2|b:13|s:1|a:1|b:3|a:2|b:13|s:1|a:1|b:3|a:2|b:4|c:1|s:1|b:7|s:1|a:1|b:3|a:2|b:3|c:1|a:1|s:1|b:7|s:1|a:1|b:3|a:2|b:2|c:1|a:2|s:9|a:1|b:3|a:2|c:2|a:3|c:9|a:1|c:3|a:2
Harder:

Code:
a:24|s:6|b:5|s:1|a:1|s:2|a:5|s:1|b:6|s:2|b:2|s:1|a:1|s:2|a:5|s:1|b:1|s:1|c:6|s:1|b:1|s:1|a:1|b:3|a:4|s:1|b:1|s:1|a:1|s:2|b:5|s:1|a:1|b:3|a:1|s:3|b:2|s:1|a:1|s:1|b:2|s:1|b:1|s:3|a:1|b:1|s:1|c:1|a:1|b:4|s:2|a:1|b:2|s:1|c:5|a:1|b:1|s:1|a:2|b:1|s:1|c:4|a:1|b:1|s:1|c:1|a:1|s:5|b:1|s:1|a:2|b:2|a:1|b:5|s:1|a:1|s:1|b:6|s:1|a:2|s:1|b:1|a:1|b:1|c:5|a:1|s:1|b:2|s:1|c:2|s:2|a:2|b:2|a:1|b:10|s:1|a:2|s:2|a:2|b:1|s:1|a:1|c:8|s:3|a:2|s:2|a:2|b:6|a:2|s:2|a:1|c:3|a:2|c:2|a:2|s:1|c:4|b:8|s:5|a:2|s:1|a:1|s:2|a:1|s:2|b:3|s:2|b:6|a:2|c:1|a:1|b:2|a:1|c:2|s:3|c:6|s:1|b:1|a:2|b:6|a:1|c:3|a:1|s:1|b:6|a:2|b:2|c:2|s:1|b:8|s:2|b:2|s:1|a:2|b:2|a:2|s:7|b:2|c:2|s:3|a:2|c:2|a:2|c:9|a:2|c:3|a:2
Will be updating the level editor preview with the actual level editor (which will include the ability to test the level and change the level style).

http://labs.topaz-games.com/iwbtog/levelEditTest.html

SPACE brings up the menu in Edit Mode:

The 3 objects above the buttons are to choose whether you want to tile walls, spikes or blank spaces.

Test Level takes you to Test mode (it tests the actual level, not the level code)

The level code box is where you can get or paste level codes to/from.

The refresh button orientates all spikes and floor tiles.

The get code button returns a code in the level code text field for the level you've just made.

The make level button creates the level from the code in the text field in edit mode (can be tested as well).

Erase level sets everything back to the base level (which is a large box).

World style toggles the world everything's set in (Cat Rescue's tiles don't show up for some reason, they default to Practice Mode, I'm looking for a fix)

When in TEST Mode:

Normal controls apply

Left-click to teleport

Checkpoints aren't available

Press space to return to EDIT mode.
 

Prometheus

Everything is mutable; nothing is sacred
Staff member
a:21|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|c:18|a:2

Heh.
 

Jindo

Self
Added the "Bouncing Boulder", which will make its first official appearance in the Himalayia level pack upon release.

How Does It Work?

The Bouncing Boulder needs to be placed on a ceiling near the player, when the player is under the boulder, it falls. The player has plenty of time to get away from it but if the boulder falls from a great enough distance, the fall jogs the player in to jumping. After a set amount of bouncing, the boulder disappears in order for the player to advance.

In this example level, the majority of the level has spikes above you (so close that jumping will kill you (jumping or getting jogged by a large boulder that is)):

Code:
a:21|s:1|o:1|a:14|o:1|s:1|a:2|b:2|s:1|o:1|a:11|s:1|b:3|a:1|b:4|s:2|o:1|s:1|a:6|b:5|a:1|b:1|c:2|b:6|a:3|b:3|c:4|a:1|b:1|s:1|o:1|c:3|b:3|s:1|b:3|c:2|o:1|s:1|o:1|a:2|b:3|s:3|c:2|b:3|c:2|o:1|s:1|b:3|a:2|c:2|b:4|s:2|c:3|s:2|b:5|a:2|s:1|o:1|c:3|b:3|s:3|b:3|c:3|b:1|a:2|b:2|s:3|c:2|b:5|c:2|s:3|b:1|a:2|b:5|s:2|c:5|s:2|b:4|a:2|b:1|c:3|b:3|s:5|b:3|c:3|a:2|b:1|s:3|c:2|b:7|c:2|s:1|o:1|s:1|a:2|b:4|s:2|c:7|s:2|b:3|a:2|s:1|b:5|s:6|b:6|a:2|c:4|s:1|b:9|c:2|b:2|a:2|s:3|o:1|c:10|s:2|c:1|b:1|a:2|b:4|s:10|b:2|s:1|b:1|a:2|b:18|a:2|c:18|a:2
Enjoy, Alps theme recommended!
 

trb92

Throwing science at the wall to see what sticks
a:21|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|c:18|a:2

Heh.
Grr... That's impossible to beat... There's no ending area that I can find.


I like the level builder for this game. It's fun!
Here's my level. Good luck.
Code:
a:21|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:18|a:2|b:7|s:1|b:3|s:1|b:6|a:2|b:4|s:1|b:2|c:1|s:1|b:1|s:1|c:1|s:1|b:5|a:2|b:4|c:1|b:2|a:1|s:1|b:1|s:1|a:1|s:1|b:5|a:2|b:4|a:1|b:2|a:1|s:1|b:1|s:1|a:1|s:3|b:4|a:1|b:1|s:1|c:2|a:1|c:2|a:1|c:3|a:1|c:3|b:4|a:1|b:1|c:1|b:17|a:1|c:1|a:1|c:17
That bouncing boulder is a thing of evil. Evil!
 

Jindo

Self
Nice level, though people can wall-jump up the wall on the left (I suggest placing spikes all over that ;))

Some figures for reference:

---

Code:
Number of blocks jumpable (vertical)		2
Number of blocks jumpable (horizontal)		6
Number of blocks d.jumpable (vertical)		4
Number of blocks d.jumpable (horizontal)	12
And another very difficult level:

Code:
a:29|b:1|a:18|b:3|a:16|b:5|a:14|b:2|s:1|c:1|s:1|b:2|a:12|b:2|s:1|c:1|b:1|c:1|s:1|b:2|a:10|b:2|s:1|c:1|b:3|c:1|s:1|b:2|a:8|b:2|s:1|c:1|b:2|s:1|b:2|c:1|s:1|b:2|a:6|b:2|s:1|c:1|b:2|s:1|c:1|s:1|b:2|c:1|s:1|b:2|a:4|b:2|s:1|c:1|b:2|s:1|c:1|s:1|c:1|s:1|b:1|s:1|c:1|s:1|b:2|a:3|b:1|s:1|c:1|b:2|s:1|c:1|s:1|b:1|s:1|c:1|b:3|c:1|s:1|b:3|a:1|b:1|c:1|b:2|s:1|c:1|s:1|b:3|s:1|c:1|s:1|b:2|c:1|s:1|b:2|a:1|b:3|s:1|c:1|s:1|b:2|c:1|b:2|s:1|c:1|s:1|b:2|c:1|s:2|a:1|b:2|s:1|c:1|s:1|b:2|c:1|a:1|c:1|b:2|s:1|c:1|s:1|b:2|c:2|a:1|s:2|c:1|s:1|b:2|c:1|a:3|s:1|b:2|s:1|c:1|s:1|b:2|a:2|s:1|c:1|s:1|b:2|c:1|a:3|s:1|b:2|s:1|c:1|s:1|b:2|c:1|a:2|c:1|s:1|b:2|c:1|a:4|b:2|s:1|c:1|s:1|b:2|c:1|a:3|s:1|b:2|c:1|a:4|s:1|b:1|s:1|c:1|s:1|b:2|c:1|a:4|b:2|c:1|a:4|s:2|b:5|c:1|a:5|c:2|a:5|c:7|a:6
EDIT: An update is on the way, this update includes:

  • Adjusted bouncing boulders
  • Moving spikes
  • New Alps background
  • Start position (only 1 works)

TO DO:

  • Add Gale Winds as obstacles
  • Find a way of making the moving platforms so that more than 1 will work in a level.
  • Added the newly fixed moving platforms to the level editor.
 

trb92

Throwing science at the wall to see what sticks
>Nice level, though people can wall-jump up the wall on the left
Heh... Yeah, I know. That's the only way I could beat it. Covering it with spikes would make me unable to complete my own level, and that'd suck.


Question: Why do you still bounce higher when the Boulder hits the ground even if you were already in the air jumping?
 

Romek

Super Moderator
Staff member
The level editor is awfully addictive. :p
 

Romek

Super Moderator
Staff member
Could you move 'Make Level' and 'Erase Level' below the other buttons?
I've made two awesome levels, and I've accidentally clicked 'Make Level' instead of 'Get Code' twice. :(

Or to completely stop this, make the code be generated automatically. So 'Make Level' actually won't have an effect unless a custom code is pasted in. Also, it could be pressed if 'Erase Level' is accidentally pressed.

Meh, made this in about 20 seconds. :p
Code:
o:300|b:4|o:16|b:4|o:16|c:2|b:2|o:16|st:1|b:19|c:1|b:19
The aim is to clear the arena by clicking around. >.<
 

Jindo

Self
Fun, but remember the ability to teleport is only available in the test mode.

I plan eventually to compile official level packs for the game using levels made by the players, so they'll need to playable without testing abilities too ;P.
 

Romek

Super Moderator
Staff member
> Fun, but remember the ability to teleport is only available in the test mode.
I'm aware.
R.I.P my two proper, playable levels. :D
 

Jindo

Self
Successfully implemented the level editor with the game (the blocks in the game will look different when I upload this new version too).

The level editor is available in the Topaz Store for 500 pts, it's on the menu clearly locked until then.
 

ElderKingpin

Post in the anime section, or die.
do the helper people get insta 500 points :O

on the site, when you click "Play IWBTG" it just brings you to the kong site :/
 
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