Bloodcount
Starcraft II Moderator
- Reaction score
- 297
I am pretty sure everyone here knows what they are but just for the record: Kill streaks are basically X ammount of kills in a row. They are used mostly in FPS games... the AoS genre uses them as well.
So I want to make kill streaks for my map.
I imagine it like this: a global variable for each player. 1 trigger that will run when the player looses a unit and if the lost unit is the hero the variable mentioned above will be reset to zero and finally a trigger that will add points to the variable for each kill and will grant rewards if the variable is large enough.
So 2 triggers and a global variable per player... hm... is there a more efficient way to do it ?
So I want to make kill streaks for my map.
I imagine it like this: a global variable for each player. 1 trigger that will run when the player looses a unit and if the lost unit is the hero the variable mentioned above will be reset to zero and finally a trigger that will add points to the variable for each kill and will grant rewards if the variable is large enough.
So 2 triggers and a global variable per player... hm... is there a more efficient way to do it ?