Killing Units in an area

Rab

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1
ok..Im trying to make all the units owned by a player that remains after the players hero dies to be removed from the game.The units are in a specific region.It basically is removing all units owned by a player from the game.How would i go about doing this?..
 

birdinabox

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You could do something like:

If unit dies

Unit is equal to X

Kill all units in region x
(or if you like)
Kill all units owned by player x


Just play around with triggers man, it's all pretty straight forward.
 

Rab

New Member
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1
You could do something like:

If unit dies

Unit is equal to X

Kill all units in region x
(or if you like)
Kill all units owned by player x


Just play around with triggers man, it's all pretty straight forward.
I cant seem to find "kill all units in region" or "kill all units owned by player"
 
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7
For the event, use the generic unit event 'A unit dies'.

For the condition, check that the dying unit is a Hero. This is under Boolean Comparison > Unit Classification Check.

For the action, use a 'Pick every unit in a unit group' loop. This is in the 'Unit Group' category.
It will pick every unit in a 'unit group' and perform one or more actions on it.
There is a function that creates such a unit group with all the units in a region that are owned by a certain player: 'Units in Region Owned by Player'; use that.

Your trigger might look like this:
Trigger:
  • Hero Dies
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering Unit) is A Hero) Equal to True
    • Actions
      • Unit Group - Pick every unit in (Units in [Region] Owned by (Owner of (Triggering Unit))) and do (Actions)
        • Actions
          • Unit - Remove (Picked unit) from the game


Each time the action loops, (Picked Unit) will be a different unit in [Region] owned by the player whose Hero died, and it will remove each unit.
 

Rab

New Member
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1
For the event, use the generic unit event 'A unit dies'.

For the condition, check that the dying unit is a Hero. This is under Boolean Comparison > Unit Classification Check.

For the action, use a 'Pick every unit in a unit group' loop. This is in the 'Unit Group' category.
It will pick every unit in a 'unit group' and perform one or more actions on it.
There is a function that creates such a unit group with all the units in a region that are owned by a certain player: 'Units in Region Owned by Player'; use that.

Your trigger might look like this:
Trigger:
  • Hero Dies
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering Unit) is A Hero) Equal to True
    • Actions
      • Unit Group - Pick every unit in (Units in [Region] Owned by (Owner of (Triggering Unit))) and do (Actions)
        • Actions
          • Unit - Remove (Picked unit) from the game


Each time the action loops, (Picked Unit) will be a different unit in [Region] owned by the player whose Hero died, and it will remove each unit.

thanks +rep
 

Inflicted

Currently inactive
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63
well depends on whether you want to award kills or not.
If you do, rather pick units and deal a large amount of damage as to award kills and gold etc.
 

XeRo13g

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3
I'm pretty sure annihilator127 posted the code as an example, so the OP can make his code according to his needs.
I'll just add that (Triggering player) should be enough and when handling groups, leaks can be awful for performance.

Trigger:
  • events
    • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Set Temp_Group = (Units in Regions[1] owned by (Triggering player))
      • Unit Group - Pick every unit in Temp_Group and do (Unit - Remove (Picked unit) from the game)
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Custom script: set udg_Temp_Group=null
 
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