Defense King of the Castle 3.0 - Beta testers needed

Im_On_56k

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King of the Castle v3.0

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This version is a complete rebuild of the game. The only things preserved are the terrain and ideas!
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The idea of the game is exactly the same. You have a Castle and you want your Castle to stay alive, but you also want to kill the enemy castle. Simple concept.

You are allowed to choose one of four possible races and two game modes. FFA and 2v2.

Human, Orc, Night Elf and Undead are the possible race choices. In a FFA match everyone is against everyone. There are no teams or hidden alliances. Each time you send a unit it goes to every enemy player's lane too. The amount of players playing (total of 4) determine the strategy you would use. For each unit you send it also costs 1 food to support it. If you are doing a 4 way FFA it costs 3 food to send one single unit.

In a 2v2 match Red and Blue are on a team, so are Teal and Purple. It is also possible to create a 2v1 with three players playing if 2v2 is selected.

v3.0 of King of the Castle also has a new AI system. In older versions AI would just have a preset damage that increased every so often and it would pick some random units in its lane and damage it. The old system also only sent units in sets of 2. Meaning you wouldn't see the computer send more then 2 different types of units every few minutes. With the new system the AI shows a visual representation of the current attack it is using. It has no 'increasing periodic damage'. It only can use attacks every other player can use. The AI can also send any unit set at a time. Meaning it has access to all units you do and it will send them.

Basically to sum up the AI. It can and will do everything you can potentially do.

Wizards have also been revamped. You can train up to four wizards to help defend your castle. What wizards do now though, is use a preset obtainable spell that you would normally use as a click attack. If you don't quite understand what I mean, I suggest you play the game to find out.

There are several new and fixed features in 3.0. If you are up for a finger aching game, this is it.

GAME DETAILS
A bracket beside an upgrade name represents the number of levels it has. If there are no brackets the upgrade only has one level.

Global Upgrades:
Hand of God - Increases the damage of all click based attacks by 10%.
Multiclicker - When clicking a unit there is a 8% chance for your click to replicate itself 0.35 seconds later.
Passive Repair(3) - Grants your Castle a 2hp regeneration. (2hp per level)
Fortified Walls(5) - Increases hp of your castle by 20% and defense by 2 per level.
Food Production(3) - Increases food cap by 5 per level.
Guard Tower - Constructs a defensive structure beside your castle.
Archer(5) - Trains a defensive unit that lines up in front of your castle.
Wizard(4) - Trains a defensive unit that lines up in front of your castle.

Human:
Draft - When sending a unit there is a 4% chance for it to create a replica of itself. This replica costs no gold, but uses food. Player receives 50% of income granted by the unit it replicates.
Economic Boom - Increases the amount of income gained from sending units by 10%.
Air Domination(3) - Increases the damage done by air units by 4 each level.

Orc:
Ancestry - When a unit owned by you dies there is a chance to send an ancestor into all enemy lanes.
Spiked Defenses - Melee units are returned damage when attacking your Castle.
Bolstered Siege Weapons(3) - Increases the range of all siege units by 125 and hp by 10% per level.

Night Elf:
Nature's Grasp - Increases the movement speed of all units by 35% and attack speed by 15%.
Need more ideas...

Undead:
Cached Armies - For every 10 food owned every 15 seconds a skeleton is sent down all enemy lanes. The skeleton costs no gold and uses no food.
Chime of the Dead - Each time you send a unit there is a chance to send a skeleton along with it. The skeleton costs no gold and uses no food.
Exotic Mutations(3) - Increases the hp of all units by 10 per level.


Click Attacks
Start Attack
Slap - Slaps the target unit for 10 damage.

Level 1 - 200g
Bolt - Strikes the target with lightning dealing 13 damage.
Dismember - Attempts to dismember the target dealing 10 damage and 1 damage to 3 nearby units.
Icicle - Strikes a unit with an icicle dealing 5 damage. The icicle has a 30% chance to shatter dealing 5 damage to 6 nearby units.
Pound - Pounds the target unit for 10 damage. 15% of the time you pound the target with great force it creates a shockwave dealing 3 damage to all nearby units.

Level 2 - 675g
Chain Lightning - Strikes three targets with lightning dealing 9 damage.
Moonshock - Strikes the target dealing 15 damage and 6 damage to 2 nearby units.
Granulate - Attempts to granulate the target dealing 27 damage to the target.
Displacement Surge - Attempts to move a unit to the beginning of the lane while dealing 7 damage to the target and 4 damage to 5 nearby units.

Level 3 - 2278g
Lightning Link - Links 6 units together located anywhere within your lane dealing 11 damage each.
Rifle - Shoots a bullet at the target unit. The bullet will damage all units in its path for 8 damage until it reaches the target.
Scorch - Scorches the target for 18 damage. If the target does not die from this effect it jumps to a nearby unit repeating itself until a target dies from the scorch.

Level 4 Final - 7689g
Obliterate - Drops a Mountain Giant on the target unit. When the Mountain Giant crashes to the ground it deals 25 damage to all nearby units in a large radius.

Ideas for anything is greatly appreciated.

Download
 

Im_On_56k

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Eww.. you mean server, right? :D
Yes, server! Thank you for noticing.

For those wanting to beta test!

I would like to do a series of tests at different times. So hopefully one of these times will be good for everyone - if not I can always put a computer in an empty slot to test out the AI more. (all current balancing has been from just playing against the computer)

I am thinking 3pm EST today (1.5 hours from this post), this is probably to early of a time for it to be distributed amongst everyone. We shall see though. If you have Ventrilo with a microphone make a reply so I can see if I will even bother with using it. Probably best to reply if you can make the time also, and if not reply with a time you will be available.

Thanks.

-edit
From the looks of it 3pm won't be a good time. I'll wait it out. Anyone feel free to reply if you are interesting in beta testing and a time you will be available.
 

Miz

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Need more ideas...

Night Elf
Shining Moonlight (3) - In the hours of night, Nightelf units will regenerate 5% faster. (Per Level)
Crippling Nature (3) - When enemy units get too close to the Castle, they have a 10% chance that they will become trap in a massive root system. (Percentage goes up per level)
The Forest's Protection - For every 10 units killed by your forces, a treant is sent down all enemy lanes

You are free to use these ideas and edit their numbers, etc.
I can try to come up with more if those don't seem work.
 

thewrongvine

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Forgot to post here, :D
It was a fun game. Like those, forgot the name of that game, line wars or something.

I think the player attacks shouldn't just increase in rank one by one and then replace the other, maybe have different ranks of attacks that split into the 3 columns - Upgraded, Advanced, and Ultimate.
Then each column would have 4 different types of that, so people don't just go all saving a lot of money for one attack, but have relatively equal amounts of money cost but with different tastes.
Upgraded attacks would all cost like around 100-200 gold, with low stats.
Advanced attacks would all cost around 400-700 gold, with medium stats.
Ultimate attacks would all cost around 1000-2000 gold, with high stats.
Like, the way it is now, it's not even worth buying the first few attacks. :)

But other than that, it's basically polished, ready, and finished. :thup:

~Hai-Bye-Vine~
 

Im_On_56k

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I think the player attacks shouldn't just increase in rank one by one and then replace the other, maybe have different ranks of attacks that split into the 3 columns - Upgraded, Advanced, and Ultimate.
Then each column would have 4 different types of that, so people don't just go all saving a lot of money for one attack, but have relatively equal amounts of money cost but with different tastes.
Upgraded attacks would all cost like around 100-200 gold, with low stats.
Advanced attacks would all cost around 400-700 gold, with medium stats.
Ultimate attacks would all cost around 1000-2000 gold, with high stats.
Like, the way it is now, it's not even worth buying the first few attacks. :)
I like the idea of having 4 attacks per category, but that only leaves 3 categories to deal with upgrading damage by a large amount. Possibly the last category will have 3 attacks and the last slot will be to upgrade your building to a higher level allowing you to purchase more higher level attacks. I'll see what I can do.

Currently I am up to 10 different attacks.

Miz said:
Night Elf
Shining Moonlight (3) - In the hours of night, Nightelf units will regenerate 5% faster. (Per Level)
Crippling Nature (3) - When enemy units get too close to the Castle, they have a 10% chance that they will become trap in a massive root system. (Percentage goes up per level)
The Forest's Protection - For every 10 units killed by your forces, a treant is sent down all enemy lanes

You are free to use these ideas and edit their numbers, etc.
I can try to come up with more if those don't seem work.
Thanks for the ideas.
 

afisakov

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Chime of the Dead - Each time you send a unit there is a chance to send a skeleton along with it. The skeleton costs no gold and uses no food.
Please mention how much income this gives, if any. Also does the replica of the human units give income? when they do replicate is it a % per each unit in each lane or is it calculated when u buy it and thus replicating in all lanes at once if it happens?
 

Im_On_56k

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Chime of the Dead grants no income since the unit does not use any food. I have changed Draft so your income increases by 50% of the income the unit it replicates gives.

It is a chance every time you send a unit. If a replica occurs it sends it down all enemy lanes. For example say you send a Rifleman which is worth +2 income. If a replica occurs you will be given an additional +1 income.
 

NewGuy

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NewGuy

:):cool::D:confused:Hey im new Ba Dum BA but i wanna play this new game plz reply wth more info on how i can play?!:)
 

boxstar99

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hi just played for the first time. noticed one annoying bug: "food 0/0: amount of food you are using over the current amount you can sustain" doesn't go away and overlaps with other tooltips

other than that, i love the map. keep up the great work
 

FurryRage

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Is it me or the map doesn't work anymore since the recent 1.24d update?
I tried hosting 3 times in a row, and I had weird purple boxes all around the map, and every other player got kicked out of the map during loading each time

any help here? or should I wait for a fix of the map?
 
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