luorax
Invasion in Duskwood
- Reaction score
- 67
I've made a little KnockUp snippet last night, but I'm in a little trouble: I don't know how should they stack.
The snippet basically simulates knockups (for example Impale). It is okay, it works properly.
But my problem comes here: what should happen if you try to knock up a unit that's already in the air?
-Should the system ignore it and continue the actual knockup?
-Should the unit continue the knockup but with the new knockup's speed and max height?
-Should the unit start a new knockup with zero height? (that'd look pretty strange)
-Should the two knockup summed?
-new max height = current height + knockup2 max height or;
-new max height = knockup 1 max height + knockup 2 max height?
I'd like to know your opinion.
The snippet basically simulates knockups (for example Impale). It is okay, it works properly.
But my problem comes here: what should happen if you try to knock up a unit that's already in the air?
-Should the system ignore it and continue the actual knockup?
-Should the unit continue the knockup but with the new knockup's speed and max height?
-Should the unit start a new knockup with zero height? (that'd look pretty strange)
-Should the two knockup summed?
-new max height = current height + knockup2 max height or;
-new max height = knockup 1 max height + knockup 2 max height?
I'd like to know your opinion.