R
retlaf
Guest
I'm making a paintball type map, and it's a little far from going public... mainly because of two bugs in it right now. First being the camera bounds one (see other topic), other being this lag issue. Allow me to explain.
When the game starts, it goes perfectly fine and smooth. However, as the game's time progresses, lag gradually increases. It's wierd. At about 9 minutes through I've gotten a lack of virtual memory message from windows before :/ Lastly, when exiting the map when the game is over, it takes a nasty long time. It appears frozen at the score display screen, but ctrl+alt+del still works. I was wondering if anybody knew what could be causing this...
I heared it could be an excess of Periodic Event triggers, but I have nerrowed the number of them down to 2, and no real noticeable difference.
If you want, I could post the map and you guys could look at it to possibly see what could be causing it, but the triggers are very confusing to follow, and I'm not sure if anything could be easily found.
When the game starts, it goes perfectly fine and smooth. However, as the game's time progresses, lag gradually increases. It's wierd. At about 9 minutes through I've gotten a lack of virtual memory message from windows before :/ Lastly, when exiting the map when the game is over, it takes a nasty long time. It appears frozen at the score display screen, but ctrl+alt+del still works. I was wondering if anybody knew what could be causing this...
I heared it could be an excess of Periodic Event triggers, but I have nerrowed the number of them down to 2, and no real noticeable difference.
If you want, I could post the map and you guys could look at it to possibly see what could be causing it, but the triggers are very confusing to follow, and I'm not sure if anything could be easily found.


