How can i make it so if all heroes die in the Bosses dungeon the Bosses health instantly goes up to 100% so they cant just run back taking off little bits at a time?
Assign a variable to each of the heroes present in the 'dungeon' in a trigger, and have another trigger that changes a boolean to true when a hero dies (make it a boolean array, with one number for each hero). Then have a periodic trigger which checks if all of the booleans are equal to true, and if they are all true, pick up all units in the dungeon and change their health back to full.
Can make an example trigger if necessary, but it shouldn't be too hard
create area "lair", then create trigger which will register any unit death
if unit dead is hero, and unit in rectangle 'lair', then
set Boss's life to 100%
endif
of course, Boss should be already binded to variable
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.