Lair of Darkness

Sarj14

New Member
Reaction score
9
As of Monday, April 19th, Lair of Darkness is back on development.

mybanner4ae33b6b88ec3.jpg


Story
In the realm of Aderlon, a lair was discovered long ago. No one has ever dared to enter it until the King ordered a group of 10 guards to go investigate. A week passed and they were not seen yet. Everyone worried about the mysterious disappearance of the men, and the cave was named "Lair of Darkness" by the townsfolk that lived near it. Five months has passed since the disappearance of the guards, and now 10 friends from the town of Odlin have decided to go in and find out what is so mysterious about this lair... Will they return?

Heroes

Melee Classes

Warrior
Main Stat - Strength
Role - Tank
Abilities - Taunt, Armor Protection, Shout of Life, Shield Bash
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Barbarian
Main Stat - Strength
Role - Melee Damage Dealer
Abilities - Cleave, Attacking Shout, Hero Bash, Rampage
------------------------------
Rogue
Main Stat - Agility
Role - Melee Damage Dealer
Abilities - Fast Strike, Quickening Blades, Throwing Knives, Multiple Strikes
------------------------------
Paladin
Main Stat - Strength/Intelligence
Role - Damage Dealer/Healer
Abilities - Strike of the Light, Holy Light, Hands of Might, Shield of the Light
------------------------------

Range Damage Dealing Classes

Ranger
Main Stat - Agility
Role - Range Damage Dealer
Abilities - Trap of Explosives, Quickening Shots, Multi shot, Explosive Shot
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Hunter
Main Stat - Agility
Role - Range/Pet Damage Dealer
Abilities - Summon Wolf, Quickening Shots, Bullets of Fire, Aimed Shot
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Spear-Thrower
Main Stat - Agility
Role - Damage Dealing
Abilities - Poison Spear, Quickening Shots, Spear of Power, Multiple Spears
------------------------------

Caster Classes

Wizard
Main Stat - Intelligence
Role - Spell Damage Dealer
Abilities - Fireball, Thunderstorm, Lightning Shot, Firing Hand
------------------------------
Warlock
Main Stat - Intelligence
Role - Spell/Pet Damage Dealer
Abilities - Summon Demon, Chaos Bolt, Curse of Torture, Burning Agony
------------------------------
Ice Mage
Main Stat - Intelligence
Role - Spell Damage Dealer
Abilities - Icebolt, Freezing Nova, Ice Lance, Freezing Nova
------------------------------
Druid
Main Stat - Intelligence
Role - Spell Damage Dealer/Healer
Abilities - Nature Shock, Nature Call, Naturebolt, Call of the Moon
------------------------------
Priest
Main Stat - Intelligence
Role - Healer
Abilities - Flash of Light, Holy Orb, Brilliance, Great Heal, Healing Power
------------------------------
Gameplay
When the game starts you will be at a Hero Tavern, where you will choose the following:

Melee Classes
Range Classes
Caster Classes



Once you choose your class category, you will be sent to the Hero Tavern with the class category you picked, Melee, Range, Caster. Once everyone has got their hero, you will enter the Lair of Darkness. Your hero will begin at level 3, giving you 3 spells to choose from in the beginning. Your will go through the lair, defeating the evil there. Your hero will gain levels, leveling to the cap at 15. It is not that hard to level, but it won't take as long. :thup:

The Lair of Darkness is seperating into 4 areas:

Earth Area
Fire Area
Ice Area

Water Area

You will start at the Earth Area, defeating the Earth minions that are there. The Earth Area takes you through a maze of monsters until you reach Reknor, the Earth Boss. Once you defeat him, you will go into the back of his room where a door has been opened into the Fire Area.

The Fire Area will be a mystery, fire minions everywhere, popping out of the lava. You will defeat the minions and reach Kolner, the Fire Boss. Once he is defeated, a door will open and take you to the Ice Area.

The Ice Area is a cold, dark place. You will be put into a square of ice where ice minions will pop out of. You must defeat them until the Volnof, the Ice Boss appears. You will fight him and once he is defeated, you will be ported into the Water Area, the final stage.

Naga/Murlocs dwell in the Water Area, as well as Lilnoth, the Naga Queen is. She rules everything in the Lair of Darkness, killing all who enter. You will defeat the attack groups sent to kill your group. Once they stop, you will go through a somewhat tropical area, where you will go upstream in a shallow river. Once you are at the village where Lilnoth is, you will fight her guards. Once they are dead you will fight her. Once she is defeated, you have won the game!

If you die, you will be dead until your party reaches a Circle of Power, where once stepped on, you will all be revived.

Keys
Once I finish this project, I will release the beta phase. Once it is done and almost all bugs and leaks are gone, I will release the real map! After a few versions, I will put in a save/load system so you can save and load your characters!

Now, keys drop off the bosses. Only 1 key will drop off the boss and you all must decide who takes it. In the start of the map, there will be a portal, where if you have the key to the Fire Area, which drops off the Earth Boss, lets say, it will port you to the start of the Fire Area. This is a good way for groups of friends who have defeated the Earth Area many times and don't need anything from it can just port to the Fire Area easily and continue from there!

Earth Boss - Fire Key
Fire Boss - Ice Key
Ice Boss - Water Key

Bosses
Every boss will have their own fight. Now, I only have the fire bosses fight planned out, but will release the others very soon!

Earth Boss Fight
You enter the room and wait 10 seconds, then the doors shut until everyone(wipe), or the boss is dead. Reknor(Earth Boss) spawns and you engage him.

Abilities

Earth Boulder - Every 10 seconds, Reknor throws a boulder at a random target, doing 450 damage to the target and stunning them for 2 seconds.

Cave In - Every 20 seconds, Reknor roars, causing a cave in. Rocks fall from the ceiling causing 150 damage to whoever stands in it. Also, reduces their movement speed by 20%. (250 yard radius) Each cave in lasts 10 seconds.

Ground Slam - Every 17 seconds Reknor slams the ground, causing 250 damage to everyone within 500 yards of Reknor.

Earth Wave - Every 25 seconds Reknor releases a wave full of rocks in front of him, going 700 yards. It causes 450 damage to anyone it hits. (He says "Enough!" before casting this and waits 3 seconds before he casts it).

Boss Difficulty - Easy

Fire Boss Fight
Fire Boss Fight - You enter a room of lava where once you step in the room you have 10 seconds to enter the room before it is locked and you won't be able to enter until you wipe or the boss dies.

Abilities

Flame Ball - Kolner throws a ball of flame at a random place in the room. It will take 5 seconds to reach it's target. Once it hits the ground it will explode, 400 dealing damage in a 300 yd radius.

Flamestrike - Kolner will go invulnerable and every 2 seconds bring up a circle of fire that players will have to move and dodge them. They each last 6 seconds, and deal 250 amount of damage each second in them. This goes on for 6 seconds. Kolner will do this 25 every second.

Rain of Fire - Kolner calls upon a rain of fire that will target a random area in the room and it will fall, dealing 275 damage. Lasts 10 seconds.

Spawns of Kolner - Kolner disappears into the ground for 20 seconds. Fire spawns spawn around the room and will attack. They are weak and can be killed easily. After 20 seconds, they all die and Kolner reappears.

Boss Difficulty - Medium
Ice Boss Fight
You will enter the Ice Area which is a little square of ice. Once you enter and 10 seconds have passed, there is no turning back. You will need to fight minions for about 120 seconds (2 minutes). Once the 120 seconds passed, you need to kill the rest of the minions and Volnof will spawn and you will engage him.

Abilities

Frost Bolt - Picks a random target and fires a bolt of frost at the target for 600 amount of damage.

Frost Nova - Freezes everyone in the room for 5 seconds and deals 450 amount of damage when it breaks.

Blizzard - Creates a blizzard that circles the whole room in 10 seconds, dealing 275 amount of damage when standing it in.

Enrage - Every 15 seconds, Volnof will enrage for 8 seconds increasing his damage by 100 amount and armor by 10 amount.

Summon Minions - Volnof summons 3 ice minions. They will be be there for 10 seconds and can't be killed, meaning you must heal through the damage. They will despawn after 10 seconds and reappear every 80%/60%/40%/20%.

Boss Difficulty - Hard

Water Boss Fight
Water Boss Fight - Once you reach the Water Boss(Final Boss), you will clear the rest of the Naga/Murlocs and engage the Naga Queen, Lilnoth. She creates a shield which you can't go in or out of until she dies or you wipe.

Abilities

Arrow of Doom - Lilnoth shoots an arrow at a random target, dealing 350 damage every 2 seconds to the target. Lasts 9 seconds. Casts every 18 seconds when appeared.

Tital Wave - Lilnoth summons a wave from the sea behind her. It will hit everyone in the boss area for 800 damage. Though, 2 blocks of sand appear which you can stand behind to not get hit. Casts every 30 seconds when appeared.

Water Arrow - Shoots a water arrow at the target, decreasing their attack speed and movement speed by 80%, also dealing 500 damage on impact. Casts every 10 seconds when appeared.

Call of the Naga - Lilnoth shouts for help and dives into the sea. 2 Naga Summoners and 5 Murloc Warriors appear. You have 15 seconds to defeat them before Lilnoth appears and drains their power, giving 5% of life back to her and increasing her damage by 10 per unit drained. Casts every 45 seconds.

Flash Back - Lilnoth ports away, summoning the Earth, Ice, or Fire boss to the boss area. The boss is weaker, and only uses the Frost Bolt, Fire Ball, and Throw Boulder ability. Once the Flash Back Boss is dead, Lilnoth portals back into battle. Casts every 1 minute.

Boss Difficulty - Very Hard




Want to join the team?
I will do all the heroes/bosses/minions/items. I will terrain some of it, but I am looking for the following:

Main Terrainer
Trigger Expert (Must be able to trigger boss fights)

Optional Jobs

Boss Fight Designer
Spell Designer


Contact me
You can email me at:
[email protected]
You can also send me a private message on thehelper.net

YOUTUBE CHANNEL
http://www.youtube.com/user/LairofDarknessMap

Progress
Terrain - 10%
Units - 90%
Spells - 3%
Boss Fights - 2%
Items - 2%
Triggers - 20%
 

Archideas

Active Member
Reaction score
32
Ouch, don't worry. Most of us posting on this forum aren't blind so feel free to reduce the font size and unbold it. :eek:

Also, how customizable will each hero be? Can you buy spells for them or are they already planned out? It'd be nice if i.e the healer could choose between several different healing and supporting spells to buy.

*EDIT*

Also, welcome to theHelper. Hope you'll enjoy it here.

*EDIT*

Do you have any early screenshots to show us. I'd like to see what the terrain looks like at the areas you've finished. :p
 

Sarj14

New Member
Reaction score
9
Ouch, don't worry. Most of us posting on this forum aren't blind so feel free to reduce the font size and unbold it. :eek:

Also, how customizable will each hero be? Can you buy spells for them or are they already planned out? It'd be nice if i.e the healer could choose between several different healing and supporting spells to buy.

*EDIT*

Also, welcome to theHelper. Hope you'll enjoy it here.

*EDIT*

Do you have any early screenshots to show us. I'd like to see what the terrain looks like at the areas you've finished. :p

1. Lol, about the font size, sorry about that. I'll reduce it later once I finish some of the map stuff. A lot of stuff to delete if I have to and I want to finish as much as I can today.

2. Um, I'm not going to have anything like buying spells of some sort. I may consider it later, but I will just keep it simple to as priest and cleric will have healing spells only. Sorry, =P.

3. Thanks, good to be here. :p

4. Ice Area is finished!
 

Sarj14

New Member
Reaction score
9
Bump before I go to sleep. Any criticism on anything will be good. Also, looking for suggestions for my map as in boss fights, items, even heroes! Last thing, looking for a terrainer to terrain the Earth, Fire, and Water Areas.


Thanks,
Sarj14
 

Archideas

Active Member
Reaction score
32
Just a quick note after looking at the Ice terrain. It could be improved. It looks rather flat and it could use more tile variation.
 

Sarj14

New Member
Reaction score
9
Thanks for the suggestion! I added some Dark Ice and Rocky Snow tiles. If you or anyone else could take a look at it and give me some more suggestions that would be cool!


-Sarj14
 

Sarj14

New Member
Reaction score
9
Bump before I go to sleep. Again, looking for a triggerer to trigger boss fights and other things, and also a terrainer! Also, criticisim would be good.
 

Sarj14

New Member
Reaction score
9
Bump before sleep. Anything will do for criticism or any suggestions are always welcome!
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
Feel free to put the heroes in spoilers, :D
So it's like another Impossible Bosses (so many here) lol.
Good luck. Too lazy to read right now but I will. :)

~Hai-Bye-Vine~
 

Sarj14

New Member
Reaction score
9
Just cause it has boss fights doesn't mean it is just another Impossible Bosses. It is a dungeon that you must go through, just that bosses have unique fights. It has more than just bosses, it has units, and it is pretty long. Btw, don't hesitate to add suggestions, always looking for ways to make it better!
 

Sarj14

New Member
Reaction score
9
Well, after many months of this project on hold and my return back to Warcraft 3, I've decided to go with this project to bring to life and put it back in development. I've been working on the terrain of the Earth Section and have completed the beta appearence, just need to add doodads. I will add the Earth Boss Fight to release into a beta stage.
 
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