AoS Legacy of Heroes [Beta] - May version released

Furby

Current occupation: News poster
Reaction score
144
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[YOUTUBE]BCzJbyEznpg[/YOUTUBE]
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www.EpicWar.com
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General
custom attack system
- every unit has -
critical strike
block
dodge
these stuff can be increased by items or spells and are stackable


custom projectile system
- map will later feature -
hero with random attack missiles
spells which slows/speed up unit's missiles


custom buff system
- map will later feature -
items/spells which are able to prolong or increase an effect of a buff


custom aura system
for example auras which are applied only to certain units

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Terrain
natural looking terrain

no wc3 cliffs
- uses lower/raise tools -

no wc3 trees
- uses custom trees -

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no wc3 water, but with water steps and water drops
- uses doodad water, which is nicer -
this water still have water steps
water drops from rain


Heroes
100% triggered spells
neat and very informative tooltips

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Items
never-ever-made-before item system
basic items in four categories

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version 10.05.12
General
* changes *
- added storm effects
- peasant and peon replaced with honor shops
- added effect when buying hero
- hero now drops all items before repicking
- gold and honor of players who left will be splitted between playing players always when gets more than 0

Items
* changes *
- removed stock replenish interval for all potions
- added cooldown for all healing and restoring potions
- Necklace of Beginning now costs 75 honor (was 50)

Terrain
* fixes *
- fixed trees near bottom-right tower blocking view​
Older update:
version 10.05.11
General
* changes *
- Chaplain (near Arcane Vault) replaced with peasant
- Vol'Jin (near Voodoo Lounge) replaced with peon​

Items
* fixes *
- fixed an issue when taking potion from ground and having same type in inventory did not stack properly
- fixed an minor issue related to potions
* changes *
- you can now split potions by dropping(dragging) it on itself
- you can now stack potions by dropping(dragging) them on each other​

Creeps
* changes *
- added creep camps to the middle part of the map
- added creep camps to the left-top and right-bottom corner​

Terrain
* fixes *
- removed tree blocking sight for top lane
* changes *
- some parts of terrain improved
- added water drops​

Heroes
> Gar'band - Grunt
* fixes *
- fixed typo in Fel Domination tooltip​
version 10.05.10
General
* fixes *
- fixed boundaries of the map, once again
- fixed selection size for bag shops
* changes *
- rocks now look more swampy
- improved orc base
- added deny effect​

Items
* fixes *
- added informations about item stacking​
version 10.05.09a
General
- fixed spawning of creeps!
- fixed boundaries of map
- fixed an issue with bottom lane towers
version 10.05.09
General
* fixes *
- fixed Tauren weapon sound
- Idle Worker icon, used for hero spirits now shows wisp instead of peon
- fixed an issue when there were not footprints on water
* changes **
- both gold/honor sellers are hidden from minimap
- taverns are now located outside the map
- Altar of Darkness > Altar of Storms
- heroes now revives entering the base instead of entering owner's cop
- decreased movements of spirits to 200 (was 350)
- middle lane removed
- improved terrain
- fixed postion of buildings and towers, now 100% symetric​


Forest Creeps
* fixes **
- fixed an issue when Forest Troll Berseker and Dark Troll Berserker were coutned as melee units​

Heroes

> Royal Adjucitator
* fixes **
- fixed Prejudice effect, lasting longer than duration of buff​
version 10.05.08
General
* changes *
- undead and night elves team creep units has been replaced:
Ghoul -> Tauren
Acolyte -> Troll Headhunter
Archer -> Sorceress
Trean -> Swordsman​

Items
* fixes *
- fixed an issue when new bags were just in the orc base
- fixed an issue when Structure's Demise was not giving bonus for damaging towers​

Heroes
> Royal Adjudicator
* fixes *
- fixed Guidance spell granting units wrong damage bonus​
version 10.05.06
Items

New items Grand Staff of Archideas and Structure's Demise!

* Fixes *
- fixed an issue causing certain items not to be buyable with full inventory​

Heroes

New hero Royal Adjudicator!

> Orc Grunt
* Fixes *
- fixed wrong information in tooltip of Blood Thirst

> Shaira
* Changes *
- Encouraging Aura now does not affect structures​
version 10.05.05
General
* FIXES *
- fixed an issue causing bonus of some items not to disappear after dropping it
- fixed an issue causing not to count some of bonuses from items in bag
- fixed respawning of forest creeps, again
- fixed an issue where forest creeps were not counter as units
* CHANGES *
- you won't get bounty for killing ally units now
- Brood Mother (forest creep) won't spawn little spiders upon death
- team mobs now spawn after 1 minute from start
- decreased aquistion range of forest creeps to 250 (was 500-600)​

Bosses
* FIXES *
- fix an issue where bosses were not dealing any damage​

Items
* FIXES *
- fixed an issue causing healing potions not to heal hp or regenerate mana properly
* CHANGES *
- Pendant of Energy now grants 100 MP (was 150 MP) and costs 350 (was 400)
- Sobi Mask now regenerates 1 MP (was 50% of max mana) and costs 250 (was 400)
- players are unable to lock empty bags now
- healing potions now counts also bonus strength and intelligence​

Heroes

> Raadan
* FIXES *
- fixed an issue causing Frost Tidals to activate even by opening or closing bag
- fixed an issue causing Frost Bolt's last effect to last 9 seconds longer than it should
- fixed Rend tooltip showing wrong mana cost value
* CHANGES *
- changed sound set to Naga Myrmidon
- increased cooldown of Rend to 40 second (was 25 seconds)​

> Scar
* CHANGES *
- Lightning Bolt now deals 50/75/100/125 + 1.5 Agi (was 1.5/1.75/2.0/2.25 Agi)​

> Zilla
* FIXES *
- fixed an issue causing Touch of Ice not to deal damage
- fixed icon for Absolute Zero buff
* CHANGES *
- Absolute Zero cooldown is now 180/160/140 (was 100/90/80)
- changed effect of Freezing Presence​

> Cyndia
* CHANGES *
- Possesion cooldown is now 150/130/110 (was 90/120/150)​

> Saithis
* CHANGES *
- changed caster effect for Prismatic Cloak​

> Scarfin
* FIXES *
- fixed an issue causing Bloodlust not to work properly
* CHANGES *
- Spear Trap now has duration which is 100 seconds, after than trap disappears
- Bloodlust now doesn't active on death of mechanical or structure units​
version 10.05.03
Heroes
- removed Earthquake effect from Soiled Earth (Kirgaak)
- fixed bug causing hero with Fel Domination (Orc Grunt) to be unattackable
- fixed Spear Trap (Scarfin)
- fixed Thorny Net bug, causing net to fly to the end of map if target dies after casting
- Encouraging Aura (Shaira) doesn't affect dummy units now
- fixed bug causing Shock Attachment (Shaira) to be casted only from 0 range on 4th level
- Blazing Arrows (Shaira) now damage bosses
- increased bonus damage done from Hunter's Prey (Shaira) to 45%/60%/75%/90% bonus (was 30%/45%/60%/75%)
- Possesed hero is now selected for owner after end of spell
- Soiled Earth's (Kirgaak) affect area is now 300/350/400/450 (was 300/300/300/300)
- Spear Trap (Scarfin) doesn't work on mechanical units now
- fixed grammar error, Pray > Prey
- Absolute Zero's (Zilla) cooldown now decreases per level, instead of increasing
- fixed Immolation (Saithis) bug causing spell not to work at all
- Bloodlust (Scarfin) now increases agility instead of attack speed
- fixed Heroic Guard (Veldar) bug causing lightning to go under terrain
- Heroic Guard (Veldar) now deals spell damage to caster
- new icon for Stamina (Grunt)

Creeps & Mobs
- decreased max hp of all melee team creeps to 400 (was 550)
- decreased max hp of all ranged team creeps to 250 (was 350)
- decreased max hp of all team catapults to 650 (was 750)
- fixed forest creep respawning
- fixed creep paths
- added smart bounty system

Bosses
- decreased max hp of Deragal to 17 500 (was 20 000)
- decreased max hp of Zul'rokh to 15 000 (was 20 000)
- increased attack speed of Zul'rokh
- decresed basedamage of Zul'rokh to 90 (was 120)
- fixed bug causing bosses to not be counted as units

Miscellaneous
- when player leaves now, hero icon in multiboard changes to disabled
- Hero -> Normal changed to 1.2 (was 1.0)
- Hero -> Unarmored changed to 1.3 (was 1.0)
- secret shops aren't secret anymore, since they are in bases now (don't ask why)
- removed camera smooth factor
- fixed minor issue with Circle of Powers
- projectiles now goes through ground, for now
- added shop for buying honor/gold
- fixed bug causing non-attack buildings to not be counted as units
- leaver's gold is now split to playing players
- playing players now get (5/number of players in team) gold per second
- fixed "Not enough lumber" messages and sounds​
version 10.04.28
- fixed bug causing Overwhelm's armor decreasing buff to last forever
- new icon for Precision (Scarfin)
- new icon for Encouraging Aura (Shaira)
- fixed bug causing clicking on units while having Fiery Leap moving and not jumping
- increased damage of Overwhelm, now deals 2.5/2.75/3 times all attributes (was 1.5/1.75/2)
- added duration for Lightning Bolt
- decreased damage of Lightning Bolt, now deals 1.5/1.75/2/2.25 times agi (was 2/2.25/2.5/2.75)
- changed Guard Distance constant to 350 (was 500)
- changed Guard Return Distance constant to 500 (was 700)
- changed Guard Return Time constant to 2 seconds (was 3)
- fixed bug causing creeps on the top lane to go trough woods
- fixed position of the both bases​
version 10.04.27
- fixed bug causing units revived by Maiden's Love to have no command buttons
- removed duration of Lightning Bolt from tooltip, since it has no duration
- Scar's sound set is now Varimathras
- fixed tooltips of some items giving wrong informations
- Bloodlust (Scarfin) now shows buff icon
- fixed Zilla's hero tooltip showing wrong name of spell
- CoPs owned by unused players are now being owned by neutral player from start of the game
- fixed some leaks
- fixed bug causing damage from upgrades to actually not be counter to real damage
- text tags last shorter, moves faster and are bigger​
version 10.04.26
- fixed permanent stun issue
- fixed bug causing arrows from Blazing Arrows to move in angle at around 0 degrees
- fixed some very minor tooltip errors
- fixed -ms command, wasn't showing the right value
- fixed bug allowing player to switch items in bag with different type
- fixed bug allowing player to put items in bag to slots with different type
- fixed Ogre Footpads bug, not giving double strength
- fixed bug with bags, not removing stats after dropping or selling item
- single player commands works now from 0.0 seconds of game, not from 10.0
- fixed Soiled Earth terrain deformation effect
- all players can choose from both taverns now
- fixed Maiden's Love learn icon
- units revived by Maiden's Love are now selectable with other units - NOT FIXED! will be fixed in next version
- units revived by Maiden's Love don't leave corpses after death
- removed buff icon for Disable
- fixed bug causing upgrades to actually give no damage increase
- minor creep camps improvements​
version 10.04.25
- version 2010 released​
Update before 2010:
version 09.12.20
- fixed icon of Spell Strider for multiboard
- changed worker icon for ghost to wisp
- changed Activation [X] from learn tooltip to Learn [X], it was looking weird on passive abilies
- increased base hit points of all heroes to 300 (was 100)
- fixed bug causing True Sight to disappear from Paladin after using Bless Me!
- using new effect on Blink (Spell Strider)
- spell name change Wife's Agony > Tormenting Past (Banshee)
- fixed minor spelling/grammar errors in Mana Adrenaline, Prismatic Cloak, Frost Aura
- effect of Bubble of Enlightenment is now attached to chest instead of origin
- using new icon for Absolute Zero
- fixed spelling error in Lesser Healing Salve potion
- added some information to upkeep
- you can now refresh your hero with Esc button in Single Player mode
- fixed Touch of Ice bug, causing Zilla to roll forever when casted on unplayable part of map​
version 09.11.29a
- fixed activation key for Wife's Agony
- added story to Spell Strider (Thanks to Zack1996)
- increased Sasquatch Shaman's base strength to 14
- decreased Sasquatch Shaman's base agility to 10
- fixed bug causing Alliance towers to be not upgradeable
- fixed major bug with items​
version 09.11.29
- added new icon for Wife's Agony (Banshee)
- your team is now not able to see area with destroyed tower
- fixed Spear Trap (Mur'gul Hunter) tooltip
- added -clear command to clear the screen of text messages
- first spawn is now at 2 minutes instead of 90 seconds
- changed model of Alliance towers
- changed mode of Horde towers
- fixed names of teams in multiboard
- towers are now invlunerable before creeps starts to spawn
- fixed Wife's Agony (Banshee) debuff icon
- fixed bug causing Air Bullet (Mammoth) affecting dead units
- fixed bug causing Wife's Agony (Banshee) to affect ancient type units
- fixed bug causing repairers to not be able to repair towers
- decreased starting intelligence of Banshee by 2
- increased starting strength of Banshee by 2
- fixed bug causing True Sight to disappear on heroes with morph ability
- fixed position of one creep camp
- decreased hit points of all towers
- decreased maximum hp of Castle and Fortress to 30k (was 50k)
- decreased attack cooldowns of all melee and ranged creeps to 1.0
- players now cannot buy tower upgrades from enemy base
- you are now able to pawn bags to shop, you will also get gold for items inside bag
- Armor Damage Reduction Multiplier constants reduced to 0.03 from 0.06
- removed ground effect from Wife's Agony (Banshee)
- all types of spawning creeps has now 290 MS (was 270), siege units have 250 (was 220)
- fixed bug causing hero to stop moving while moving and closing bag
- Frost Bolt (Dragonspawn) now shows death animation
- changed effect when upgrading towers
- decreased mana drain of Prismatic Cloak (Spell Strider) to 20 (was 25)
- fixed bug causing towers to not be owned by teams after repairing
- fixed bug causing Stamina (Orc Grunt) ability to not level properly
- added new icon for Frost Bringer
- increased damage of bosses
- decreased hp of bosses
- Thorny Net now deals X damage + 0.30x AGI for each level instead of increasing AGI multplier every level
- decreased cooldown of Blood Thirst (Orc Grunt) to 30 seconds (was 40)
- changed icon of Saithis
- increased range of Rampaging Rush (Ancient Mammoth) to 600 (was 500)
- added cooldown for Prismatic Cloak (Spell Strider) now 5 (was 0)
- changed Soiled Earth spell, looks MUCH better now! (Thanks to Viikuna xP)
- lowered damage of all towers
- increased tower type attack against unarmored units to 1.5 (was 1.0)
- cooldown of Bite (Spirit Wolf) is now 35 seconds for all levels (was 50/40/30/20)
- mana cost of Bite (Spirit Wolf) is now 100 (was 100/90/80/70)
- fixed bug causing Celestial Majesty mana bonus to not level properly
- increased duration of Conflagrate (Dragon Spawn), now 3/5/7 (was 3/3/3)
- decreased cooldown of Conflagrate (Dragon Spawn), now 90/75/60 (was 90/90/90)
- decreased mana cost of Eclispe to 200 (was 225/250/275)
- decreased duration of Possession (Banshee) to 4/5/6 (was 7/7/7)
- increased attack range bonus of Precision ability to 100/150/200 (was 50/100/150)​
version 09.11.20
- added icon of Maiden's Love (Banshee)
- added new model for Spear Trap (Mur'gul Hunter)
- Spear Trap (Mur'gul Hunter) now won't impale units, it will just stun them
- removed Divine Shield from Bandit Lord of one of the creep camps
- fixed attack sound of Frostbringer
- fixed Frostbringer's attack animation
- added new icon for Void's Thirst (Spell Strider)
- changed name of Lack of Energy to Mana Adrenaline
- changed name of Void's Thirst to Weakening Vision
- fixed tooltip for Shell of Enlightenment
- changed name of Shell of Enlightenment to Bubble of Enlightenment
- changed spell effect of Bubble of Enlightenment (Paladin)
- changed spell effect of Heroic Guard (Paladin) when caster is damaged
- fixed "Not enough Honor" message
- fixed "Not enough Honor" sound
- fixed damage dealt by Rend (Dragonspawn)
- fixed typo for Shoulders of Moon
- fixed issue causing creeps to spawn even after end of game
- added single player commands
- you can now repick your hero in first 15 seconds
- decreased size of Saithis model
- increased distance of Blink (Spell Strider)
- decreased cooldown of Blink (Spell Strider) to 9 (was 12)
- removed experience tomes
- decreased base intelligence of Spirit Wolf by 1
- increased base strength of Spirit Wolf by 1
- decreased per level agility of Spirit Wolf by 0.2
- increased per level strength of Spirit Wolf by 0.2
- fixed issue causing Heroic Guard (Paladin) to be able to cast on enemies
- Heroic Guard (Paladin) spell is canceled whenever hero's health goes below 20%.
- increased time of first spawn to 90 seconds (was 1 minute)
- added basic tooltip for Ice Block
- added basic tooltip for Frost Bolt
- added basic tooltip for Frost Tidals
- added basic tooltip for Conflagrate
- changed cost of upgrades for towers, now costs 100 honor (was 200 gold)
- fixed bug with Boots of Speed
- fixed some issues with items and abilities
- decreased damage of towers
- decreased damage upgrade bonus for towers
- fixed issue causing Night Elf buildings to attack
- fixed bug causing Wife's Agony (Banshee) to damage buildings
- fixed bug casuing building to be vulnerable after "changing race"
- fixed Depression (Banshee) disabled button
- fixed bug causing Rampaging Rush (Mammoth) to move buildings​
version 09.11.15
- fixed few inventory system issues
- improved Light of Heavens spell effect
- improved eye candy of Wife's Agony
- added some missing tooltips
- fixed Touch of Ice's tooltip
- many more fixes done​
version 09.11
- Beta release​

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I would say it's generic AoS, but it has its uniques, for example heroes are original and some systems are completely new.

If you have any idea for item or hero feel free to post in Hero idea thread or Item idea thread.

I want to thank Archideas for helping me with this project. :)
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Category: Hero Defense
Tileset: Village + Ashenvale + Felwood
Dimensions: 128x96
Playable Area: 118x86
Recommended Players: 5 vs 5​

Terrain preview:

fbvrlx.jpg

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Legacy of Heroes
The Heroes

VeldarPaladin.png
ShairaRanger.png

SaithisSpellstrider.png
ScarfinMurgulHunter.png

KirgaakSasquatchShaman.png
ZillaFrostbringer3.png

HaletanisRoyalAdjudicator.png
GarbandOrcGrunt.png

DoomrogSpiritWolf.png
RaadanDragonspawn.png

ScarFallenKing4.png
CyndiaBanshee.png

 

Furby

Current occupation: News poster
Reaction score
144
I will not release alpha version.

As soon as we make 10 playable heroes (we've got 7 now), we will fix some issues and make some more items.. we will release beta version which will be playable. :)

It might be this week, 85% sure. :)
 

tooltiperror

Super Moderator
Reaction score
231
If you want a second opinion, like someone to just search for leaks, bugs, spelling, and whatever, just tell me.
 

Furby

Current occupation: News poster
Reaction score
144
If you want a second opinion, like someone to just search for leaks, bugs, spelling, and whatever, just tell me.

Thanks for your offer, but I don't need help now. :)

In vJass you lessly make some leak..

I am working on new Inventory system, now.. should be finished in few days.

What inventory system?

So far I can say.. you will be able to build your own recipes just in game. :)
 

tooltiperror

Super Moderator
Reaction score
231
Oh, well, okay! I'm really looking to seeing this completed, it's looking great.

Also, the spells are underway, I think they will be done today or tomorrow.
 

Furby

Current occupation: News poster
Reaction score
144
Hello! I wanted to release beta version last weekend, but due some bugs recently found I couldn't. However, I finally finished my inventory system. Here we go!

104kmco.jpg

I'll release beta version as soon as I have 10 heroes ready. (I have 8 so far, working on 9th)

Take care! :thup:
 

Furby

Current occupation: News poster
Reaction score
144
Beta version released

So, I am releasing beta version of the map. You can download it from the link on the first post. :thup:

Test it please, report any bug or any issue you find. I'll fix everything I can fix.

Try to find any bug in inventory system I made especially for this map.

Thanks! Take care! :)
 

sjakie

Cookie Be Awesome!
Reaction score
127
There are a lot of tooltips missing. Are those known mistakes, or should I write down which ones?
 

Rllulium

New Member
Reaction score
10
Tried the map a few times quickly. I thought I'd hand out some feedback on the heroes if you'd like?

In any case, I like the Revival System alot.
 

Furby

Current occupation: News poster
Reaction score
144
There are a lot of tooltips missing. Are those known mistakes, or should I write down which ones?

They are known.. I know they're missing. I'll fix as soon as spells will be stable, because they aren't for now.

Thanks for testing anyway. :p

Tried the map a few times quickly. I thought I'd hand out some feedback on the heroes if you'd like?

Thank you for testing. Of course I would like some feedback! Go ahead!

In any case, I like the Revival System alot.

Which one? For heroes or for creeps? :D
 

Zack1996

Working on a Map
Reaction score
68
Tested two heroes, Mammoth guy and the Ice Giant dude.

Firstly, I really liked them! Although there are some cliche spells, they work rather well with the hero's other spells, some of which I found rather unique. Some things I noticed:

-The Iceshard thing that teleports you doesn't stun, it just slows. The tooltip claims that it stuns. It could use a nicer projectile though :p
-Ice Block is really cool. It has many uses and is really versatile! Cool concept for this spell!
-Absolute Zero's spikes has the Impale sound. I think a more Icy sound like Frost Nova's would do much better.
-The Mammoth's charge skill is really cool and works wonderfully well with his third ability. However, it may look better if he moved his legs, since it looks weird when he doesn't.

I also noticed that many heroes don't have stories, so I randomly concocted a story for the frost giant guy.
Formed in Icy Mountains of Northrend, the Frostbringer's body was frozen to a state of no return. Its able to transform itself and those around him into a block of ice. He brings with him the chilling temperatures of Northrend, which shall be shared with those who dare oppose him, freezing them together the land itself with the help of the Diamond-like Spikes that he uses to hurl his foes into the air.

Great job, I'll test more heroes :D
 

joohen

New Member
Reaction score
20
Tested your map, nice! But i have a question, why paladin's heroic guard can target on enemies?:confused:
By the way, could you change the Sasquatch Hero's attack sound to something like Wood Heavy Bash? Because the attack sound from him sounds and made him looked "weak"
 

Tru_Power22

You can change this now in User CP.
Reaction score
144
I really like some of the ideas, the revival system being one of the best I've seen. What I do not like however, is the terrain, it's kind of boring and is not natural looking.
 

Furby

Current occupation: News poster
Reaction score
144
-The Iceshard thing that teleports you doesn't stun, it just slows. The tooltip claims that it stuns. It could use a nicer projectile though :p
Tooltip fixed :p and any idea for nicer projectile?
-Ice Block is really cool. It has many uses and is really versatile! Cool concept for this spell!
Thank you! Inspiration came from WoW. :D
-Absolute Zero's spikes has the Impale sound. I think a more Icy sound like Frost Nova's would do much better.
Fixed. :)
-The Mammoth's charge skill is really cool and works wonderfully well with his third ability. However, it may look better if he moved his legs, since it looks weird when he doesn't.
Of course, but problem is that animation somehow does not work and he has so nice walk fast animation. Any idea why this does not work?
I also noticed that many heroes don't have stories, so I randomly concocted a story for the frost giant guy.
I used it straight way, because I'm not very good with making stroies! I also credited you! Thank you a lot. :thup:
Tested your map, nice! But i have a question, why paladin's heroic guard can target on enemies?:confused:
That is bug. :rolleyes: Will fix in next version.
By the way, could you change the Sasquatch Hero's attack sound to something like Wood Heavy Bash? Because the attack sound from him sounds and made him looked "weak"
Fixed. :)
What I do not like however, is the terrain, it's kind of boring and is not natural looking.
Yeah, me neither. :( I'll have to find some pro-terrainer to make it better.
The maim ability on the mamoth is broken, its tooltip does not display properly. You could use slow posion instead.
I'll fix. :p

Thanks to all for testing! :) +rep
 
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