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Lightning Bolt isn't supposed to have a duration. It refreshes the bolts if you use it again while still having at least one orb left.Lightning Bolt doesn't have a duration BTW.
Lightning Bolt isn't supposed to have a duration. It refreshes the bolts if you use it again while still having at least one orb left.Lightning Bolt doesn't have a duration BTW.
You haven't read it wrong, there was duration. It will be fixed in next version.I thought the tooltip said it lasted 15 seconds
Must have read it wrong.
That's my job.Nice to see the bugs fixed so quick![]()
It only appears in first 15 seconds. If you pick hero after that time, it won't show up.Sometime when i chose a hero, the repick icon dosen't show up. (the tarvern thingy)
It's usually a basic thing most people tend to follow. It's a nice setup as well.Furby, why is there is it a Passive on the third from left on all Heroes?
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I'll increase it.-The Exp gain is quite low which makes the game feel slow...
Well, I guess that's why there's a bag limit, but don't worry I plan to add much more items to choose and some different ways to get items.-The Bag limit is really low to. I can never fit 2 good supportive or protective items in a good bag!
Me thinks so too.-In my opinion it looks a bit weird when the Barracks morph into a War of Ancients all the time...
Eh.. I'll enable some of the spells to be usable on bosses.-It get's really hard to kill bosses when they have spell immunity.
Yeah.. I supposed you are right.. but my friend will be sad..-It feels kinda wrong with Scar in the game... your own heroes fit much better.
Yeah.. it's not final.. I'll do some terrain edits and add some more creep camps.-Not that many creep camps.
It's not about simply increasing experience gain, but rather to balance the ratio between experience gain and the strength of the creeps and somesuchI'll increase it.
I think the fact that you're limiting people from having too many slots encourages teamwork between players. The only thing I would like you to encourage is to make more items friendly with others instead of just a boost to the wielder's stats.Well, I guess that's why there's a bag limit, but don't worry I plan to add much more items to choose and some different ways to get items.
The best thing you can do is to give some bosses damage reduction. But I think balancing a boss with another is the main priority. Example is that if ever we have two uber bosses, one is good against spellcasters because he has spell immunity, but bad against meat shields because he doesn't deal that much of damage.Eh.. I'll enable some of the spells to be usable on bosses.![]()
Well if it's something that can gain "user experience", then I think it's better off Scar being in there than not.Yeah.. I supposed you are right.. but my friend will be sad..
I have no idea. I lost my WC3 copy :3Yeah.. it's not final.. I'll do some terrain edits and add some more creep camps.
Perhaps you're right, but I'd say he should stay unless we get some complaints about people wanting to be rid of him. Sure, he's based on a more specific character but he's not THAT different from any other hero otherwise.-It feels kinda wrong with Scar in the game... your own heroes fit much better.
I agree with you.Perhaps you're right, but I'd say he should stay unless we get some complaints about people wanting to be rid of him. Sure, he's based on a more specific character but he's not THAT different from any other hero otherwise.
The hard part between basing teamwork on spells and abilities is that different players are not expected to pick the ones that would provide teamwork.For example: Make heroes so durable that its quite hard to kill them alone, so you need some teamwork to take them down.