AoS Legacy of Heroes [Beta] - May version released

Archideas

Active Member
A few things about this new version that wasn't mentioned but will be fixed.

1. These two new bags are only in the Horde's base. Reason? Furby forgot to implement them in the Alliance shop.
2. The Authoritarian ability will have a new aura effect soon.
3. I'm currently working on the terrain once again and it'll be implemented on the next version release which probably be on either saturday or sunday.
 
Nice hero Archideas. Nicely coded Furby!

Only found two bugs.
-Guidance only give bonus damage to creeps occasionally.
-Enemy Creeps that was affected by Prejudice stays at the location of the Prejudiced Ally if it dies.

Although i think the Adjucators Authorian Ability should be changed to an active heal of some sort.
Then the synergy of his other spells would be astounding!

Scenario: Enemy Attacks you.
First take some damage. The use Guidance to get increased attack damage.
After that you combo with Prejudice at a nearby allied hero or creep so that you can heal yourself with the third heal skill.
If needed use Judgement to finish the enemy!
That would be sweet and unique.

(Probaly going to get shot down by Archideas now... better brace myself.)

EDIT: +rep to Archideas for cool hero.
 

Archideas

Active Member
Although i think the Adjucators Authorian Ability should be changed to an active heal of some sort.
Then the synergy of his other spells would be astounding!

Scenario: Enemy Attacks you.
First take some damage. The use Guidance to get increased attack damage.
After that you combo with Prejudice at a nearby allied hero or creep so that you can heal yourself with the third heal skill.
If needed use Judgement to finish the enemy!
That would be sweet and unique.

(Probaly going to get shot down by Archideas now... better brace myself.)

EDIT: +rep to Archideas for cool hero.
Well, it's not a bad idea, but the synergy I was going for is pretty situational. He's best used when there's alot of teamwork with at least one tank in the party. Putting Prejudice on the tank and then Guidance when his HP is low would let the tank take them down and Authoritarian is able to reduce the incoming damage as they're forced to attack him. Judgement is a nice punisher if the enemy tries to counterattack and buffs themselves up.
 
Well, it's not a bad idea, but the synergy I was going for is pretty situational. He's best used when there's alot of teamwork with at least one tank in the party. Putting Prejudice on the tank and then Guidance when his HP is low would let the tank take them down and Authoritarian is able to reduce the incoming damage as they're forced to attack him. Judgement is a nice punisher if the enemy tries to counterattack and buffs themselves up.
But since there are so few healers in LoH right now, another healer might be a nice addition to the hero rooster. It would also be quite cool with a healer that can kill heroes if the user is smart. It's such a cliché with defenseless supporters. :D
 

Furby

Current occupation: News poster
But still.... there is only one healing spell so far in LoH.
Heh, don't worry, heroes are about to start coming (not like now, but soon).

-Guidance only give bonus damage to creeps occasionally.
Well, that's because they don't even have 17% missing hp. :)

-Enemy Creeps that was affected by Prejudice stays at the location of the Prejudiced Ally if it dies.
I will add some periodical checker for team creeps.
 

Viikuna

No Marlo no game.
Im not sure if I got the idea behind the ulti. Do those units hit themselves with extra damage, because they are judged by Royal Adjudicator?

Is it because when people are looking for divine judgement, they actually want themselves to be senteced and punished, and so hurt themselves?

Dont really get why those 3 buffs cause creater effect, though. Thats mostly what bothers me here.


Anyways. Try to keep both ability ideas and ingame effects as simple as possible. It can be complex to use, but it should be simple to understand.
 

Archideas

Active Member
Im not sure if I got the idea behind the ulti. Do those units hit themselves with extra damage, because they are judged by Royal Adjudicator?

Is it because when people are looking for divine judgement, they actually want themselves to be senteced and punished, and so hurt themselves?

Dont really get why those 3 buffs cause creater effect, though. Thats mostly what bothers me here.


Anyways. Try to keep both ability ideas and ingame effects as simple as possible. It can be complex to use, but it should be simple to understand.
The ultimate is changed ingame. It deals 50% damage more for each buff on an unit. And I'm not really understanding what you're trying to get at.
 

Viikuna

No Marlo no game.
Just looking for answers. Why each buff incereases damage taken, and stuff like that.

Just cant make connection between buffs and divine retribution.
 

Furby

Current occupation: News poster
Here's small patch for previous version.
Fixed two small major issues with items. :thup:



Change log:
version 10.05.08
General
* changes *
- undead and night elves team creep units has been replaced:
Ghoul -> Tauren
Acolyte -> Troll Headhunter
Archer -> Sorceress
Trean -> Swordsman​

Items
* fixes *
- fixed an issue when new bags were just in the orc base
- fixed an issue when Structure's Demise was not giving bonus for damaging towers​

Heroes
> Royal Adjudicator
* fixes *
- fixed Guidance spell granting units wrong damage bonus​
 

Furby

Current occupation: News poster
New version out!

Change log:
version 10.05.09a
General
- fixed spawning of creeps!
- fixed boundaries of map
- fixed an issue with bottom lane towers
version 10.05.09
General
* fixes **
- fixed Tauren weapon sound
- Idle Worker icon, used for hero spirits now shows wisp instead of peon
- fixed an issue when there were not footprints on water
* changes **
- both gold/honor sellers are hidden from minimap
- taverns are now located outside the map
- Altar of Darkness > Altar of Storms
- heroes now revives entering the base instead of entering owner's cop
- decreased movements of spirits to 200 (was 350)
- middle lane removed
- improved terrain
- fixed postion of buildings and towers, now 100% symetric​


Forest Creeps
* fixes **
- fixed an issue when Forest Troll Berseker and Dark Troll Berserker were coutned as melee units​

Heroes

> Royal Adjucitator
* fixes **
- fixed Prejudice effect, lasting longer than duration of buff​
________________________________________________________________

EDIT: Next version!

version 10.05.10
General
* fixes *
- fixed boundaries of the map, once again
- fixed selection size for bag shops
* changes *
- rocks now look more swampy
- improved orc base
- added deny effect​

Items
* fixes *
- added informations about item stacking​
 

Furby

Current occupation: News poster
Does that mean we will be seeing more creep camps?
That would be nice!
Sure! In the next version. :)

It looks really sleek. Just can't figure out how you did it...
JASS:
call SetCameraBounds(minX, minY, minX, maxY, maxX, maxY, maxX, minY)
:thup:

Thanks for you reply. :p
_________________________________

New version released:



Change log:
version 10.05.11
General
* changes *
- Chaplain (near Arcane Vault) replaced with peasant
- Vol'Jin (near Voodoo Lounge) replaced with peon​

Items
* fixes *
- fixed an issue when taking potion from ground and having same type in inventory did not stack properly
- fixed an minor issue related to potions
* changes *
- you can now split potions by dropping(dragging) it on itself
- you can now stack potions by dropping(dragging) them on each other​

Creeps
* changes *
- added creep camps to the middle part of the map
- added creep camps to the left-top and right-bottom corner​

Terrain
* fixes *
- removed tree blocking sight for top lane
* changes *
- some parts of terrain improved
- added water drops​

Heroes
> Gar'band - Grunt
* fixes *
- fixed typo in Fel Domination tooltip​
_________________________________

New version!!! (not that anyone care ^_^)




Change log:
version 10.05.12
General
* changes *
- added storm effects
- peasant and peon replaced with honor shops
- added effect when buying hero
- hero now drops all items before repicking
- gold and honor of players who left will be splitted between playing players always when gets more than 0

Items
* changes *
- removed stock replenish interval for all potions
- added cooldown for all healing and restoring potions
- Necklace of Beginning now costs 75 honor (was 50)

Terrain
* fixes *
- fixed trees near bottom-right tower blocking view​
 
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