Furby
Current occupation: News poster
- Reaction score
- 142
Thank you for testing and nice feedback. :thup:Could you add testing commands like dota has, such as for single player -lvl, -noherolimit, -refresh, etc?
[Will be added in next version.]
Oh, and as for the death system, you know what would be cool? Is if the wisp had some sort of negative aura on nearby foes, meaning you could still support your allies, but payed for it by taking longer to revive
[Sounds like good idea.]
Uhh, more comments. The sasquatch's wind blessing ability would look better with the tornado slow aura buff, rather than an acturally tornado
[That slow aura buff almost cannot be seen, I'll try to edit torando model so it does not looks that weird.]
The spirt wolf's main attribute is strength, but it has more agi
[I know, I made it on purpose.]
Change the towers as well as the barracks/town hall when the races change?
[They wouldn't attack then..]
The banshees depression ability does not have a DISBTN
[Already fixed but avaible only in next version.]
You can possess bosses
[Will fix.]
You can mass spear traps
[Is that bad? I'll try to limit maximum number of traps.]
Upgrading towers should also upgrade troops
[I'll make some shop for upgrading troops.]
Thank you for testingSorry if I missed something but why are their aroud 20 tomes of greater experience at my opponents and my spawn areas? It takes most of the challenge away from the game because you can instantly level up to level 18 and get half the abilities to max level?
[B-E-T-A as avalya said.]
Also, I'm happy you've finally released this. I've been waiting a while for it. Nice heroes, good gameplay and innovative item system. I had one other problem though, the creeps spawned before I had picked my hero, could you increase the time before they spawn please?
[I will.]
Looking forward to further updates
Thanks for testing.Tested it a bit, overall seems like a very good map for a first beta ^^
I do have some feedback as well:
1. The inventory system rocks, however it seems a bit strange to be putting a crown of kings into a necklace xD, although i can understand the lack of icons makes it difficult to make something better.
[I am still thinking about this system and improving it, it's not still in final stage.]
2. The creep waves seem a bit...dull so to speak. I would expect a bigger battle, maybe add 1 or 2 more creeps to the spawns, or even mix up elves/humans and undead/orc spawns. The system of switching is really neat and adds a variety to the endless spawns, but it seems like 3 creeps just doesn't make a difference, especially if you have 2-3 heroes fighting each other on the same ''side''. Also some abilities are affected by the number of deaths around a hero, so keep that in mind if you're gonna change something ^^
[I didn't have time to work on this yet, but I'll work on creeps spawns asap.]
3. I know this is a beta but tooltips are useful as i have to guess what an ability has to do to test it ^^ . Adding some silly tooltips like ''does 40 dmg and slows down by 5%'' could really help in testing the map. Also if you need any text for items/abilities/heroes/anything PM me, i'll be happy to help x)
[I'll try to fix until next version.]
Well that's all for now, i didn't really get to test a lot of hero abilities, but they all seem pretty neat.
One more thing, paladin's ultimate seems like a really neat spell, but maybe you can stop it at a certain paladin hp %? About 20% seems right, as it can easily lead to the paladins quick death.
[Yeah, I know about this.. there's also bug that you can target it on enemy. I'll fix asap.]
A big thanks for testing and your nice feedback! +rep