AoS Legacy of Heroes [Beta] - May version released

Discussion in 'Members' Projects' started by Furby, Oct 28, 2009.

  1. Archideas

    Archideas Active Member

    Ratings:
    +31 / 0 / -0
    BlackRose, it would be helpful if you described in what way he's too powerful. Constructive critism is more useful than blunt statements with no real meaning behind it.
     
  2. BlackRose

    BlackRose Forum User

    Ratings:
    +239 / 0 / -0
    Lol. Only Furby will know what I am talking about xD

    Anyways, 100 MP per second in a 1v1. Geez. You drain everything at hand to hand, then you get permanent vision and MS from Weakening Vision, not to mention the +Damage from Mana Adrenaline.
     
  3. Furby

    Furby Current occupation: News poster

    Ratings:
    +140 / 0 / -0
    Well, certain hero in a certain map drains 64 mana per hit.. so?
     
  4. avalya

    avalya New Member

    Ratings:
    +36 / 0 / -0
    And the same certain hero in certain map happens to one-shot other certain heroes without mana left, coupled up with a certain skill that reduces damage from spells by 40%.

    But maybe reducing the value slightly will make it more balanced (haven't tried it out, but try tweaking the values slightly according to the testers' findings).
     
  5. Furby

    Furby Current occupation: News poster

    Ratings:
    +140 / 0 / -0
    I will don't worry. ;)
     
  6. Viikuna

    Viikuna No Marlo no game.

    Ratings:
    +265 / 0 / -0
    Screenashots!

    Im here to post some cool WIP screenies about new terrain, which is set to swamp tiles and features an old Horde base, which is now again being prepared for battle.


    But oh noes! Alliance has started to build their base too!

    edit. Also if someone has like something to say about terrain, what looks cool and what doesnt look cool, and why, please let me know.

    Or sumthing like that.
     

    Attached Files:

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  7. Archideas

    Archideas Active Member

    Ratings:
    +31 / 0 / -0
    Looks good, Viikuna. Just a little suggestion, though. The area with the Panda shops look a little bland. Adding some debris or maybe a building behind them would spice it up. Otherwise really nice! +rep
     
  8. Viikuna

    Viikuna No Marlo no game.

    Ratings:
    +265 / 0 / -0
    Yea, nice.

    Aye, shop area needs work.

    I was thinking of raising shop areas so that they are higher than area around them, but im not sure yet if thats what I will do. Gotta try some stuff and see what works.

    Anyways, thanks for comments.
     
  9. black.sheep

    black.sheep Active Member

    Ratings:
    +24 / 0 / -0
    Make the mana drain percentage based?
     
  10. Zack1996

    Zack1996 Working on a Map

    Ratings:
    +68 / 0 / -0
    Tested the map with my brother. He said it sucked (I owned him, natural reaction xD). These are the two reasons:
    a) Bugs. Discovered two bugs, both to my favour.
    Bug 1 - When you repair the tower, it doesn't go to the correct owner. An Orc tower became an alliance tower and an alliance tower became a neutral.
    Bug 2- Orc Grunt's Health Bonus skill doesn't level properly. It always grants the same amount of health at all levels. This is probably a bug with the item health bonus ability. What I would suggest would to use unit upgrades to do the hp increase.

    Other than that, its pretty good.

    Check the replay if you are interested. I typed random things to make him less pissed. xD
     

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  11. Furby

    Furby Current occupation: News poster

    Ratings:
    +140 / 0 / -0
    Oh..! Thank you for playing and for feedback. I fixed both issues.

    I'll release new version as soon as I finish work on tooltips. :)

    Take care. ;)
     
  12. Nenad

    Nenad ~Choco Coronet~ Omnomnom

    Ratings:
    +137 / 0 / -0
    Played a bit, noticed you can buy upgrades from the enemy base, maybe it shouldn't be allowed at all? And also, been playing against a friend, but the map got very dull because of the slow exp rate, any chance you can set the exp rate to a bit higher? Bosses are incredibly hard to kill but have low damage and no abilities, maybe lower their hitpoints but increase the damage and give them some (unique?) abilities?

    One last thing - Towers seem to kill any hero in about 3-5 hits, any chance you can lower the damage on them, seeing as how heroes usually have between 250-400 hp at start.
     
  13. Furby

    Furby Current occupation: News poster

    Ratings:
    +140 / 0 / -0
    We'll be fixed. :)

    Thanks for reply and playing. :)
     
  14. avalya

    avalya New Member

    Ratings:
    +36 / 0 / -0
    Not sure what your towers use, but you should have Siege as attack type on the towers to lower damage against Heroes, while increasing versus creeps.
     
    • Like Like x 1
  15. Furby

    Furby Current occupation: News poster

    Ratings:
    +140 / 0 / -0
    I use "Spell" type attack, it's not used in wc3 anywhere even if it is, it shows like "Normal" type attack, so I changed name and icon and it does 0.75 damage to Heroes, same as "Siege" attacks. :)
     
  16. Hero

    Hero ─║╣ero─

    Ratings:
    +251 / 0 / -0
    I will play this later on today and tell you what I think.

    _______
    Over 3000 posts =]
     
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  17. Furby

    Furby Current occupation: News poster

    Ratings:
    +140 / 0 / -0
    Thank you. :)

    (You are tru blood fan! YAY! :):) +rep for that! I love that TV show!)
     
  18. avalya

    avalya New Member

    Ratings:
    +36 / 0 / -0
    Alright, whatever suits you! ;)
     
  19. Archideas

    Archideas Active Member

    Ratings:
    +31 / 0 / -0
  20. Zack1996

    Zack1996 Working on a Map

    Ratings:
    +68 / 0 / -0
    LoL. Batch hero suggestor xD
     

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