Furby
Current occupation: News poster
- Reaction score
- 144
Geez, if someone just could tell me why is it happening, but it's probably because of that storm, I will have to remove it.I also got that. There are times where tooltips, lifebars, and hover texts don't appear. This is temporary though.
Probably "The "Bag Limit" field is unclear. Maybe you should change it to "Max. Total Level" or something.
Yeah, I c. I will fix that.The map isn't very symmetric. The locations of the 2 bosses in the middle are closer to the alliance's side. This means that it's riskier for hordes to kill bosses since if they die, it'll take longer for them to respawn.
Hmm, maybe it gives players the opportunity to "stalk enemies".Speaking of respawn mechanism, are there any invisible units in the map? Why do you make the players move the shade / wisp back to home base, as opposed to just triggering it?
From the change log of the next update:The gold you get from killing towers and creeps are too low. You get 11 for killing a troll when you can just wait for a couple of seconds to get it. Either remove the gold from creeps entirely, increase them, or make the gold gain per second reward lower.
- you will now get 60% bonus gold from killing team creeps
- you will now get periodic gold only every 3 seconds instead of one
From the change log of the next update:Hale'tanis' Prejudice is quite useless at level 1. At 2s duration, you can only get one hit, which is kinda lame for that much cooldown.
- cooldown of Prejudice is now 20/18/16/14 (was 30/25/20/15)
- duration of Prejudice is now 3/3.5/4/4.5 (was 2.25/2.75/3.25/3.75)
Yeah, some of his spells are planned to be changed, I already made a thread about it. I should bump it.Gar'band has too many passive abilities. So you can't really do anything else beside casting Blood Thirst with Fel Domination.
We should try do something about that, but we are still in the stage of larger gameplay changes, so balancing will come lil later.Overall, I think the cooldown for the active abilities are too long for the ability's duration. So you end up waiting for your heroes' spell to finish cooling down most of the time.
Thank you for you nice review! +rep :thup: