Legends

I can boot your's to the top of the queue if needed. In addition, Im not starting from scratch so I shouldn't take that much time.
 
13lade619
I liked those spells so much i would like to know if you would share them with me? If i give you credits. PLEASEEEE.
 
Planned Game Modes (future referrence.)

Normal (Hybrid)
> How it's set up normally in the descriptions.

AoS Mode
> Mob Spawn Rates will be increased.
> Win by destroying the other team's base.
> well that's basically an AoS... it's bland...
> this will be the mode which would contain AI, since it's simple.

Deathmatch/CTF
> Win by kills, flags provide gold / other bonus
> No Mob spawns (but you can buy/recruit)
> No Fountain/Healing, buy pots.
> Neutrals respawn longer.
> 1 flag each side, always present, slows the carrier by 20%.
> 1 middle flag, spawns on intervals, slows carrier by 33%.
 
'looks like i got a cold from staying up all night..

only 2/9 of new blade master hero's 'combo' skills are coded for now.
http://www.thehelper.net/forums/showthread.php?t=146819

but i'm glad to inform you that Darthfett is/will be on the line helping me code some heroes.
He is currently making the new paladin.
 
this model is WIN.

models_7114_screenshot_tnb.jpg
 
Why did you choose such a long delay between creep waves? I find myself growing bored waiting for the next wave. It's like I have to find something else to entertain myself when I play this map, especially early when the heros are too weak to kill neutral creeps and when I try to anyay I have to run back to base to heal and usually end up missing the next creep wave.

Of course, I only played the "really old version" maybe this is something that you have changed.
 
well, i really did/do not want this to become just an AoS.

my first idea for this map was some kind of Arena+Questing..

2:30 (IIRC) was a bit too much, i reduced to 1:30 on the next version.

think of the AoS as a periodic quest,
i'll make sure to make more sidequests to do..
(i.e., kill # of creeps, find a wandering thing, retrieve a flag from mid..)

and as the above post say, there will be a pure AoS gamemode available.

Future Modes said:
Planned Game Modes (future referrence.)

Normal (Hybrid)
> How it's set up normally in the descriptions.

AoS Mode
> Mob Spawn Rates will be increased.
> Win by destroying the other team's base.
> well that's basically an AoS... it's bland...
> this will be the mode which would contain AI, since it's simple.

Deathmatch/CTF
> Win by kills, flags provide gold / other bonus
> No Mob spawns (but you can buy/recruit)
> No Fountain/Healing, buy pots.
> Neutrals respawn longer.
> 1 flag each side, always present, slows the carrier by 20%.
> 1 middle flag, spawns on intervals, slows carrier by 33%.



i have lots of exams this week, but after that it's Summer Vacation for me!..
 

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damn!... just sent my last schoolwork for this year through email...

expect work on this soon.

i'll try to upload a testmap for the new features + 3 (or 4) current heroes today.
gotta spice up the tooltips / flavor text.

(i always code first, then text later. most of the abilities are done. some more fine tuning.)
 
hi, i am pinoy too, you're map is nice. ;]
hehehe, bsod (blue screen of death?) hehehe, we have that too in our computer.
 
L_smallercopy.png


4/28/10 New Hero : Draven, Scourge of the Seas!

Download Here: http://www.mediafire.com/download.php?mzyjukztkxz

*Test version for testing new systems and the 6(!) new heroes. Not multiplayer ready yet, made only to gather your comments and criticism. Thanks for downloading!.

Changelog : 4.28.10
Code:
New Hero:
Draven, Scourge of the Seas

Gamplay:
Beta game modes.
Recoded Runes.
Fixed creep aggre.

Bug Fixes:
Leeching Arrow bugs. (applying to dead and applying by other methods.)

Misc:
Added Camera Shakes for some spells.
Edited some creep camps.
Reterrained the rivers

Issues:
*Bug on Lich still unconfirmed/unfixed.

Future:
Improve Game mode mechanics
New ability icons

Changelog : 4.25.10
Code:
New Hero:
Clea the Shadow Archer.

Fixes:
Impalement tooltip.
Shroud Learn key.

Issues:
*Bug on Lich still unconfirmed/unfixed.

Misc:
Recode for initializing HeroData...

Future:
*New Hero : Scourge of the Seas.

Test Extras (to be removed)
*Saved in debug mode to catch messages.
*Not Multiplayer ready. (you cant win yet)
*Hostile heroes scattered on map.
*Level Cheat : Up/Down Arrow Keys.

Comments really needed! Thanks.
 
Counter Offensive gave loads of error messages when I use it. I think its the AIDS system that you used.
Also, it somehow gave me a passive -57 damage after dying while the ability was still in effect. It was very :(
Its cool to see that you can turn around when using Rocket Thrust, really cool :D
Minefield is really a very good skill that synergises really well with the other skills, I like it ;D
I find that bomb thing not really worth the levels. I went for one level of that for the knockback and to keep my gattling thing alive.
Btw, the tooltip for the gattling skill buff should be changed. Currently, it says "Berserk".
Really good hero you have here :D

Same to the Lich guy. I'm just curious why he has two skills that are so similar? I know that the Lich can be played by focusing ATK or SP, but the two skills are too alike :p
Impalement is really fun to use, especially after I stacked up some SP. Its still really balanced though, as far as I can tell.
Ice Fangs is a spell that's really hard to aim. It takes quite some skill to hit more than one unit with it :p Really fun skill to use, and really helpful together with Impalement.
I don't get why that Critical Strike aura is there, but it seems to be really good if your team is DPS heavy or if you are going for ATK.

Insane amounts of work done, insane amounts of epicness. Good job :D
 
Counter Offensive gave loads of error messages when I use it. I think its the AIDS system that you used.
are you on debug mode? do you remember them? it wasnt showing any when i was testing though..
Also, it somehow gave me a passive -57 damage after dying while the ability was still in effect. It was very
i'll look into that.. thanks for the heads up! :thup:.
maybe an issue with BuffStruct.. idk



I find that bomb thing not really worth the levels. I went for one level of that for the knockback and to keep my gattling thing alive.
ok.. maybe i'll remake it then.
I don't get why that Critical Strike aura is there, but it seems to be really good if your team is DPS heavy or if you are going for ATK.
Chain of agony and chain of misery uses crit chance to stun and ice fangs can crit.

thanks zack!
 
Erm, I do remember some of the error messages.

It said something like "Cannot get the unit of id 0" or something. Although it clearly said "AID System Error" or something along the line.

Also, the Warden hero is ridiculously powerful. I doubt its supposed to be possible, but I managed to slay the scorpion creeps at level 9. Didn't die, just lost loads of health.
Although I have to admit, I do love her skills. They're really cool, especially that Blade Fury ability :)

PS: Not sure if I was on debug mode. But it just happened :p
 
It said something like "Cannot get the unit of id 0" or something. Although it clearly said "AID System Error" or something along the line.
probably an issue with BuffStruct.. i notified Jesus4Lyf and he updated accordingly..
Also, the Warden hero is ridiculously powerful.
well numbers will be tweaked...
 
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