Lever

Viceroy_Shem

New Member
Reaction score
0
i got 2 partner lever for each 1 gate
1 is for open
and the other one is for close
when the 1 lever dies(for example i opened the gate) its partner lever resurrects so thats why i can both close and open the gate anytime i want to
but the problem is how do i make these lever useless when the gate dies

event
-destructible dies (1st gate
condtion
action
-destructible remove(lever 1180)
-destructible remove(lever 1176)

i tried that but the definition of "when gate dies"
is "when gate opens" so everytime i switch the open lever
the gate open and both lever disappear

i also tried this
event
-when destrctible dies (1st gate)
condition
actions
-destructible kill(lever 1180)
-destructible kill(lever 1176)

but however everytime i hit the lever the game hangs up and closes
 

Accname

2D-Graphics enthusiast
Reaction score
1,456
the game will crash because the first trigger triggers the second which will run the first again, its like this:
Gate dies => kill lever => lever dies => kill gate => gate dies => kill lever => ...

what you simply have to do is the following,
you use this trigger of yours:
Trigger:
  • gate_killed
    • events
      • destructible dies (1st gate
    • condtions
    • actions
      • destructible remove(lever 1180)
      • destructible remove(lever 1176)

it will work perfectly fine.

but your other trigger, the one which registers the death of the lever will be changed to this:
Trigger:
  • gate_killed
    • events
      • destructible dies (open lever)
    • condtions
    • actions
      • trigger - turn off (gate_killed)
      • destructible open (gate)
      • trigger - turn on (gate_killed)

so your "gate is killed" trigger will not run when you open the gate. simple as that.
 

Rakaesa

Member
Reaction score
5
You could just do a script of Destructible (Gate) dies, Action: Turn off Trigger (the lever scripts).
 
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