Library Redeclared: PUI

Chaos_Knight

New Member
Reaction score
39
When i save my map, it says Library Redeclared: PUI.

Here is the code.
And yes, when i save it, i check the lines above, ifits any unended librarys.

JASS:
//==============================================================================
//  PUI -- Perfect Unit Indexing by Cohadar -- v4.2
//==============================================================================
//
//  PURPOUSE:
//       * Extending UnitUserData()
//       * This is basically perfect hashing algorithm for units
//
//  HOW TO USE:
//       * You have only one function at your disposal GetUnitIndex(unit)
//         It will return a unique index for each unit in range 1..4095
//
//       * What you will do with that index is all up to you
//         Of course using global arrays is the most obvious choice
//         Advanced jassers will think of a couple of more clever ones ofc.
//
//  PROS: 
//       * You can use any number of systems that previously could not work together
//         because they all required exclusive access of UnitUserData()
//
//       * You can also use this to attach spell data structs to casters
//
//       * There are no SetUnitIndex() or ClearUnitIndex() function here
//         Each unit gets assigned one index that cannot be changed
//         That index will be automatically recycled when unit is removed from the game.
//
//  CONS:
//       * This system uses UnitUserData() itself
//         That means that if you have this sys you must recode 
//         any other system that uses UnitUserData() to use this sys instead
//
//       * If you use UnitIndex for arrays of non-native types (timers, effects and similar)
//         you must check if timer on that index already exists before you create a new one.
//         This can happen if GetUnitIndex() assigns a recycled index (index of some dead and removed unit)
//         to the newly created unit for witch you intended to use timer for
//
//       * All in all this is not a sys for newbies, it gives great power,
//         but it requires knowledge and carefull handling
//
//       * You cannot have more than 4095 units on your map with pui assigned index
//         (at the same time)
//
//  DETAILS:
//       * System is using unit array to keep track of all units with an index.
//         Array is periodically checked for removed units,
//         when removed unit is found, index is recycled.
//         Indexes have "decay time" of 3 (three) sec to prevent bugs
//         caused by attaching to "Can't Raise, Does not decay" type units,
//         or by using RemoveUnit() function
//
//  SYSTEM COMMANDS:  (debug mode only, red player only)
//
//       * type -index to display indexes of currently selected units
//
//       * type -topindex to display total number of assigned unit indexes
//
//  HOW TO IMPORT:
//       * Just create a trigger named PUI
//       * convert it to text and replace the whole trigger text with this one
//
//==============================================================================
library PUI initializer Init

globals    
//==============================================================================
// INDEX_DECAY_TIME = INDEX_DECAY_TICKS * SEGMENT_CHECK_PERIOD
// For current constants 12*0.25 = 3 seconds
//
// Every 512 units on map will add 1 more second to index decay time.
// So if you have 1024 units, index decay time will be 3 + 2 = 5 sec
//
// Index decay time starts AFTER unit is decayed/removed from game.
//==============================================================================

    //-----------------------------------------------
    private constant integer INDEX_DECAY_TICKS = 12
    
    //-----------------------------------------------
    private constant integer INDEX_LIMIT = 4096
    private constant integer INDEX_SEGMENT_SIZE = 128
    private constant real    SEGMENT_CHECK_PERIOD = 0.25
    
    //-----------------------------------------------
    private integer TopIndex = 0
    
    private integer array IndexArray
    private integer array IndexDecayTick
    private unit    array UnitArray
    
    private integer RecycleSegment  = 0
endglobals


//==============================================================================
private function RecycleIndex takes nothing returns boolean
    local integer i 
    local integer op_limiter
    local integer temp
    
    set i = RecycleSegment * INDEX_SEGMENT_SIZE + 1
    
    if i > TopIndex then
        set RecycleSegment = 0
        set i = 1 // zero index is not used
    endif
    
    set op_limiter = i + INDEX_SEGMENT_SIZE - 1
    
    loop
        exitwhen i > TopIndex
        exitwhen i > op_limiter
        
        if IndexDecayTick<i> == 0 then
            if (GetUnitUserData(UnitArray<i>)==0) then
                set IndexDecayTick<i> = 1
            endif
        else
            set IndexDecayTick<i> = IndexDecayTick<i> + 1
            if IndexDecayTick<i> &gt;= INDEX_DECAY_TICKS then
                set UnitArray<i> = UnitArray[TopIndex]
                set UnitArray[TopIndex] = null
                set IndexDecayTick<i> = IndexDecayTick[TopIndex]
                set IndexDecayTick[TopIndex] = 0
                set temp = IndexArray<i>
                set IndexArray<i> = IndexArray[TopIndex]
                set IndexArray[TopIndex] = temp
                //debug call BJDebugMsg(&quot;|c0000FF00PUI: Index recycled #&quot; + I2S(IndexArray[TopIndex]))
                set TopIndex = TopIndex - 1
            endif
        endif
        
        set i = i + 1
    endloop
    
    set RecycleSegment = RecycleSegment + 1
    return false
endfunction

//==============================================================================
private function DisplayTopIndex takes nothing returns nothing
    call BJDebugMsg(&quot;TopIndex = &quot; + I2S(TopIndex))
endfunction

//===========================================================================
private function DisplaySelectedEnum takes nothing returns nothing
    call BJDebugMsg( &quot;PUI: index for unit {&quot; + ( GetUnitName(GetEnumUnit()) + ( &quot;} = &quot; + I2S(GetUnitUserData(GetEnumUnit())) ) ) )
endfunction

//===========================================================================
private function DisplaySelected takes nothing returns nothing
    local group g = CreateGroup()
    call SyncSelections()
    call GroupEnumUnitsSelected(g, Player(0), null)
    call ForGroup(g, function DisplaySelectedEnum)
    call DestroyGroup(g)
    set  g = null
endfunction

//==============================================================================
//  Main and only function exported by this library
//  WARNING: this function can return zero, you should always check that.
//==============================================================================
function GetUnitIndex takes unit whichUnit returns integer
    local integer index
    
    if whichUnit == null then
        call BJDebugMsg(&quot;|c00FF0000ERROR: PUI - Index requested for null unit&quot;)
        return 0
    endif
    
    set index = GetUnitUserData(whichUnit)

    if index == 0 then
        set TopIndex = TopIndex + 1
        set index = IndexArray[TopIndex]
        set UnitArray[TopIndex] = whichUnit
       
        call SetUnitUserData(whichUnit, index)
        set index = GetUnitUserData(whichUnit)
       
        // this happens when requesting unit index for removed unit
        if index == 0 then
            call BJDebugMsg(&quot;|c00FFCC00WARNING: PUI - Bad unit handle&quot;)
        endif
        
        //debug call BJDebugMsg(&quot;|c00FFCC00PUI: Index assigned #&quot; + I2S(index))
    endif
    
    return index
endfunction

//==============================================================================
private function Init takes nothing returns nothing
    local integer i
    local trigger trig 
    
    set i = 1
    loop
        exitwhen i &gt;= INDEX_LIMIT
        set IndexArray<i> = i
        set i = i + 1
    endloop
    
    set trig = CreateTrigger()
    call TriggerRegisterTimerEventPeriodic( trig, SEGMENT_CHECK_PERIOD )
    call TriggerAddCondition( trig, Condition(function RecycleIndex) )

    debug set trig = CreateTrigger()
    debug call TriggerRegisterPlayerChatEvent( trig, Player(0), &quot;-index&quot;, true )
    debug call TriggerAddAction( trig, function DisplaySelected )      
    
    debug set trig = CreateTrigger()
    debug call TriggerRegisterPlayerChatEvent( trig, Player(0), &quot;-topindex&quot;, true )
    debug call TriggerAddAction( trig, function DisplayTopIndex )
endfunction

endlibrary
</i></i></i></i></i></i></i></i></i></i></i>


//Chaos_Knight :cool:
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
AIDS provides the same functionality as PUI. In fact, it has created a library to replace it, if you in fact want PUI functionality, but while using AIDS.

Basically, just use AIDS exactly as you would PUI, using the [ljass]//! runtextmacro PUI()[/ljass] textmacro.
 

Chaos_Knight

New Member
Reaction score
39
So i wont need PUI? Cause i have an improted spell which uses PUI. Can i just delete that, and add AIDS, instead? :p
 

Laiev

Hey Listen!!
Reaction score
188
Yes..

if the spell use a library in requires, just remove it..

example:

JASS:
library test initializer initTrig requires PUI

to
JASS:
library test initializer initTrig

or
JASS:
library test initializer initTrig requires AIDS
 
General chit-chat
Help Users
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/
  • The Helper The Helper:
    Another bot invasion 493 members online most of them bots that do not show up on stats
  • Varine Varine:
    I'm looking at a solid 378 guests, but 3 members. Of which two are me and VSNES. The third is unlisted, which makes me think its a ghost.
    +1
  • The Helper The Helper:
    Some members choose invisibility mode
    +1
  • The Helper The Helper:
    I bitch about Xenforo sometimes but it really is full featured you just have to really know what you are doing to get the most out of it.
  • The Helper The Helper:
    It is just not easy to fix styles and customize but it definitely can be done
  • The Helper The Helper:
    I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
  • Blackveiled Blackveiled:
    People love rep, lol
    +1
  • The Helper The Helper:
    The recipe today is Sloppy Joe Casserole - one of my faves LOL https://www.thehelper.net/threads/sloppy-joe-casserole-with-manwich.193585/
  • The Helper The Helper:
    Decided to put up a healthier type recipe to mix it up - Honey Garlic Shrimp Stir-Fry https://www.thehelper.net/threads/recipe-honey-garlic-shrimp-stir-fry.193595/
  • The Helper The Helper:
    Here is another comfort food favorite - Million Dollar Casserole - https://www.thehelper.net/threads/recipe-million-dollar-casserole.193614/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top