Spell Lightning Rush

Blackrage

Ultra Cool Member
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Well this is my first posted spell, I hope you like it :D

Lightning Rush:

-GUI <3
-Not MUI :(
-Ultimate :eek:

Screenie :) :










The Lightning Rusher rushes to the target point, trailing electric pulses and
electrifying anyone in the way and chain lightnings them . The Lightning Rush
distance is 500/900/1500, the chain lightnings bounce 2/3/4 times and deals
60/80/100 damage each target.





Note: I used one of DotA's icons.:rolleyes:

Feedback Appreciated
 

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Blackrage

Ultra Cool Member
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Only One Reply?:(

Oh Yeah, Note:

To get out of the trees you start out stuck in, just lightning rush outa there ;)

Also, i don't know how to make the lightning rush destroy trees
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Code:
Destructible - Pick every destructible within 200.00 of LR_Dummy_Position and do (Actions)
    Loop - Actions
        Destructible - Kill (Picked destructible)
This will do
 

Sim

Forum Administrator
Staff member
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532
Hmm, there are many leaks in there.

Every (Position of...) that isn't set to a variable leaks.

> Special Effect - Create a special effect at (Position of LR_Caster) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl

In the first trigger. It isn't destroyed. It also leaks a point.

Nice spell :)
 

elmstfreddie

The Finglonger
Reaction score
203
Yeah that's rigged but still sweet :p
Riggedness:
the 5 bounce on the lightning...
Since you have so many units made that cast chain lightning, it gets casted like 50 million times then bounces 5 times each and I pretty much kill most of the units with one cast...
So either you reduce the number of chain lightning bounces, or chain lightning casting units.

Other than that it looks cool :p
 

Blackrage

Ultra Cool Member
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>Hmm, there are many leaks in there.

-I know, its my first posted spell so of course I would have a lot of leaks :banghead: :nuts:

>In the first trigger. It isn't destroyed. It also leaks a point.

-I forgot to destroy it lol.

>Nice spell

-Thanks :)

>Yeah that's rigged but still sweet :p

-Maybe I should make the bounces 2/3/4?

>Other than that it looks cool

-Yeah, it does look cool, Thanks.:cool:


Edit: v1.1 is avaliable now, hopefully I fixed the leaks and changed the bounces to 2/3/4
(Before it was 4/5/6 and the tooltip said 3/4/5 :eek: )
 

Sim

Forum Administrator
Staff member
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532
> Unit - Create 1 Lightning Rush damage caster for (Owner of LR_dummy) at (Position of (Picked unit)) facing Default building facing degrees

Point leak.
 

Sim

Forum Administrator
Staff member
Reaction score
532
Code:
        [B]Set LR_Dummy_Position = (Position of LR_dummy)[/B]
        Set LR_Caster_Position = (Position of LR_Caster)
        Selection - Remove (Casting unit) from selection for (Owner of (Casting unit))
        Unit - Hide (Casting unit)
        Unit - Create 1 Lightnng Rush dummy for (Owner of (Casting unit)) at LR_Caster_Position facing [B](Position of (Casting unit))[/B]
        Set LR_dummy = (Last created unit)
        [B]Custom script:   call RemoveLocation(udg_LR_Dummy_Position)[/B]
Why set this variable at all? You never use it. Plus, LR_Dummy doesn't exist at that point.

There's also a point leak. (Scroll to the right)
 

Sim

Forum Administrator
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So I went "rushing" on a cliff and got stuck.

Add a condition check to see if the point where you land is pathable.

"(Terrain pathing at *point* of type Walkability is off) Equal to False"
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
arh...dun count on leak checker..if u can see it ur self..

bcoz some time leak checker can went mistake when checking somesort of variable creation in 1st trigger and removing at 2nd trigger...

this will cause the leak checker thinks u didnt remove the leak but u atcually removed it on 2nd trigger
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
cant be seems...mayb it is from me only..not for other...:p
 

Blackrage

Ultra Cool Member
Reaction score
25
So I went "rushing" on a cliff and got stuck.

Add a condition check to see if the point where you land is pathable.

"(Terrain pathing at *point* of type Walkability is off) Equal to False"
for fixing leaks you should use leak checker ;)
Trollvottel, thats what i meant by " I can't seem to fix that problem..."

Anyway, i deleted the triggers i made to try and fix that:( .

Uploaded v1.2, still didnt (and can't) fix the cliff stuck problem.
 
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