TD Lily's Sunken Part2 V0.3

skylamark

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It's a follow up map to lily's sunken(not made by me)

Lily's Sunken Part2 V0.3 Properties:
- 2v2 Team Based TD
- Entire new map
- Multiple towers with upgrades(example: slow tower, siege tower, fire tower,etc.)
- Each team gets gold for each mob it kills
- Both teams will have 30 lives
- Has 45 levels at the moment like in Sunken TD by Lily.w3x
- Treasure bonus in the beginning

[Bugz]
- Player 3 and 4 not enabled yet
- Still working on spawning circles[Major Bug, look below for explenation], when bug is fixed i can implement player 3 and 4
- Working on advanced buildings(still overpowered but fun)

the spawning circle bug:
there are 2 monster spawns: player12(brown) & player11(dark green)
when first lvl monsters are killed their "food used" should become "0"(zero) or "less then 1", this triggers a bonus at the end of the level and makes it continue to the next.
but due to a trigger problem in the triggerfile "sledeci level" in the trigger folder "Neprijatelj", the next lvl won't start.

if you think you can help me, then pls pm/email me!

~Skylamark

here are is the code of "Sledeci level":
Trigger:
  • Events
    • Player - Player 12 (Brown)'s Food used becomes Less than 1.00
    • Player - Player 11 (Dark Green)'s Food used becomes Less than 1.00
    • Conditions
      • Zivoti Greater than 0
      • And - All (Conditions) are true
        • Conditions
          • (Player 12 (Brown) Food used) Equal to 0
          • (Player 11 (Dark Green) Food used) Equal to 0
    • Actions
      • If (LevelNo Equal to 45) then do (Trigger - Run Pobeda <gen> (ignoring conditions)) else do (Do nothing)
      • If (LevelNo Equal to 45) then do (Skip remaining actions) else do (Do nothing)
      • Set Bonus = (LevelNo x 55)
      • If (LevelNo Equal to ((LevelNo / 10) x 10)) then do (Player Group - Pick every player in (All players) and do (Player - Add Bonus to (Picked player) Current gold)) else do (Do nothing)
      • If (LevelNo Equal to ((LevelNo / 10) x 10)) then do (Game - Display to (All players) for 6.00 seconds the text: -------------------...) else do (Do nothing)
      • If (LevelNo Equal to ((LevelNo / 10) x 10)) then do (Game - Display to (All players) for 6.00 seconds the text: (You earned a |cffffffccbonus|r: + ((String(Bonus)) + gold coins!))) else do (Do nothing)
      • If (LevelNo Equal to ((LevelNo / 10) x 10)) then do (Game - Display to (All players) for 6.00 seconds the text: -------------------...) else do (Do nothing)
      • Set LevelNo = (LevelNo + 1)
      • Set LevelReal = (LevelReal + 1.00)
      • Player Group - Pick every player in (All players) and do (Player - Add (LevelNo x 60) to (Picked player) Current gold)
      • Countdown Timer - Start Tajmer as a One-shot timer that will expire in 10.00 seconds
      • Countdown Timer - Create a timer window for (Last started timer) with title ((Level + (String(LevelNo))) + in: )
      • Wait 10.00 seconds
      • Countdown Timer - Destroy (Last created timer window)
      • Game - Display to (All players) for 10.00 seconds the text: (Level + ((String(LevelNo)) + ( : + EnemyName[LevelNo])))
      • Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to LevelNo
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • LevelNo Equal to 17
        • Then - Actions
          • For each (Integer A) from 1 to 30, do (Actions)
            • Loop - Actions
              • Trigger - Run Pl1L17Spawn <gen> (checking conditions)
              • Trigger - Run Pl2L17Spawn <gen> (checking conditions)
              • Trigger - Run Pl3L17Spawn <gen> (checking conditions)
              • Trigger - Run Pl4L17Spawn <gen> (checking conditions)
              • Wait 0.10 seconds
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • LevelNo Equal to 32
            • Then - Actions
              • For each (Integer A) from 1 to 30, do (Actions)
                • Loop - Actions
                  • Trigger - Run Pl1L32Spawn <gen> (checking conditions)
                  • Trigger - Run Pl2L32Spawn <gen> (checking conditions)
                  • Trigger - Run Pl3L32Spawn <gen> (checking conditions)
                  • Trigger - Run Pl4L32Spawn <gen> (checking conditions)
                  • Wait 0.10 seconds
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • LevelNo Equal to 40
                • Then - Actions
                  • For each (Integer A) from 1 to 30, do (Actions)
                    • Loop - Actions
                      • Trigger - Run Pl1L40Spawn <gen> (checking conditions)
                      • Trigger - Run Pl2L40Spawn <gen> (checking conditions)
                      • Trigger - Run Pl3L40Spawn <gen> (checking conditions)
                      • Trigger - Run Pl4L40Spawn <gen> (checking conditions)
                      • Wait 0.10 seconds
                • Else - Actions
                  • For each (Integer A) from 1 to 60, do (Actions)
                    • Loop - Actions
                      • Trigger - Run Pl1Spawn <gen> (checking conditions)
                      • Trigger - Run Pl2Spawn <gen> (checking conditions)
                      • Trigger - Run Pl3Spawn <gen> (checking conditions)
                      • Trigger - Run Pl4Spawn <gen> (checking conditions)
                      • Wait 0.10 seconds
 

Attachments

  • Sunken TD by Lily.w3x
    169.1 KB · Views: 324
  • Lily's Sunken Part2 V0.3.w3x
    155.4 KB · Views: 283
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