Spell Limit Break (Cloud Strife)

Tinki3

Special Member
Reaction score
418
You did remove all of the leaks, but you didn't remove some of them in the right triggers :eek:

That could cause a problem.

Also:
Code:
limit break continues
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to loop[0], do (Actions)
            Loop - Actions
                Wait 0.05 seconds
                Set skill_loca[333] = (Position of testhero[0])
                Set skill_loca[111] = (Position of (Random unit from casted_ug[1]))
                [B]Custom script:   call RemoveLocation(udg_skill_loca[1])[/B] //This line should be below the variable its actually removing, otherwise it won't work properly
                Set skill_loca[1] = (skill_loca[333] offset by (Random real number between 500.00 and 1000.00) towards (Angle from skill_loca[333] to skill_loca[111]) degrees)
                ....
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
You did remove all of the leaks, but you didn't remove some of them in the right triggers :eek:

That could cause a problem.

Also:
Code:
limit break continues
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to loop[0], do (Actions)
            Loop - Actions
                Wait 0.05 seconds
                Set skill_loca[333] = (Position of testhero[0])
                Set skill_loca[111] = (Position of (Random unit from casted_ug[1]))
                [B]Custom script:   call RemoveLocation(udg_skill_loca[1])[/B] //This line should be below the variable its actually removing, otherwise it won't work properly
                Set skill_loca[1] = (skill_loca[333] offset by (Random real number between 500.00 and 1000.00) towards (Angle from skill_loca[333] to skill_loca[111]) degrees)
                ....


i am not so understanding wat u mean...
 
B

boiboi1991

Guest
He mean that the custom script should be :
Code:
limit break continues
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to loop[0], do (Actions)
            Loop - Actions
                Wait 0.05 seconds
                Set skill_loca[333] = (Position of testhero[0])
                Set skill_loca[111] = (Position of (Random unit from casted_ug[1]))
                Custom script:   call RemoveLocation(udg_skill_loca[1]) //This line should be below the variable its actually removing, otherwise it won't work properly
                Set skill_loca[1] = (skill_loca[333] offset by (Random real number between 500.00 and 1000.00) towards (Angle from skill_loca[333] to skill_loca[111]) degrees)
                ....

It should be :
Code:
limit break continues
    Events
    Conditions
    Actions
        For each (Integer A) from 1 to loop[0], do (Actions)
            Loop - Actions
                Wait 0.05 seconds
                Set skill_loca[333] = (Position of testhero[0])
                Set skill_loca[111] = (Position of (Random unit from casted_ug[1]))
                
                Set skill_loca[1] = (skill_loca[333] offset by (Random real number between 500.00 and 1000.00) towards (Angle from skill_loca[333] to skill_loca[111]) degrees)
Custom script:   call RemoveLocation(udg_skill_loca[1]) 
                ....
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
ya meh ??:confused:

tat variable i did remove it at btm adi liao de wor
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
i am damn confuse adi liao lar >< :mad:

tinki can help me fix it...?
(FIXED...I WAN DELETE THIS POST..HOW??)
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
EDITED FORTH

No more leaks adi...now...the spell will remove all leaks no matter wat when it finish casting it :D
 

Sim

Forum Administrator
Staff member
Reaction score
534
> btm adi liao de wor

> adi liao lar

You should really use english words when posting on these forums. And it is a rule.

-----------------

Leaks occur everytime you set a variable to a new value, not only once per variable. You must remove every location you set to a new value once this value is useless, and before setting it to a new value.

Example:

Set pointvar = (Position of (Triggering unit))
Special Effect - Create a special effect at pointvar using *PATH*
Custom script: call RemoveLocation(pointvar)
Set pointvar = (Position of (Target unit of ability being cast))
Special Effect - Create a special effect at pointvar using *PATH2*
Custom script: call RemoveLocation(pointvar)

You see what I mean now?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
> btm adi liao de wor

> adi liao lar

You should really use english words when posting on these forums. And it is a rule.

-----------------

Leaks occur everytime you set a variable to a new value, not only once per variable. You must remove every location you set to a new value once this value is useless, and before setting it to a new value.

Example:

Set pointvar = (Position of (Triggering unit))
Special Effect - Create a special effect at pointvar using *PATH*
Custom script: call RemoveLocation(pointvar)
Set pointvar = (Position of (Target unit of ability being cast))
Special Effect - Create a special effect at pointvar using *PATH2*
Custom script: call RemoveLocation(pointvar)

You see what I mean now?


okok....sorry...i am poor in english and i had added some chinese to my words :p

-------------------------------------------------------------------------
ok..now u mean tat when i stack the variables... the previous varable will leaks?
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
EDITED AGAIN !! :)

Dunno if this is the leaks mention by daxtreme...hope it is..

TRYING MY BEST TO MAKE MY FIRST SPELL APPROVED
 

lh2705

Just another Helper
Reaction score
111
Hmm, spell looks good but its too chaotic.

The Special effects don't get removed after then spell ends.
The 3rd level of way way too crazy, because everytime you seem to kill every unit, more spawns.

I think it was ok, just some few leak issues you needed to fix.

_____
o_O You're kentchow75..
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Hmm, spell looks good but its too chaotic.

The Special effects don't get removed after then spell ends.
The 3rd level of way way too crazy, because everytime you seem to kill every unit, more spawns.

I think it was ok, just some few leak issues you needed to fix.

_____
o_O You're kentchow75..


omg...spell effect wont remove ??? are u SURE ??? :eek:
STILL LEAKS....??? omg...mid tell where leaks??


ya i am kentchow75...any matter?
 

lh2705

Just another Helper
Reaction score
111
O crap, I was having the older version..
I think the newer one is better.. My bad..
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
O crap, I was having the older version..
I think the newer one is better.. My bad..


swt...i wonder y it still got leaks...(i also duno still got anot lar)
your ''better'' means wat ?? =.=

Make this thread to first page and let some midnighter to view this thread.
(Malaysia here 12am)
 

pheonixashes

Those who misplace trust in gods learn their fate.
Reaction score
65
Nice spell, though there are a bit of minor problems (mostly name-wise)

Change it to Omnislash or Sonic Raid, since it's the KH version of Cloud, and it looks more like Omnislash or Sonic Raid then a regular limit break.
 

Sim

Forum Administrator
Staff member
Reaction score
534
Nice job. A bit exagerated and overpowered, but good eye candy nonetheless ;)

Approved.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Nice spell, though there are a bit of minor problems (mostly name-wise)

Change it to Omnislash or Sonic Raid, since it's the KH version of Cloud, and it looks more like Omnislash or Sonic Raid then a regular limit break.

Any changes can be make by you...I wont change the name...(coz topic name also cant change ><)

Nice job. A bit exagerated and overpowered, but good eye candy nonetheless ;)

Approved.


YEAH !! Spell approved ^^!
Thz daxtreme
 

Terrabull

Veteran Member (Done that)
Reaction score
38
I just tested the spell and I got tons of errors after attempting it a few times. It says it's destroying a null point, and double destruction in some triggers.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
I believe it is a work before NewGen nor I learnt Jass.

I'll try to fix it once I had the time.
 
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