Template Line Spell Template v4

emjlr3

Change can be a good thing
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that is what I was using - but then we have to worry about dynamic triggers - unless you suggest on trigger and stacking events for each new projectile?? wonder how that would work out...

that event is also time delayed - about .1s or so

**I remember having this discussion with Cohadar - there is no way to get the unitinrangeof, unless I otherwise attach the struct to the trigger, which means it would have to be dynamic
 

kingkingyyk3

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Yeah. It is fine, actually.
Been doing that for my all projectile based spells, works well. :)
 

emjlr3

Change can be a good thing
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with Dynamic triggers?
 

kingkingyyk3

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Yep. For sure, to prevent handle id corruption from being happened, I never add action on them. :)
 

emjlr3

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I suppose that works - but again their delayed firing isn't desired - and overall groupenums are fast
 

kingkingyyk3

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For the delay things, I didn't find that out.
Both will work, but the trigger efficiency is better.
GroupEnum will work good, for low number of projectiles.
I actually tried that in Pudge Wars. It turned out the trigger-based detection has more FPS than group.
 
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