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Question 1:
I am trying to make a life system, In which 2 players share. I kinda have an idea, I create a variable that is an interger, with an array. The max life you can have is 100, so the array would be 100 right? I would have to create multipe variables (6, because I have 6 teams). So please explain to me how I would create a joint life system for 6 diffrent teams. Also how to add and remove lives. And how to make it so that when it lands on ZERO, it makes my defeat trigger run.
Question 2:
I love the Line War Games (Hero, Tower, Etc.), But I don't understand how they make an income system, please explain to me how.
Question 3:
How do you make a spawning system? I made a building, that sells units, then created a region around it, Then when a unit under a players control lands on it, it moves instantly to another region.
Question 4:
I want units to move from Region A to Region B. They have no attack. So if Player A finds a way to stop the flow from RA to RB, it would mess up the game. How would I create a unit, that would patrol the area, while it only attacks when it's blocked, and it only attacks that 1 unit, building, whatever. Then moves on.
I am trying to make a life system, In which 2 players share. I kinda have an idea, I create a variable that is an interger, with an array. The max life you can have is 100, so the array would be 100 right? I would have to create multipe variables (6, because I have 6 teams). So please explain to me how I would create a joint life system for 6 diffrent teams. Also how to add and remove lives. And how to make it so that when it lands on ZERO, it makes my defeat trigger run.
Question 2:
I love the Line War Games (Hero, Tower, Etc.), But I don't understand how they make an income system, please explain to me how.
Question 3:
How do you make a spawning system? I made a building, that sells units, then created a region around it, Then when a unit under a players control lands on it, it moves instantly to another region.
Question 4:
I want units to move from Region A to Region B. They have no attack. So if Player A finds a way to stop the flow from RA to RB, it would mess up the game. How would I create a unit, that would patrol the area, while it only attacks when it's blocked, and it only attacks that 1 unit, building, whatever. Then moves on.


