Line War Game help

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Questioneeer

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Question 1:
I am trying to make a life system, In which 2 players share. I kinda have an idea, I create a variable that is an interger, with an array. The max life you can have is 100, so the array would be 100 right? I would have to create multipe variables (6, because I have 6 teams). So please explain to me how I would create a joint life system for 6 diffrent teams. Also how to add and remove lives. And how to make it so that when it lands on ZERO, it makes my defeat trigger run.

Question 2:
I love the Line War Games (Hero, Tower, Etc.), But I don't understand how they make an income system, please explain to me how.

Question 3:
How do you make a spawning system? I made a building, that sells units, then created a region around it, Then when a unit under a players control lands on it, it moves instantly to another region.

Question 4:
I want units to move from Region A to Region B. They have no attack. So if Player A finds a way to stop the flow from RA to RB, it would mess up the game. How would I create a unit, that would patrol the area, while it only attacks when it's blocked, and it only attacks that 1 unit, building, whatever. Then moves on.
 
For number one, if they are all sharing the lives then when one dies or lets a unit past set your variable to (variable = variable - 1)

For number two, it uses a bounty system. Make the baddies neutral hostile or turn on the bounties for whatever team they are.

For number three, instead of making that region around the building try this.

Event - Unit sells a unit
Condition
Action - Move unit instantly to region.
 
Maybe I should expand on 2 a bit. I am trying to make it so that, it that there is a team income. So like every 10 seconds they get 10 gp. If they summon it adds to that income. So if they summon Unit A, it adds 1 to their income. So Now they have an income of 11.
 
Questioneeer said:
Question 1:
I am trying to make a life system, In which 2 players share. I kinda have an idea, I create a variable that is an interger, with an array. The max life you can have is 100, so the array would be 100 right? I would have to create multipe variables (6, because I have 6 teams). So please explain to me how I would create a joint life system for 6 diffrent teams. Also how to add and remove lives. And how to make it so that when it lands on ZERO, it makes my defeat trigger run.
How many independant life counts are there? Six? Two?

Questioneeer said:
Question 2:
I love the Line War Games (Hero, Tower, Etc.), But I don't understand how they make an income system, please explain to me how.
Every time a unit is summoned, you add a number to a variable. Every X amount of time, you get an amount of gold equal to whatever number's currently in that variable.

Questioneeer said:
Question 3:
How do you make a spawning system? I made a building, that sells units, then created a region around it, Then when a unit under a players control lands on it, it moves instantly to another region.
Look under triggers for the Unit - Generic Unit Event event; specifically, "A unit Sells a unit." Then you can check if that unit's a Hero and move it to a region.

Questioneeer said:
Question 4:
I want units to move from Region A to Region B. They have no attack. So if Player A finds a way to stop the flow from RA to RB, it would mess up the game. How would I create a unit, that would patrol the area, while it only attacks when it's blocked, and it only attacks that 1 unit, building, whatever. Then moves on.
That's tricky. I'm not sure how I'd do that.
 
To Heptameron

There are 6 teams, and each team starts out with 50 life.

And thx for the help on the other 2 variables. I'm still trying to figure out how to get the basics of this line war down. It's confusing to me since I recently just got into WC3 Mapping.
 
You shouldn't need arrays for the lives. Just set the integer to whatever it's supposed to be.
 
I don't even know where to start with the lives. So I create 6 intergers. Then I, set = then choose the amount (50). And that's it? I am so confused.
 
Questioneeer said:
I don't even know where to start with the lives. So I create 6 intergers. Then I, set = then choose the amount (50). And that's it? I am so confused.
I'd create an array, despite what Sargon says... an Integer array of size 6 (because you have six teams). Name it "Lives". Then add this to your Initialization trigger:
Code:
For each (Integer A) from 1 to 6, do (Actions)
    Loop - Actions
        Set Lives[(Integer A)] = 50
That makes the lives start at 50. If you wanted to remove a life, you'd do something like this:
Code:
Set Lives[[i]<team number>[/i]] = (Lives[[i]<team number>[/i]] + 1)
Trigger - Run Check Lives <gen> (checking conditions)
The "Check Lives" trigger should check everyone's lives to see if they're zero, and if they are, defeat them or whatever.
 
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    I did do a rare thing for me and hire a girl last month without warning. Everyone was made at me because I started her at like 21, but she worked with me before and I was like don't care. She made 19 at her old job and I wanted her to come work with me, she is the best
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    They won't get feel down while they do the thermometer, but we didn't have an instant read probe when I was learning. Like they did but god knows how off it is, you HAD to do it by feel. Even if the chef was fine with me bringing my own, it takes too long. Poke and know
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    and then it was Tuesday!
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    cool take it easy
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    I recently had an experience with a waiter that really brought down @Varine's point about them being in sales. The first waiter just asked "anything else? deserts?" and when the table shook their head said "ok" and left. Then the other waiter came in and started going off describing the deserts and you could see the heads turning, and they finally got a bunch of deserts
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    Have a great week as well
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