Hatebreeder
So many apples
- Reaction score
- 381
So, someone asked me to make a bar to display on top of a unit.
So, I made one for him.
Old Bar Functions
New Bar functions
This pack comes with a Green, Blue, Yellow, Red and Purple loading Bar.
OLD Bars
NEW Bars
So yeah, you can now make spells that CHARGE YOUR LAZOWR. Just kidding, do whatever you want with it
Just don't forget to use it in contraction with a dummy instead of using it as a special effect since you have to alter the animations 
Comments?
Have fun with it ! =P
So, I made one for him.
Old Bar Functions
It works like this: Every 5% of the bar has an animation ( 22 "loading" animations in total), along with a birth and a death animation.
You have to use: [ljass] call SetUnitAnimationByIndex( YourDummyUnit, AnimationIndex) [/ljass] to adjust the loadingbar.
However, I don't know the animation index, so you'd have to test for yourself ( I'm thinking that 1 - 22 are the load animations ( 22 loads the bar from 0% to 100% ), 0 being birth, and 23 death) since I'm not too sure about that.
You have to use: [ljass] call SetUnitAnimationByIndex( YourDummyUnit, AnimationIndex) [/ljass] to adjust the loadingbar.
However, I don't know the animation index, so you'd have to test for yourself ( I'm thinking that 1 - 22 are the load animations ( 22 loads the bar from 0% to 100% ), 0 being birth, and 23 death) since I'm not too sure about that.
New Bar functions
Unlike the "Old Bars", the New Bars are set up differently. They move from left to right and have one additional animation ( from 0% - 100%, every 5% are animations ). Use : [ljass] call SetUnitAnimationByIndex( YourDummyUnit, AnimationIndex) [/ljass] to adjust the loadingbar.
This pack comes with a Green, Blue, Yellow, Red and Purple loading Bar.
OLD Bars





NEW Bars

Comments?
Have fun with it ! =P
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