Ryoko-
Oh that's right! Bloody heck, that's what I forgot I did with the gates in Virtua! Thanks.
There might be particular buildings needed for decoration and not a job, that's why I asked for building ideas besides job ideas. Of course having a job as a radio host or a blacksmith has an obvious (relatively so) building layout.
Ah, now those are some nice ideas. Thank you. Archaelogy, Blacksmith, and possibly Landscaper are great ideas besides all the others (don't feel like putting down pretty much every single one now, right?

).
Once I download the patch, I plan on making it possible to change the terrain of apartments just for flavor. The Landscaper can do that on the side besides getting into a bulldozer and attacking (picking up) the weeds on his lawn set to get money while not getting within range of rocks...or else he's stunned for 2 seconds.
me.-
That was the idea. You take pizzas to people (which should take up most of your time since they're going to be set in a whole bunch of spots), but I guess it could be made to let you run the store as well.
For the Guard Towers. Yes, that's just what I thought. On the side of playing a mini hero line war only there's no lives, just gold at stake if the police kill the invaders, there should be some breakthroughs in the wall in which you'll have to search the city and kill the intruders for a gold bonus.
conan-
Hmm, well I was going to make the Police a lot stronger because that's how it is. How will the criminals show up? Randomly like the guardsman's intruders? FYI, the intruders can be shot by the policemen and killed for gold if the guardsman doesn't get there in time.
Yea, that was my idea. The Drug Dealers can move. Not place to place programmed (like from buildings with regions to buildings with regions) but either like the Undead or just carrying.
Aka, as long as the Drug Dealer Leader and his son are not imprisoned, helicopters will drop off new drug harvesting slaves and drug growers. Drug Growers can make the drug "trees" which can be chopped by harvesting slaves for material. They can also summon helicopters, which last two minutes as a drug material drop off centre.
But where I'm wondering is, should there be a drug empire builder? Basically a dude who summons (unsummon one to allow another one to be summoned when you're moving kingdoms) all of your stuff like your Druggie Army Building (creates druggies on certain rank to fight for you), your Druggie Centre (where the drug lord can revive for a reduced fee), or your Drug Material Processor (takes wood (drug) material and turns it into drugs which give you TEMPORARY boosts to strength. If I can, I'll use Ryoko's cool item stacking program to make it easier to stash drugs, since you'll need a lot of them if you want a useful temporary boost).
The other idea is to have just a whole bunch of drug dealers who have their little wagons. The Drug Lord then has a moving empire that spreads out, with only certain drug dealers able to summon troops while others run drug stalls and others the whole drug material collecting mainframe.
Regardless, I hope to have a weak, dodgy drug empire. Expect in this game to see a whole bunch of Drug dealers in little corners, not the gigantic mansion of doom in the other LoaPs. Oh, and to entice the police to not ally with the drug dealers (which happens a lot since the drugs give a stupid permanent boost and thus the police chief also wants to be a demigod), drug dealers have a large bounty, which can also be claimed by zealous citizens
