LoaP Building/Job Ideas NEEDED!

Rinpun

Ex TH Member
Reaction score
105
Alright, I got a pretty good-sized map with a business in the top left, a construction site to the right of that, and then four apartment buildings. I also have in the middle of the right side of the map a fancy structure that is supposed to resemble the entrance to the city, for which guardsman is going to be a job :D

But I lack ideas of a building to make. I'm not going to do any triggers on this map, but I need to give enough clues has to what the building is supposed to do. The apartment has four small rooms with a house deed, a storage bin, and a bed (table combined with a floating altar...the skulls make it look like a fancy pillow from afar).
 
All I need is an idea. Don't worry about the details.

Current built things:

Blizzard (:D It's the business in the top left corner once you see the map. I used blackened floating (made it a unit and used the floating options there) crates on tables to look like computer desks. With triggering you can set it so you have to sit there for about three minutes each game day to get a ton of money. 4 desks are open for user.)

Construction site (Support posts, logs, trash, and fencing makes this a construction site. With people's help, I have created workers around the construction field either doing nothing (standing there), hitting on something with their little mining pick/hammer thing, or holding lumber and standing still. The only problem is that it would take a lot of triggering to make it progress throughout the game into a super cool shop, so maybe it'll just sit there as decoration besides as a job. In the job you go find some loose lumber and stone and bring it to the foreman for some money. 2 spots are open for user.)

Apartment Building 01 (4 small apartment building. It might be made so that you run out of energy over time and thus need a bed to sleep. If you don't sleep in time, your character will fall asleep for about a minute and regain half of his/her energy. There's a storage bin in each room, and that's the only helpful thing I'm adding to the apartment, the rest is just ideas.)

Graveyard (Just to the right of Apartment Building 01 is the relatively large graveyard (not as stupidly big as the one in the other LoaPs, though). A dude stands in front of the cathedral as the Banisher and there is one job opening. Job is that you have to stand on the job circle to control the banisher who can then banish ghosts over time for some gold. Be warned, the banisher is invulnerable, but if you're smart and trigger it right, the ghosts can head towards the cathedral and assault your citizen.)

Pizza Shop (Just below Blizzard's office is the Slice and Dice Pizza Shop. It's simple at the moment now, with darkened and blued bookcases to resemble refrigerators and blackened pocket factories to resemble the ovens. The waitresses can be turned into shops, selling pizza and soda. To the right of the desk and cash register set up is a small gate that I suggest you open at the start of the game since the only way I got it to fit was to drop it's pathing texture. If you really don't want anyone getting in there except the pizza job dude, put a region at the door that turns them back like the Doctor's office in the other LoaPs. The pizza job is that you take pizzas to NPCs AND Users (who call on their phones...the apartments don't have one at the moment) in a limited time. Get it there after the clock ends and the pizza loses it's first kick (can be changed to another item of the same name but it heals less hp) and the pizza deliverer receives half his ordinary salary. Don't worry, I've made a motorcycle outfront that you can trigger to convert to the pizza deliverer's player ownership when there's a pizza delivery needed. It has Pedal Faster, which is a Bloodlust only castable on self and it only spruces up movement...but by 100%. It can only hold 1 person, but that's no matter, of course. Did I mention it also can hold 2 Pizzas or whatever items you put on it (2 inventory slots)?)

City Entrance (Small little thing towards bottom middle of the right side of the map. A lot of useless policeman guard it for decoration and 2 police guard towers as well. You can wire a trigger here (I didn't put any circles of power there though) to spawn hostile units to kill for gold under the title Guard of the City.)
 
Bump, I need suggestions dang it.

FYI, should I make multiple sides (Police, Thugs, et cetera) or is there going to be no problems in the city?
 
So you need ideas for a building?

Or you need ideas for jobs?

Factory worker?
Kiosk worker?
Sewage / chemical worker?
Market person?
Landscaper?
City engineer?
Mining?
Farmer?
Dentist
City inspector?
Firefighter?
Paper boy?
Jeweler?
Game warden?
Fisherman?
Stable boy?
Bank manager?
Brewer?
Actor?
Talk radio host?
Doctor / medic ?
Carpenter?
Archeologist?
Blacksmith?
Lawyer?

Of course, the buildings will follow whatever jobs you pick. Not to mention staple buildings, like musems, libraries, police station, courthouse, clinic, etc.
 
The only idea I got right now is having Police have thier own job as searching for criminals, and throwing citizens who go crazy into jail. And allowing Druge Dealers to pack their bags and move to another part of the map to avid the police.
 
sounds good, but what i hate most about loap, is even once you get a job, theres almost nohting to do.

so for example, if there is llike a resturant, why dont you actully make computer controlled customers with AI, and for the town gaurd, why dont you make it so that every now and then, a bad guy or a gang tryes to snoop into the town. ya know, stuff like that.
 
Rinpun said:
To the right of the desk and cash register set up is a small gate that I suggest you open at the start of the game since the only way I got it to fit was to drop it's pathing texture.QUOTE]
Fix?

You can change the pathing map to another doodad. 'Dead' would be none, so you can walk through.

If you hit CTRL-D, it will show you the actual sizes instead of doodad names.

Lastly, I see a lot of posts about gates being 'units' with insane hitpoints, and all other kinds of hoakey methods I just don't get.

Just check 'invunerable' and nothing else in the 'Target as' field, and uncheck 'selectable in game'.

If, because of the path, the gate don't fit -

-Delete the path.
-Place the gate.
-Restore the path

Done.
 
Ryoko-

Oh that's right! Bloody heck, that's what I forgot I did with the gates in Virtua! Thanks.

There might be particular buildings needed for decoration and not a job, that's why I asked for building ideas besides job ideas. Of course having a job as a radio host or a blacksmith has an obvious (relatively so) building layout.

Ah, now those are some nice ideas. Thank you. Archaelogy, Blacksmith, and possibly Landscaper are great ideas besides all the others (don't feel like putting down pretty much every single one now, right? :P).

Once I download the patch, I plan on making it possible to change the terrain of apartments just for flavor. The Landscaper can do that on the side besides getting into a bulldozer and attacking (picking up) the weeds on his lawn set to get money while not getting within range of rocks...or else he's stunned for 2 seconds.

me.-

That was the idea. You take pizzas to people (which should take up most of your time since they're going to be set in a whole bunch of spots), but I guess it could be made to let you run the store as well.

For the Guard Towers. Yes, that's just what I thought. On the side of playing a mini hero line war only there's no lives, just gold at stake if the police kill the invaders, there should be some breakthroughs in the wall in which you'll have to search the city and kill the intruders for a gold bonus.

conan-

Hmm, well I was going to make the Police a lot stronger because that's how it is. How will the criminals show up? Randomly like the guardsman's intruders? FYI, the intruders can be shot by the policemen and killed for gold if the guardsman doesn't get there in time.

Yea, that was my idea. The Drug Dealers can move. Not place to place programmed (like from buildings with regions to buildings with regions) but either like the Undead or just carrying.

Aka, as long as the Drug Dealer Leader and his son are not imprisoned, helicopters will drop off new drug harvesting slaves and drug growers. Drug Growers can make the drug "trees" which can be chopped by harvesting slaves for material. They can also summon helicopters, which last two minutes as a drug material drop off centre.

But where I'm wondering is, should there be a drug empire builder? Basically a dude who summons (unsummon one to allow another one to be summoned when you're moving kingdoms) all of your stuff like your Druggie Army Building (creates druggies on certain rank to fight for you), your Druggie Centre (where the drug lord can revive for a reduced fee), or your Drug Material Processor (takes wood (drug) material and turns it into drugs which give you TEMPORARY boosts to strength. If I can, I'll use Ryoko's cool item stacking program to make it easier to stash drugs, since you'll need a lot of them if you want a useful temporary boost).

The other idea is to have just a whole bunch of drug dealers who have their little wagons. The Drug Lord then has a moving empire that spreads out, with only certain drug dealers able to summon troops while others run drug stalls and others the whole drug material collecting mainframe.

Regardless, I hope to have a weak, dodgy drug empire. Expect in this game to see a whole bunch of Drug dealers in little corners, not the gigantic mansion of doom in the other LoaPs. Oh, and to entice the police to not ally with the drug dealers (which happens a lot since the drugs give a stupid permanent boost and thus the police chief also wants to be a demigod), drug dealers have a large bounty, which can also be claimed by zealous citizens :D
 
bump bump bump (To make it easier for me to find and others to find and suggest more jobs)
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    LOL! A tweak job!
  • The Helper The Helper:
    this is the fix I get from that yeah this is hard to control. disabling bots is pretty much necessary as ai and other bots would push really old threads to the top. reduce weight of view count. disable guest view tracking if you really want to push active threads to the top. a bit of tinkering for a few days with the weights and other settings should get you a decent trending widget box.
  • Ghan Ghan:
    I changed the settings a bit.
  • Ghan Ghan:
    Narrowed it to 7 days for the half-life and set views to 0 weight.
  • The Helper The Helper:
    I dont think Trending would work for this forum it would be better to just have the last 5 posts from anywhere
  • Ghan Ghan:
    Probably will have to give it some time to update.
  • Ghan Ghan:
    I'm guessing it is not retroactive.
  • Ghan Ghan:
    Next on the punch list: Update the server to Ubuntu 24.04.
  • The Helper The Helper:
    Mad Lads is new I see it displays original post date
  • The Helper The Helper:
    as long as it changes it is good - it is good now it updated and its new stuff
  • The Helper The Helper:
    One thing I have noticed and I dont know if it is by design but like 1 out of 3 times I come to the site the Anubis screen just hangs open, if I refresh it will go away but sometimes it hangs
  • Ghan Ghan:
    I've seen that as well.
  • The Helper The Helper:
    Wow - the change in the stats are major. I kind of knew it was all bots but wow, to see the effect. Why the social media sites cant do something like this I have no idea.
  • Ghan Ghan:
    Probably inflates their numbers so they look better to advertisers.
  • The Helper The Helper:
    Yeah google does not filter those bots. I remember when Apex was doing Google ads I saw the same IPs in there as I was seeing here - google is totally tracking all those bots as traffic and most google traffic, at least ours, was all bots
  • The Helper The Helper:
    oh wow, i bet i can post x links now and do the webp pics now giggity
  • The Helper The Helper:
    ahh anubis blocks anyone that has javascript turned off
  • The Helper The Helper:
    Robot: HTTP client library - i love the new robot :)
  • The Helper The Helper:
    New Science News Forum and it starts out with 420 threads :)
  • The Helper The Helper:
    Technical Support forum name changed To Technology News, there is now a Tech, sci/tech and science forums now :)
  • The Helper The Helper:
    Happy Saturday! Hope everyone has a fantastic weekend!
  • Ghan Ghan:
    We are now on Ubuntu 24.04. Had some issues with the style after the OS/PHP upgrade but now resolved.
    +1
  • Ghan Ghan:
    PHP 8.3 now live
    +1
  • The Helper The Helper:
    Weekend went by too fast. Next weekend I am going to try to do a nature thing - buddy of mine lives by the Colorado river and has some kayaks and invited me to do some kayaking from a place he knows to get on the river.
  • Ghan Ghan:
    That sounds like an adventure.

The Helper Discord

Members online

No members online now.

Affiliates

Hive Workshop NUON Dome World Editor Tutorials
Back
Top