Long Rifles Upgrade Question

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Yonidam

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Long Rifles Upgrade Question *ANSWERED*

The Long Rifles upgrade for the Riflemen. I'm looking at the data right now. The Warcraft 3 website says that it increased their attack range by 20, but the data lists that the Attack Range Bonus is 200, and the Attack Range Increment is 200.

Now, in seeing this I automatically assumed that it was just part of the in-game function. I wanted to increase his attack range by 100 each level. So this is what I put in the data:

Level 1 - Attack Range Bonus: 1000
- Attack Range Increment: 1000
Level 2 - Attack Range Bonus: 2000
- Attack Range Increment: 2000
Level 3 - Attack Range Bonus: 3000
- Attack Range Increment: 3000
Level 4 - Attack Range Bonus: 4000
- Attack Range Increment: 4000

In doing this, his attack range was increasing by outstanding numbers. It was in the 10000 range. So I removed the last zero (since 1000+2000+3000+4000 = 10000). At least when I had it like this, the attack range was going up in the proper increments, it just was too much, and it was adding up. So I removed the last zero, so the data looks like this:

Level 1 - Attack Range Bonus: 100
- Attack Range Increment: 100
Level 2 - Attack Range Bonus: 200
- Attack Range Increment: 200
Level 3 - Attack Range Bonus: 300
- Attack Range Increment: 300
Level 4 - Attack Range Bonus: 400
- Attack Range Increment: 400

Now, for some reason, for every point I put into the ability, the attack range goes up by 1000 for each point. I only want it to go up by 100.

So his initial range is 500:
Level 1 - 600
Level 2 - 700
Level 3 - 800
Level 4 - 900

Can anyone help me out here?


Edit: I fixed it. I thought that the Effects of an ability meant the level, but really those are different things that the upgrade can do to your unit.
 
I used the long rifles upgrade also for an item ability, where item A increases attack range by 40, item B increases attack range by 80, and item C increases attack range by 100. The way I did it, I simply created three separate Long Rifle upgrades (so I wouldn't have to deal with the incremenet worries, and because the third item only increases by 20). Item A + scroll = Item B, and Item B + scroll = Item C, so this is very similar to regular abilities. Here's what you need to do:

Make four custom "Long Rifle" upgrades, one for each level, each with a base of 100.

List your four new upgrades under "Techtree - Upgrades Used" for the hero with the ability.

Make a trigger for each level/upgrade like this:
Improved Barrel
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Long Rifles
(Level of Long Rifles for (Learning Hero)) Equal to 1
Actions
Player - Set the current research level of Long Rifles 01 to 1 for (Owner of (Learning Hero))

I'm sure you've already got at least half of that done with the way you were doing it, but I listed everything to make it easier. Also, I know your way is more concise, but I find this way to be easier to manipulate if you want to later on.

Remember also that with upgrades, you can't UN-upgrade whatever you already upgraded, if that makes sense. So if the unit uses a tome of retraining, he will still have the attack range bonus.

dArKz
 
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