SerraAvenger
Cuz I can
- Reaction score
- 234
I'm a writer, and I write both in galaxy and english.
If you need me, I'd be glad to help.
I'm currently experimenting with Level Design and Data Editor, and I can do basic stuff there.
I'm short on time right now. Lemme see how that goes. I already have one (very simple) project running, and I'll see how things evolve.
I'ld like to implement an AoS and/or a battletanks style of map.
Already working on the design documents, about 40% done.
There's a couple of things I need to know before I can do anything in a team. How dependable is everyone? What design principles do you (as a team) adhere to? How exactly is project design happening? What for a genre do you want to produce in?
As a matter of fact, I have never really worked on a story-map. Many map types just don't require storytelling - it would often be a burden to the gameplay even. Just think any "n teams battle each other" map.
If you need me, I'd be glad to help.
I'm currently experimenting with Level Design and Data Editor, and I can do basic stuff there.
I'm short on time right now. Lemme see how that goes. I already have one (very simple) project running, and I'll see how things evolve.
I'ld like to implement an AoS and/or a battletanks style of map.
Already working on the design documents, about 40% done.
There's a couple of things I need to know before I can do anything in a team. How dependable is everyone? What design principles do you (as a team) adhere to? How exactly is project design happening? What for a genre do you want to produce in?
As a matter of fact, I have never really worked on a story-map. Many map types just don't require storytelling - it would often be a burden to the gameplay even. Just think any "n teams battle each other" map.