Steve
Member
- Reaction score
- 3
Ive been out of the map making business for a while now and I have a lot of thoughts rolling around upstairs that I would like to turn into hopefully a nice map. Keep in mind im not looking for this to be the next DOTA or anything like that, hell I make maps for fun thats it. Basic premise is as follows:
-3 to 5 control points with a large tower at each one. The towers job is to damage a stronghold for held by each team. The more towers your team controls the faster you win. This is a bit tricky though because I want the tower to attack ONLY the stronghold and nothing else within its range. Anyone who knows how to script that please speak up.
-Im on the fence about a creep spawn system for fear of mimicking DOTA too much, I want a somewhat unique style map (thoughts anyone?)
-Heroes will be present. I want them dynamic and not overpowered, stressing on tactics over item power.
-Some sort of structure building allowing heroes to build either an attack, defense or heal tower on designated areas throughout the map (Ability based, long cool down)
-I need to make a channeled ability for capturing each main tower, 10 sec cap time with any damage causing an interrupt (Need help with this one)
-It would be neat to have a companion system where each hero gets a selectable companion that levels with them but is not directly controllable (will auto attack enemies that are in range. Again no idea how to script in something like that)
-Income system would be periodic with bonuses for killing structures, heroes, creeps ect.
Thats really all I have at least for tonight with my tired mind. For anyone who can help me or offer advice, input, ideas all would be greatly appreciated. Again this is a fun project for me so I dont care how they all get done as long as most work haha.
-3 to 5 control points with a large tower at each one. The towers job is to damage a stronghold for held by each team. The more towers your team controls the faster you win. This is a bit tricky though because I want the tower to attack ONLY the stronghold and nothing else within its range. Anyone who knows how to script that please speak up.
-Im on the fence about a creep spawn system for fear of mimicking DOTA too much, I want a somewhat unique style map (thoughts anyone?)
-Heroes will be present. I want them dynamic and not overpowered, stressing on tactics over item power.
-Some sort of structure building allowing heroes to build either an attack, defense or heal tower on designated areas throughout the map (Ability based, long cool down)
-I need to make a channeled ability for capturing each main tower, 10 sec cap time with any damage causing an interrupt (Need help with this one)
-It would be neat to have a companion system where each hero gets a selectable companion that levels with them but is not directly controllable (will auto attack enemies that are in range. Again no idea how to script in something like that)
-Income system would be periodic with bonuses for killing structures, heroes, creeps ect.
Thats really all I have at least for tonight with my tired mind. For anyone who can help me or offer advice, input, ideas all would be greatly appreciated. Again this is a fun project for me so I dont care how they all get done as long as most work haha.