S
[S]hifty
Guest
Ok my trigger looks like this..
Spawn Reedsharks NW
Events
Unit - A unit enters Enemy Territory Tropical NW <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Enemy Territory Tropical NW <gen> owned by Neutral Hostile)) Equal to 0
((Triggering unit) is A Hero) Equal to True
Then - Actions
Unit - Create 1 Elder Reedshark for Neutral Hostile at (Center of Spawn Enemy Tropical NW <gen>) facing Default building facing degrees
Unit - Create 2 Reedshark for Neutral Hostile at (Center of Spawn Enemy Tropical NW <gen>) facing Default building facing degrees
Else - Actions
Do nothing
________________________________________________________________
My problem is, that after this happens, it never happens again, say a player leaves like for 1 min or two and decides to run though this area again, the monsters are no longer there and don't spawn.
My question is how do i get it so after about 30-60 seconds these monsters will respawn if a player steps into the area again? WITH THE CONDITION, THAT THE OTHER MONSTERS THAT WERE THERE ARE ALL DEAD.
Can anyone help me? AIf i screwed up the trigger and need to remake it to get this right, i will do that, plz someone just point me in the right derection, im all out of ideas..
Spawn Reedsharks NW
Events
Unit - A unit enters Enemy Territory Tropical NW <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Enemy Territory Tropical NW <gen> owned by Neutral Hostile)) Equal to 0
((Triggering unit) is A Hero) Equal to True
Then - Actions
Unit - Create 1 Elder Reedshark for Neutral Hostile at (Center of Spawn Enemy Tropical NW <gen>) facing Default building facing degrees
Unit - Create 2 Reedshark for Neutral Hostile at (Center of Spawn Enemy Tropical NW <gen>) facing Default building facing degrees
Else - Actions
Do nothing
________________________________________________________________
My problem is, that after this happens, it never happens again, say a player leaves like for 1 min or two and decides to run though this area again, the monsters are no longer there and don't spawn.
My question is how do i get it so after about 30-60 seconds these monsters will respawn if a player steps into the area again? WITH THE CONDITION, THAT THE OTHER MONSTERS THAT WERE THERE ARE ALL DEAD.
Can anyone help me? AIf i screwed up the trigger and need to remake it to get this right, i will do that, plz someone just point me in the right derection, im all out of ideas..


