U
Unregistro
Guest
Hi, im working on a loosing condition for orcs in my map..
And that is; if all orc "Great Halls" is destroyed, all orc teams loose. So i tried this trigger code, but didnt work:...
Event -
a unit dies
Conditions -
(triggering unit) equal to Great hall001<gen>
(triggering unit) equal to Great hall002<gen>
(triggering unit) equal to Great hall003<gen>
(triggering unit) equal to Great hall004<gen>
(triggering unit) equal to Great hall005<gen>
(triggering unit) equal to Great hall006<gen>
Actions -
wait 2.00 sec
Game Defeat player bla bla... and so on.
what did i do wrong`?
And that is; if all orc "Great Halls" is destroyed, all orc teams loose. So i tried this trigger code, but didnt work:...
Event -
a unit dies
Conditions -
(triggering unit) equal to Great hall001<gen>
(triggering unit) equal to Great hall002<gen>
(triggering unit) equal to Great hall003<gen>
(triggering unit) equal to Great hall004<gen>
(triggering unit) equal to Great hall005<gen>
(triggering unit) equal to Great hall006<gen>
Actions -
wait 2.00 sec
Game Defeat player bla bla... and so on.
what did i do wrong`?


